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models.cpp
00001 #include "models.h" 00002 00003 const int spaceship1_width = 12; 00004 const int spaceship1_height = 14; 00005 00006 const int enemy2_height = 7; 00007 const int enemy2_width = 11; 00008 00009 const int enemy1_height = 19; 00010 const int enemy1_width = 11; 00011 00012 const int PressAHeight = 11; 00013 const int PressAWidth = 13; 00014 00015 const int blast[8] = { 00016 1,1,1,1, 00017 1,1,1,1 00018 }; 00019 const Sprite blast_sprite(4, 2, blast); 00020 00021 const int cursor[84] = { //12 by 7 00022 0,0,0,0,1,0,0,0,0,0,1,1, 00023 0,0,1,1,1,1,0,0,0,1,0,0, 00024 0,1,0,0,1,1,1,0,1,0,0,0, 00025 1,1,1,1,1,0,1,1,1,0,1,1, 00026 0,1,0,0,1,1,1,0,1,0,0,0, 00027 0,0,1,1,1,1,0,0,0,1,0,0, 00028 0,0,0,0,1,0,0,0,0,0,1,1 00029 }; 00030 const Sprite menu_cursor_sprite(12, 7, cursor); 00031 00032 const int PressAIcon[169] = { //13 by 11 00033 0,0,0,1,0,0,0,0,0,0,0,0,0, 00034 0,0,0,1,0,0,0,0,0,0,0,0,0, 00035 0,1,0,1,0,1,0,0,0,0,0,0,0, 00036 0,0,1,1,1,0,0,0,0,0,0,0,0, 00037 0,0,0,1,0,0,0,0,0,0,1,1,0, 00038 0,0,0,0,0,0,0,0,0,1,0,0,1, 00039 1,1,1,1,1,1,1,0,0,1,0,0,1, 00040 1,0,0,0,0,0,1,0,0,1,1,1,1, 00041 1,0,1,1,1,0,1,0,0,1,0,0,1, 00042 1,0,0,0,0,0,1,0,0,1,0,0,1, 00043 1,1,1,1,1,1,1,0,0,1,0,0,1 00044 }; 00045 const Sprite Press_A_Icon_Sprite(13, 11, PressAIcon); 00046 00047 const int spaceShip1[150] = { // 10 by 11 the is the size of the ship 00048 0,0,0,0,0,0,0,0,0,0, // 10 by 15 is the size of the sprite (for shield) 00049 0,0,0,0,0,0,0,0,0,0, 00050 0,0,0,0,1,1,1,0,0,0, 00051 0,0,0,1,0,0,0,0,0,0, 00052 0,1,1,1,1,1,1,0,0,0, 00053 1,1,1,0,0,1,0,1,0,0, 00054 1,1,0,1,0,1,1,0,1,0, 00055 1,1,1,1,1,1,0,0,0,1, 00056 1,1,0,1,0,1,1,0,1,0, 00057 1,1,1,0,0,1,0,1,0,0, 00058 0,1,1,1,1,1,1,0,0,0, 00059 0,0,0,1,0,0,0,0,0,0, 00060 0,0,0,0,1,1,1,0,0,0, 00061 0,0,0,0,0,0,0,0,0,0, 00062 0,0,0,0,0,0,0,0,0,0, 00063 }; 00064 const Sprite player_spaceship1_sprite(10, 15, spaceShip1); 00065 00066 const int spaceShip1Shield[180] = { // 12 by 15 00067 0,0,0,0,0,1,1,1,0,0,0,0, 00068 0,0,0,0,0,0,0,0,1,0,0,0, 00069 0,0,0,0,1,1,1,0,0,1,0,0, 00070 0,0,0,1,0,0,0,0,0,0,1,0, 00071 0,1,1,1,1,1,1,0,0,0,1,0, 00072 1,1,1,0,0,1,0,1,0,0,1,0, 00073 1,1,0,1,0,1,1,0,1,0,0,1, 00074 1,1,1,1,1,1,0,0,0,1,0,1, 00075 1,1,0,1,0,1,1,0,1,0,0,1, 00076 1,1,1,0,0,1,0,1,0,0,1,0, 00077 0,1,1,1,1,1,1,0,0,0,1,0, 00078 0,0,0,1,0,0,0,0,0,0,1,0, 00079 0,0,0,0,1,1,1,0,0,1,0,0, 00080 0,0,0,0,0,0,0,0,1,0,0,0, 00081 0,0,0,0,0,1,1,1,0,0,0,0 00082 00083 }; 00084 const Sprite player_spaceship1_shield_sprite(12, 15, spaceShip1Shield); 00085 00086 const int starSmall[9] = { // 3 by 3 00087 0,1,0, 00088 1,1,1, 00089 0,1,0 00090 }; 00091 const Sprite small_star_sprite(3, 3, starSmall); 00092 00093 const int starMedium[25] = { // 5 by 5 00094 1,0,0,0,1, 00095 0,1,1,1,0, 00096 0,1,1,1,0, 00097 0,1,1,1,0, 00098 1,0,0,0,1 00099 }; 00100 const Sprite medium_star_sprite(5, 5, starMedium); 00101 00102 const int starBig[49] = { // 7 by 7 00103 1,0,0,1,0,0,1, 00104 0,1,0,1,0,1,0, 00105 0,0,1,1,1,0,0, 00106 1,1,1,1,1,1,1, 00107 0,0,1,1,1,0,0, 00108 0,1,0,1,0,1,0, 00109 1,0,0,1,0,0,1 00110 }; 00111 const Sprite big_star_sprite(7, 7, starBig); 00112 00113 const int enemyShip1 [209] = { //11 by 19 00114 0,0,0,0,0,1,0,0,0,0,0, 00115 0,0,0,0,0,0,1,1,1,1,1, 00116 0,0,0,0,0,0,1,1,1,1,1, 00117 0,0,0,0,0,0,1,1,1,1,1, 00118 0,0,0,0,0,1,0,0,1,1,0, 00119 0,0,0,0,0,0,0,0,1,0,0, 00120 0,0,0,1,1,1,1,1,1,0,0, 00121 0,0,0,0,0,0,1,1,1,0,0, 00122 0,0,0,1,1,1,0,1,0,1,0, 00123 1,1,1,1,0,1,1,0,1,1,1, 00124 0,0,0,1,1,1,0,1,0,1,0, 00125 0,0,0,0,0,0,1,1,1,0,0, 00126 0,0,0,1,1,1,1,1,1,0,0, 00127 0,0,0,0,0,0,0,0,1,0,0, 00128 0,0,0,0,0,1,0,0,1,1,0, 00129 0,0,0,0,0,0,1,1,1,1,1, 00130 0,0,0,0,0,0,1,1,1,1,1, 00131 0,0,0,0,0,0,1,1,1,1,1, 00132 0,0,0,0,0,1,0,0,0,0,0 00133 }; 00134 const Sprite enemy1_sprite(11, 19, enemyShip1); 00135 00136 const int enemyShip1QuarterExploded [209] = { //11 by 19 00137 00138 00139 0,0,0,0,0,1,0,0,0,0,0, 00140 0,0,0,0,0,0,1,1,0,1,1, 00141 0,0,0,0,0,0,1,1,0,1,1, 00142 0,0,0,0,0,0,0,0,0,0,1, 00143 0,0,0,0,0,1,0,0,1,1,0, 00144 0,0,0,0,0,0,0,0,1,0,0, 00145 0,0,0,1,1,1,1,1,1,0,0, 00146 0,0,0,0,0,0,1,1,1,0,0, 00147 0,0,0,1,1,1,0,1,0,1,0, 00148 1,0,1,1,0,1,1,0,1,1,1, 00149 0,0,0,1,1,1,0,1,0,1,0, 00150 0,0,0,0,0,0,1,1,1,0,0, 00151 0,0,0,1,1,0,1,1,1,0,0, 00152 0,0,0,0,0,0,0,0,1,0,0, 00153 0,0,0,0,0,1,0,0,1,1,0, 00154 0,0,0,0,0,0,1,1,1,1,1, 00155 0,0,0,0,0,0,1,0,0,0,0, 00156 0,0,0,0,0,0,1,1,1,1,0, 00157 0,0,0,0,0,1,0,0,0,0,0 00158 00159 }; 00160 const Sprite enemy1_quarter_exploded_sprite(11, 19, enemyShip1QuarterExploded); 00161 00162 const int enemyShip1HalfExploded [209] = { //11 by 19 00163 0,0,0,0,0,1,0,0,0,0,0, 00164 0,0,0,0,0,0,1,1,0,1,1, 00165 0,1,1,0,0,0,1,1,0,1,1, 00166 0,0,0,0,0,0,0,0,0,0,1, 00167 0,0,1,0,0,1,0,0,1,1,0, 00168 0,0,0,0,0,0,0,0,1,0,0, 00169 0,0,0,1,1,1,1,1,1,0,0, 00170 0,0,0,0,0,0,1,1,1,0,0, 00171 0,0,0,1,1,1,0,1,0,1,0, 00172 1,0,1,1,0,1,1,0,1,1,1, 00173 0,0,0,1,0,1,0,1,0,1,0, 00174 0,0,0,0,0,0,1,0,1,0,0, 00175 0,0,0,1,1,0,1,1,1,0,0, 00176 0,1,0,0,0,0,0,0,1,0,0, 00177 0,0,0,0,0,1,0,0,1,1,0, 00178 0,0,1,0,0,0,1,1,1,1,1, 00179 1,0,1,0,0,0,1,0,0,0,0, 00180 0,1,1,1,0,0,1,0,0,1,0, 00181 0,0,0,0,0,1,0,0,0,0,0 00182 }; 00183 const Sprite enemy1_half_exploded_sprite(11, 19, enemyShip1HalfExploded); 00184 00185 const int enemyShip1SecondQuarterExploded [209] = { //11 by 19 00186 0,0,0,0,0,1,0,0,0,0,0, 00187 0,1,0,0,0,0,1,0,0,1,0, 00188 0,1,1,0,0,0,1,1,0,1,1, 00189 0,0,0,0,0,0,0,0,0,0,1, 00190 0,0,1,0,0,1,0,0,1,1,0, 00191 0,0,0,0,0,0,0,0,0,0,0, 00192 0,0,1,1,1,0,1,0,1,0,0, 00193 0,0,1,0,0,0,1,1,1,0,0, 00194 1,0,0,1,0,1,0,0,0,1,0, 00195 1,0,1,0,0,1,0,0,1,0,1, 00196 0,1,0,1,0,1,0,1,0,1,0, 00197 0,0,0,0,0,0,1,0,1,0,0, 00198 0,0,0,1,1,0,1,0,1,0,0, 00199 0,1,0,0,0,0,0,0,0,0,0, 00200 0,0,0,0,0,1,0,0,0,1,0, 00201 0,0,1,0,0,0,1,0,1,1,1, 00202 1,0,1,1,0,0,1,0,0,0,0, 00203 0,1,1,1,0,0,1,0,0,1,0, 00204 0,0,0,0,0,1,0,0,0,0,0 00205 }; 00206 const Sprite enemy1_second_quarter_exploded_sprite(11, 19, enemyShip1SecondQuarterExploded); 00207 00208 const int enemyShip1FullyExploded [209] = { //11 by 19 00209 0,0,0,0,0,1,0,0,0,0,0, 00210 0,0,0,0,0,0,1,0,0,1,0, 00211 0,0,0,0,0,0,0,1,0,1,1, 00212 0,0,0,0,0,0,0,0,0,0,1, 00213 0,0,1,0,0,0,0,0,1,1,0, 00214 0,0,0,0,0,0,0,0,0,0,0, 00215 0,0,0,0,1,0,1,0,1,0,0, 00216 0,0,0,0,0,0,1,0,1,0,0, 00217 1,0,0,1,0,1,0,0,0,1,0, 00218 1,0,1,0,0,0,0,0,1,0,1, 00219 0,1,0,1,0,0,0,1,0,1,0, 00220 