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main.cpp
- Committer:
- RRacer
- Date:
- 2012-11-19
- Revision:
- 1:dd0dcd303d6d
- Parent:
- 0:1f58ecec51d6
File content as of revision 1:dd0dcd303d6d:
/*
The goal of this program is to show the basic connections and workings of Adafruits 32x16 RGB LED matrix board (http://www.adafruit.com/products/420),
also sold on other places, for instance http://www.ebay.com/itm/PH6-RGB-Full-Color-LED-16-32-Dot-Matrix-Display-Module-/310303408628?pt=LH_DefaultDomain_0&hash=item483f8641f4 (no
affiliation with either of them).
This program is not intended to be highly optimized or a guideline in C programming in any way (more of the opposite actually).
To have more than 7 colors on this thing, you need to implement software PWM of some sort. I have obviously not done that, but if YOU do, please let me know!
Adafruit have a wicked demo program for an arduino - www.youtube.com/watch?v=lY-flFEfsHo
There are probably lots of ways to make this perform better, perhaps by using Neal Hormans port of the Adafruit_GFX library (http://mbed.org/users/nkhorman/code/Adafruit_GFX/).
No error checking or out-of-bounds checking is done. Use at your own peril.
For more detailed information on the driver chip, see http://www.bjtopspace.com/ziliao/CYT62726.pdf
Although the chips on my board says jx15020, I've been informed that they are equvivalent to the CYT62726, and so far it's a match.
Feel free to use all or parts of this work.
If you choose to do so, I would appreciate a small mentioning in the scrolling opening credits ;)
Best regards,
Hugo Harming
upgraded@hotmail.com
*/
#include "mbed.h"
#define LOW 0
#define HIGH 1
BusOut ABC(p24,p25,p26); // Row address.
DigitalOut CLK(p21); // Data clock - rising edge
DigitalOut LAT(p22); // Data latch - active low (pulse up after data load)
DigitalOut OE(p23); // Output enable - active low (hold high during data load, bring low after LAT pulse)
DigitalOut R1(p27); // RED Serial in for upper half
DigitalOut R2(p28); // RED Serial in for lower half
DigitalOut G1(p5); // GREEN Serial in for upper half
DigitalOut G2(p6); // GREEN Serial in for lower half
DigitalOut B1(p7); // BLUE Serial in for upper half
DigitalOut B2(p8); // BLUE Serial in for lower half
unsigned char gm[32][6]; // Buffer with 32x6 bytes. Graphics memory if you like.
unsigned long CT; // Counter for demo code
void MkPattern() // Fill graphics buffer with colorful test pattern.
{
unsigned int col,r,g,b;
r=0x0f0f0f0f;
g=0x33333333;
b=0x55555555;
for(col=0; col<32; col++) {
gm[col][0]=(r>>(col % 8)) & 0xff; // Shift red value and mask out LSB.
gm[col][1]=(g>>(col % 8)) & 0xff; // Shift green value and mask out LSB.
gm[col][2]=(b>>(col % 8)) & 0xff; // Shift blue value and mask out LSB.
gm[col][3]=gm[col][0]; // Copy top red byte to bottom red byte.
gm[col][4]=gm[col][1]; // Copy top green byte to bottom green byte.
gm[col][5]=gm[col][2]; // Copy top blue byte to bottom blue byte.
}
}
void Init()
{
// Set up things to a known state
CLK = LOW;
LAT = LOW;
OE = HIGH; //display off
ABC = 0;
CT=0;
MkPattern();
}
void ShiftRight()
{
unsigned char i,r,g,b;
r=gm[31][0]; // Save value of last column (top half)
g=gm[31][1];
b=gm[31][2];
for(i=31; i>0; i--) { // Copy value of column n to column n-1
gm[i][0]=gm[i-1][0];
gm[i][1]=gm[i-1][1];
gm[i][2]=gm[i-1][2];
}
gm[0][0]=r; // Paste saved values from last column to first column
gm[0][1]=g;
gm[0][2]=b;
// Do it again for the lower half
r=gm[31][3];
g=gm[31][4];
b=gm[31][5];
for(i=31; i>0; i--) {
gm[i][3]=gm[i-1][3];
gm[i][4]=gm[i-1][4];
gm[i][5]=gm[i-1][5];
}
gm[0][3]=r;
gm[0][4]=g;
gm[0][5]=b;
}
void WrRow(unsigned char Row)
{
// Write specified row (and row+8) to display. Valid input: 0 to 7.
ABC=7-Row; // Set row address
for(int col=0; col<32; col++) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though.
R1 = gm[col][0] & (1<<Row); // Red bit, upper half
G1 = gm[col][1] & (1<<Row); // Green bit, upper half
B1 = gm[col][2] & (1<<Row); // Blue bit, upper half
R2 = gm[col][3] & (1<<Row); // Red bit, lower half
G2 = gm[col][4] & (1<<Row); // Green bit, lower half
B2 = gm[col][5] & (1<<Row); // Blue bit, lower half
CLK = HIGH; // tick (clock bit in)
CLK = LOW; // tock
}
LAT = HIGH; // Latch entire row
LAT = LOW;
}
void Pset(unsigned char x,unsigned char y, unsigned char c)
{
// Set pixel (x,y) to color c
// Manipulates graphics memory, so you won't see any change til you Paint() it.
unsigned char ud,l,r0,g0,b0;
ud=(y & 8)>>3; // 0 = upper half, 1 = lower half
l=y & 7; // Extract row in upper/lower half
r0=(c & 4) >>2; // Extract red bit from color
g0=(c & 2) >>1; // Extract green bit from color
b0=(c & 1); // Extract blue bit from color
// *******Removes current bit ******* *Adds bit**
gm[x][0+3*ud]=(gm[x][0+3*ud] & (255-(1<<(7-l))))+(r0<<(7-l)); // Red byte
gm[x][1+3*ud]=(gm[x][1+3*ud] & (255-(1<<(7-l))))+(g0<<(7-l)); // Green byte
gm[x][2+3*ud]=(gm[x][2+3*ud] & (255-(1<<(7-l))))+(b0<<(7-l)); // Blue byte
}
void Paint()
{
// Write graphics memory to display
for(int Row=0; Row<8; Row++) {
OE = HIGH; // Disable output
WrRow(Row);
OE = LOW; // Enable output
wait_us(500); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh.
}
}
int main()
{
Init(); // Set things up
while(1) { // Messy demo loop following...
CT++;
if((CT<=2560)||(CT>=2880 && CT<=4160)) {
Paint(); // Refresh display
if((CT % 20)==0) ShiftRight(); // After every 20 refresh, do a ShiftRight
}
if(CT==2560) {
for(int c=0; c<8; c++) {
for(int x=c; x<(31-c); x++) {// Top side
Pset(x,c,c);
Paint(); // Display refresh time sets loop duration.
}
for(int y=c; y<(15-c); y++) {// Right side
Pset(31-c,y,c);
Paint();
}
for(int x=(31-c); x>=c; x--) {// Bottom side
Pset(x,(15-c),c);
Paint();
}
for(int y=(15-c); y>=c; y--) { // Left side
Pset(c,y,c);
Paint();
}
}
}
if(CT>4160) {
MkPattern(); // Restore original priceless artwork
CT=0; // Start all over.
}
}
}