Player class. Written for OOP Review. Derived from life_entity.
player.h@1:2548417420a3, 2011-04-01 (annotated)
- Committer:
- Nakor
- Date:
- Fri Apr 01 01:30:26 2011 +0000
- Revision:
- 1:2548417420a3
- Parent:
- 0:7c89d9ec2d76
Documentation.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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Nakor | 0:7c89d9ec2d76 | 1 | #ifndef _PLAYERENTITY_ |
Nakor | 0:7c89d9ec2d76 | 2 | #define _PLAYERENTITY_ |
Nakor | 0:7c89d9ec2d76 | 3 | |
Nakor | 0:7c89d9ec2d76 | 4 | #include "mbed.h" |
Nakor | 0:7c89d9ec2d76 | 5 | #include "life_entity.h" |
Nakor | 0:7c89d9ec2d76 | 6 | |
Nakor | 0:7c89d9ec2d76 | 7 | #define DEBUG_PLAYER 0x01 |
Nakor | 0:7c89d9ec2d76 | 8 | |
Nakor | 0:7c89d9ec2d76 | 9 | |
Nakor | 1:2548417420a3 | 10 | /** Player class derived from life_entity. |
Nakor | 1:2548417420a3 | 11 | * |
Nakor | 1:2548417420a3 | 12 | * This class is derived from life_entity. |
Nakor | 1:2548417420a3 | 13 | * |
Nakor | 1:2548417420a3 | 14 | * Example: |
Nakor | 1:2548417420a3 | 15 | * @code |
Nakor | 1:2548417420a3 | 16 | * |
Nakor | 1:2548417420a3 | 17 | * // Create a new player object. |
Nakor | 1:2548417420a3 | 18 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 19 | * |
Nakor | 1:2548417420a3 | 20 | * int main() |
Nakor | 1:2548417420a3 | 21 | * { |
Nakor | 1:2548417420a3 | 22 | * // Get the user's level (for example) |
Nakor | 1:2548417420a3 | 23 | * char playerLevel = user->getLevel(); |
Nakor | 1:2548417420a3 | 24 | * } |
Nakor | 1:2548417420a3 | 25 | * @endcode |
Nakor | 1:2548417420a3 | 26 | */ |
Nakor | 0:7c89d9ec2d76 | 27 | class player : public life_entity |
Nakor | 0:7c89d9ec2d76 | 28 | { |
Nakor | 0:7c89d9ec2d76 | 29 | |
Nakor | 0:7c89d9ec2d76 | 30 | public: |
Nakor | 0:7c89d9ec2d76 | 31 | |
Nakor | 1:2548417420a3 | 32 | /** Player class constructor. |
Nakor | 1:2548417420a3 | 33 | * |
Nakor | 1:2548417420a3 | 34 | * This class is derived from life_entity. |
Nakor | 1:2548417420a3 | 35 | * |
Nakor | 1:2548417420a3 | 36 | * Example: |
Nakor | 1:2548417420a3 | 37 | * @code |
Nakor | 1:2548417420a3 | 38 | * |
Nakor | 1:2548417420a3 | 39 | * // Create a new player object. |
Nakor | 1:2548417420a3 | 40 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 41 | * |
Nakor | 1:2548417420a3 | 42 | * int main() |
Nakor | 1:2548417420a3 | 43 | * { |
Nakor | 1:2548417420a3 | 44 | * // Get the user's level (for example) |
Nakor | 1:2548417420a3 | 45 | * char playerLevel = user->getLevel(); |
Nakor | 1:2548417420a3 | 46 | * } |
Nakor | 1:2548417420a3 | 47 | * @endcode |
Nakor | 1:2548417420a3 | 48 | */ |
Nakor | 0:7c89d9ec2d76 | 49 | player(); |
Nakor | 0:7c89d9ec2d76 | 50 | |
Nakor | 1:2548417420a3 | 51 | /** Get the number of experience points the player currently has. |
Nakor | 1:2548417420a3 | 52 | * |
Nakor | 1:2548417420a3 | 53 | * Example: |
Nakor | 1:2548417420a3 | 54 | * @code |
Nakor | 1:2548417420a3 | 55 | * // Create a new player object. |
Nakor | 1:2548417420a3 | 56 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 57 | * |
