Prints objects on to a Nokia N5110 LCD display and makes them 'fall' down the display.

Dependents:   Game_Controller_Project

History

Doxygen updated so 'Update Docs' will work, which it didn't previously default tip

2017-05-04, by Nathanj94 [Thu, 04 May 2017 12:36:51 +0000] rev 15

Doxygen updated so 'Update Docs' will work, which it didn't previously


Doxygen updated

2017-05-04, by Nathanj94 [Thu, 04 May 2017 11:16:20 +0000] rev 14

Doxygen updated


2017-05-04, by Nathanj94 [Thu, 04 May 2017 10:29:42 +0000] rev 13


All documentation added

2017-04-27, by Nathanj94 [Thu, 27 Apr 2017 12:39:40 +0000] rev 12

All documentation added


Redundancy removed and files organised ready for notes to be written

2017-04-22, by Nathanj94 [Sat, 22 Apr 2017 12:32:14 +0000] rev 11

Redundancy removed and files organised ready for notes to be written


removed redundant functions, improved efficiency of move function

2017-04-19, by Nathanj94 [Wed, 19 Apr 2017 14:34:05 +0000] rev 10

removed redundant functions, improved efficiency of move function


Trying to write a function to select the objects_speed before the game starts so there is less code in the game loop

2017-04-18, by Nathanj94 [Tue, 18 Apr 2017 14:27:48 +0000] rev 9

Trying to write a function to select the objects_speed before the game starts so there is less code in the game loop


Made the potentiometer dynamically control the speed at which objects fall, 5 settings included. Will later include UI design to choose speed before game

2017-04-15, by Nathanj94 [Sat, 15 Apr 2017 15:05:52 +0000] rev 8

Made the potentiometer dynamically control the speed at which objects fall, 5 settings included. Will later include UI design to choose speed before game


No changes;

2017-04-12, by Nathanj94 [Wed, 12 Apr 2017 14:45:05 +0000] rev 7

No changes;


Changed draw/undraw methods so they would do the same thing but with the extra "antifruit" made in Fruit library;

2017-04-04, by Nathanj94 [Tue, 04 Apr 2017 16:32:12 +0000] rev 6

Changed draw/undraw methods so they would do the same thing but with the extra "antifruit" made in Fruit library;