0,0,0,0,0,0,0,0,1,0,0, 00221 0,0,0,1,1,0,0,0,1,0,0, 00222 0,1,0,0,0,0,0,0,0,0,0, 00223 0,0,0,0,0,0,0,0,0,0,0, 00224 0,0,0,0,0,0,1,0,1,0,0, 00225 1,0,0,1,0,0,0,0,0,0,0, 00226 0,0,1,0,0,0,1,0,0,1,0, 00227 0,0,0,0,0,1,0,0,0,0,0 00228 }; 00229 const Sprite enemy1_fully_exploded_sprite(11, 19, enemyShip1FullyExploded); 00230 00231 const int enemyShip2 [77] = { // 11 by 7 00232 0,0,0,1,1,1,1,1,1,0,0, 00233 0,0,0,0,0,0,1,1,1,0,0, 00234 0,0,0,1,1,1,0,1,0,1,0, 00235 1,1,1,1,1,1,1,0,1,1,1, 00236 0,0,0,1,1,1,0,1,0,1,0, 00237 0,0,0,0,0,0,1,1,1,0,0, 00238 0,0,0,1,1,1,1,1,1,0,0 00239 }; 00240 00241 const Sprite enemy2_sprite(11, 7, enemyShip2); 00242 00243 const int enemyHalfExploded [77] = { // 11 by 7 00244 0,0,0,0,0,1,1,1,1,0,0, 00245 0,0,0,0,0,0,1,1,1,0,0, 00246 0,0,0,1,1,1,0,1,0,1,0, 00247 0,0,1,1,0,1,1,0,1,1,1, 00248 0,0,0,1,0,1,0,1,0,1,0, 00249 0,0,0,0,0,0,1,1,1,0,0, 00250 0,0,0,1,1,1,0,0,1,0,0 00251 00252 }; 00253 const Sprite enemy2_half_exploded_sprite(11, 7, enemyHalfExploded); 00254 00255 const int enemyExploded [77] = { // 11 by 7 00256 1,0,1,0,1,0,0,1,1,0,0, 00257 0,1,0,0,0,0,1,1,1,0,0, 00258 1,0,0,1,1,1,0,1,0,1,0, 00259 0,0,1,1,0,1,1,0,0,1,1, 00260 1,0,0,0,0,1,0,1,0,0,0, 00261 0,0,1,0,0,0,1,0,0,0,0, 00262 1,0,0,1,0,1,1,1,1,0,0 00263 }; 00264 const Sprite enemy2_exploded_sprite(11, 7, enemyExploded); 00265 00266 const int planet1 [289] = { // 17 by 17 00267 0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, 00268 0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0, 00269 0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0, 00270 0,0,1,0,0,0,0,1,0,1,1,0,0,0,1,0,0, 00271 0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0, 00272 0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,0, 00273 1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1, 00274 1,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1, 00275 1,0,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1, 00276 1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,1, 00277 1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1, 00278 0,1,1,0,1,1,1,1,0,0,0,0,0,1,0,1,0, 00279 0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0, 00280 0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0, 00281 0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0, 00282 0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0, 00283 0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0 00284 }; 00285 const Sprite planet1_sprite(17, 17, planet1); 00286 00287 const int introLineOne [893] = { //63 by 11 00288 1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1, 00289 1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1, 00290 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0, 00291 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0, 00292 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0, 00293 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0, 00294 0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0, 00295 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0, 00296 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0, 00297 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,1,0,0,0, 00298 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0 