Nakor | 1:2548417420a3 | 58 | * int main() |
Nakor | 1:2548417420a3 | 59 | * { |
Nakor | 1:2548417420a3 | 60 | * // Get the user's xp |
Nakor | 1:2548417420a3 | 61 | * unsigned long int xp = user->getExperience(); |
Nakor | 1:2548417420a3 | 62 | * } |
Nakor | 1:2548417420a3 | 63 | * @endcode |
Nakor | 1:2548417420a3 | 64 | */ |
Nakor | 0:7c89d9ec2d76 | 65 | unsigned long int getExperience(); |
Nakor | 0:7c89d9ec2d76 | 66 | |
Nakor | 1:2548417420a3 | 67 | /** Get the number player's current level. |
Nakor | 1:2548417420a3 | 68 | * |
Nakor | 1:2548417420a3 | 69 | * Example: |
Nakor | 1:2548417420a3 | 70 | * @code |
Nakor | 1:2548417420a3 | 71 | * // Create a new player object. |
Nakor | 1:2548417420a3 | 72 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 73 | * |
Nakor | 1:2548417420a3 | 74 | * int main() |
Nakor | 1:2548417420a3 | 75 | * { |
Nakor | 1:2548417420a3 | 76 | * // Get the user's level |
Nakor | 1:2548417420a3 | 77 | * char playerLevel = user->getLevel(); |
Nakor | 1:2548417420a3 | 78 | * } |
Nakor | 1:2548417420a3 | 79 | * @endcode |
Nakor | 1:2548417420a3 | 80 | */ |
Nakor | 0:7c89d9ec2d76 | 81 | char getLevel(); |
Nakor | 0:7c89d9ec2d76 | 82 | |
Nakor | 1:2548417420a3 | 83 | /** Check to see if the player is ready to level up. |
Nakor | 1:2548417420a3 | 84 | * |
Nakor | 1:2548417420a3 | 85 | * Compare the player's current experience with the amount |
Nakor | 1:2548417420a3 | 86 | * of experience required to reach the next level. |
Nakor | 1:2548417420a3 | 87 | * If enough experience is present, level up the player. |
Nakor | 1:2548417420a3 | 88 | * |
Nakor | 1:2548417420a3 | 89 | * Example: |
Nakor | 1:2548417420a3 | 90 | * @code |
Nakor | 1:2548417420a3 | 91 | * // Create a new player object. |
Nakor | 1:2548417420a3 | 92 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 93 | * |
Nakor | 1:2548417420a3 | 94 | * int main() |
Nakor | 1:2548417420a3 | 95 | * { |
Nakor | 1:2548417420a3 | 96 | * // Check for level up |
Nakor | 1:2548417420a3 | 97 | * user->isLevelUp(); |
Nakor | 1:2548417420a3 | 98 | * } |
Nakor | 1:2548417420a3 | 99 | * @endcode |
Nakor | 1:2548417420a3 | 100 | */ |
Nakor | 0:7c89d9ec2d76 | 101 | void isLevelUp(); |
Nakor | 0:7c89d9ec2d76 | 102 | |
Nakor | 1:2548417420a3 | 103 | /** Add experience points (and apply rest health). |
Nakor | 1:2548417420a3 | 104 | * |
Nakor | 1:2548417420a3 | 105 | * Add experience points for the win and calculate |
Nakor | 1:2548417420a3 | 106 | * bonus health from 'rest'. |
Nakor | 1:2548417420a3 | 107 | * |
Nakor | 1:2548417420a3 | 108 | * Example: |
Nakor | 1:2548417420a3 | 109 | * @code |
Nakor | 1:2548417420a3 | 110 | * // Create a new player object. |
Nakor | 1:2548417420a3 | 111 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 112 | * |
Nakor | 1:2548417420a3 | 113 | * int main() |
Nakor | 1:2548417420a3 | 114 | * { |
Nakor | 1:2548417420a3 | 115 | * // Add experience points to player |
Nakor | 1:2548417420a3 | 116 | * user->addExperience(); |
Nakor | 1:2548417420a3 | 117 | * } |
Nakor | 1:2548417420a3 | 118 | * @endcode |
Nakor | 1:2548417420a3 | 119 | */ |
Nakor | 0:7c89d9ec2d76 | 120 | void addExperience(); |
Nakor | 0:7c89d9ec2d76 | 121 | |
Nakor | 1:2548417420a3 | 122 | /** Display player experience ramp. |
Nakor | 1:2548417420a3 | 123 | * |
Nakor | 1:2548417420a3 | 124 | * Display the amount of experience required |
Nakor | 1:2548417420a3 | 125 | * for each level. |
Nakor | 1:2548417420a3 | 126 | * |
Nakor | 1:2548417420a3 | 127 | * Example: |
Nakor | 1:2548417420a3 | 128 | * @code |
Nakor | 1:2548417420a3 | 129 | * // Create a new player object. |
Nakor | 1:2548417420a3 | 130 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 131 | * |
Nakor | 1:2548417420a3 | 132 | * int main() |
Nakor | 1:2548417420a3 | 133 | * { |
Nakor | 1:2548417420a3 | 134 | * // Print experience ramp |
Nakor | 1:2548417420a3 | 135 | * user->displayExpRamp(); |
Nakor | 1:2548417420a3 | 136 | * } |
Nakor | 1:2548417420a3 | 137 | * @endcode |
Nakor | 1:2548417420a3 | 138 | */ |
Nakor | 0:7c89d9ec2d76 | 139 | void displayExpRamp(); |
Nakor | 0:7c89d9ec2d76 | 140 | |
Nakor | 1:2548417420a3 | 141 | /** Take damage from apponent. |
Nakor | 1:2548417420a3 | 142 | * |
Nakor | 1:2548417420a3 | 143 | * This applies the enemy's damage roll to the player's health after a dodge roll |
Nakor | 1:2548417420a3 | 144 | * is performed. |
Nakor | 1:2548417420a3 | 145 | * |
Nakor | 1:2548417420a3 | 146 | * @param roll The damage roll to be passed in (most likely from rollDamage()). |
Nakor | 1:2548417420a3 | 147 | * |
Nakor | 1:2548417420a3 | 148 | * Example: |
Nakor | 1:2548417420a3 | 149 | * @code |
Nakor | 1:2548417420a3 | 150 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 151 | * life_entity *currentEnemy; |
Nakor | 1:2548417420a3 | 152 | * |
Nakor | 1:2548417420a3 | 153 | * int main() |
Nakor | 1:2548417420a3 | 154 | * { |
Nakor | 1:2548417420a3 | 155 | * // Use the pointer to create a new armoured_vehicle (derived class) |
Nakor | 1:2548417420a3 | 156 | * currentEnemy = new enemy(user); |
Nakor | 1:2548417420a3 | 157 | * |
Nakor | 1:2548417420a3 | 158 | * // Enemy rolls for damage |
Nakor | 1:2548417420a3 | 159 | * int roll = currentEnemy->rollDamage(); |
Nakor | 1:2548417420a3 | 160 | * // Player takes the hit |
Nakor | 1:2548417420a3 | 161 | * user->takeDamage(roll); |
Nakor | 1:2548417420a3 | 162 | * } |
Nakor | 1:2548417420a3 | 163 | * @endcode |
Nakor | 1:2548417420a3 | 164 | */ |
Nakor | 0:7c89d9ec2d76 | 165 | virtual void takeDamage(int roll); |
Nakor | 0:7c89d9ec2d76 | 166 | |
Nakor | 1:2548417420a3 | 167 | /** Send information about the current enemy. |
Nakor | 1:2548417420a3 | 168 | * |
Nakor | 1:2548417420a3 | 169 | * Pass amount of health and (optionally) level of current enemy. |
Nakor | 1:2548417420a3 | 170 | * |
Nakor | 1:2548417420a3 | 171 | * @param health Amount of enemy health left. |
Nakor | 1:2548417420a3 | 172 | * @param level Enemy level (optional). Defaults to 0x00. |
Nakor | 1:2548417420a3 | 173 | * |
Nakor | 1:2548417420a3 | 174 | * Example: |