00299 }; 00300 const Sprite intro_line_one_sprite(63, 11, introLineOne); 00301 00302 const int introLineOneStars [156] = { //12 by 13 00303 1,0,0,1,0,0,1,0,0,0,0,0, 00304 0,1,0,1,0,1,0,0,0,0,0,0, 00305 0,0,1,1,1,0,0,0,0,0,0,0, 00306 1,1,1,1,1,1,1,0,0,0,0,0, 00307 0,0,1,1,1,0,0,0,0,0,0,0, 00308 0,1,0,1,0,1,0,0,0,0,0,0, 00309 1,0,0,1,0,0,1,0,0,0,0,0, 00310 0,0,0,0,0,0,0,0,0,0,0,0, 00311 0,0,0,0,0,0,0,1,0,0,0,1, 00312 0,0,0,0,0,0,0,0,1,1,1,0, 00313 0,0,0,0,0,0,0,0,1,1,1,0, 00314 0,0,0,0,0,0,0,0,1,1,1,0, 00315 0,0,0,0,0,0,0,1,0,0,0,1 00316 }; 00317 const Sprite intro_line_one_stars_sprite(12, 13, introLineOneStars); 00318 00319 const int introLineTwoShips [460] = { //46 by 10 00320 0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00321 0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0, 00322 0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0, 00323 0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0, 00324 0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1, 00325 0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0, 00326 0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0, 00327 1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0, 00328 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00329 0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 00330 }; 00331 const Sprite intro_line_two_ships_sprite(46, 10, introLineTwoShips); 00332 00333 const int introLineTwo [330] = { //30 by 11 00334 0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0, 00335 0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0, 00336 0,1,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1, 00337 0,1,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1, 00338 0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0, 00339 0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0, 00340 1,1,0,0,0,0,0,0,1,0,0,1,0,0,1,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0, 00341 1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0, 00342 1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,1, 00343 0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1, 00344 0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0 00345 }; 00346 const Sprite intro_line_two_sprite(30, 11, introLineTwo); 00347 00348 const int introLineThree [1482] = { //78 by 19 00349 0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0, 00350 0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0, 00351 0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 00352 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 00353 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 00354 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0, 00355 0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0, 00356 0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 00357 0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0, 00358 0,0,0,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0, 00359 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0, 00360 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00361 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1, 00362 1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,1, 00363 1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1, 00364 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,1, 00365 0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,1,0,1,0,0,1,1,0,1, 00366 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,1,1, 00367 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,1,1 00368 }; 00369 const Sprite intro_line_three_sprite(78, 19, introLineThree); 00370 00371 const int gameOverSprite [406] = { //29 by 14 00372 1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0, 00373 1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0, 00374 1,1,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,1,0,1,1,0,0,0,0,0,0, 00375 1,1,0,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0, 00376 1,1,0,0,0,0,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,1,1,1,1,0,0,0,0, 00377 1,1,0,0,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0, 00378 1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0, 00379 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00380 0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,0, 00381 0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1, 00382 0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1, 00383 0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,1,1,0,0,1,1,1,1,0, 00384 0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,1,1,0,0,0,0,1,1,0,1,0, 00385 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,1 00386 }; 00387 const Sprite game_over_sprite(29, 14, gameOverSprite); 00388 00389 const int youDiedSprite [336] = { //24 by 14 00390 1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 00391 1,0,0,0,1,0,1,1,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 00392 0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 00393 0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 00394 0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 00395 0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0, 00396 0,0,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0, 00397 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00398 0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0, 00399 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1, 00400 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1, 00401 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1, 00402 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1, 00403 0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0 00404 }; 00405 const Sprite you_died_sprite(24, 14, youDiedSprite); 00406 00407 const int tutorialArrowRight [70] = { //10 by 7 00408 0,0,0,0,0,0,1,0,0,0, 00409 0,0,0,0,0,0,0,1,0,0, 00410 0,0,0,0,0,0,0,0,1,0, 00411 1,1,1,1,1,1,0,0,0,1, 00412 0,0,0,0,0,0,0,0,1,0, 00413 0,0,0,0,0,0,0,1,0,0, 00414 0,0,0,0,0,0,1,0,0,0 00415 00416 }; 00417 const Sprite tutorial_arrow_right_sprite(10, 7, tutorialArrowRight); 00418 00419 const int tutorialArrowLeft [70] = { //10 by 7 00420 0,0,0,1,0,0,0,0,0,0, 00421 0,0,1,0,0,0,0,0,0,0, 00422 0,1,0,0,0,0,0,0,0,0, 00423 1,0,0,0,1,1,1,1,1,1, 00424 0,1,0,0,0,0,0,0,0,0, 00425 0,0,1,0,0,0,0,0,0,0, 00426 0,0,0,1,0,0,0,0,0,0 00427 }; 00428 const Sprite tutorial_arrow_left_sprite(10, 7, tutorialArrowLeft);
Generated on Wed Dec 20 2023 20:30:17 by