Nakor | 1:2548417420a3 | 175 | * @code |
Nakor | 1:2548417420a3 | 176 | * // Create a new player object. |
Nakor | 1:2548417420a3 | 177 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 178 | * |
Nakor | 1:2548417420a3 | 179 | * int main() |
Nakor | 1:2548417420a3 | 180 | * { |
Nakor | 1:2548417420a3 | 181 | * // Get current enemy health |
Nakor | 1:2548417420a3 | 182 | * int enemyHealth = currentEnemy->getHealth(); |
Nakor | 1:2548417420a3 | 183 | * // Send update on enemy health status to user |
Nakor | 1:2548417420a3 | 184 | * user->setCurrentEnemy(enemyHealth); |
Nakor | 1:2548417420a3 | 185 | * } |
Nakor | 1:2548417420a3 | 186 | * @endcode |
Nakor | 1:2548417420a3 | 187 | */ |
Nakor | 0:7c89d9ec2d76 | 188 | void setCurrentEnemy(int health, char level = 0x00); |
Nakor | 0:7c89d9ec2d76 | 189 | |
Nakor | 1:2548417420a3 | 190 | /** Check to see if the player is dead. |
Nakor | 1:2548417420a3 | 191 | * |
Nakor | 1:2548417420a3 | 192 | * If player is dead it makes fun of player and pretends to restart everything. |
Nakor | 1:2548417420a3 | 193 | * Returns true if player is dead. |
Nakor | 1:2548417420a3 | 194 | * |
Nakor | 1:2548417420a3 | 195 | * Example: |
Nakor | 1:2548417420a3 | 196 | * @code |
Nakor | 1:2548417420a3 | 197 | * // Create a new player object. |
Nakor | 1:2548417420a3 | 198 | * player *user = new player(); |
Nakor | 1:2548417420a3 | 199 | * |
Nakor | 1:2548417420a3 | 200 | * int main() |
Nakor | 1:2548417420a3 | 201 | * { |
Nakor | 1:2548417420a3 | 202 | * char thereIsCake = user->isDead(); |
Nakor | 1:2548417420a3 | 203 | * if(thereIsCake) |
Nakor | 1:2548417420a3 | 204 | * { |
Nakor | 1:2548417420a3 | 205 | * // Do your delete and new code here |
Nakor | 1:2548417420a3 | 206 | * } |
Nakor | 1:2548417420a3 | 207 | * } |
Nakor | 1:2548417420a3 | 208 | * @endcode |
Nakor | 1:2548417420a3 | 209 | */ |
Nakor | 0:7c89d9ec2d76 | 210 | char isDead(); |
Nakor | 0:7c89d9ec2d76 | 211 | |
Nakor | 0:7c89d9ec2d76 | 212 | protected: |
Nakor | 1:2548417420a3 | 213 | /** |
Nakor | 1:2548417420a3 | 214 | * Variable to hold amount of player's experience points. |
Nakor | 1:2548417420a3 | 215 | */ |
Nakor | 0:7c89d9ec2d76 | 216 | unsigned long int _experience; |
Nakor | 0:7c89d9ec2d76 | 217 | |
Nakor | 1:2548417420a3 | 218 | /** |
Nakor | 1:2548417420a3 | 219 | * Variable to hold the current enemy's level. |
Nakor | 1:2548417420a3 | 220 | */ |
Nakor | 0:7c89d9ec2d76 | 221 | char _enemyLevel; |
Nakor | 1:2548417420a3 | 222 | /** |
Nakor | 1:2548417420a3 | 223 | * Variable to hold the current enemy's health. |
Nakor | 1:2548417420a3 | 224 | */ |
Nakor | 0:7c89d9ec2d76 | 225 | int _enemyHealth; |
Nakor | 0:7c89d9ec2d76 | 226 | |
Nakor | 1:2548417420a3 | 227 | /** |
Nakor | 1:2548417420a3 | 228 | * Base health of player (that is then multiplied by level). |
Nakor | 1:2548417420a3 | 229 | */ |
Nakor | 0:7c89d9ec2d76 | 230 | int _baseHealth; |
Nakor | 0:7c89d9ec2d76 | 231 | }; |
Nakor | 0:7c89d9ec2d76 | 232 | |
Nakor | 0:7c89d9ec2d76 | 233 | #endif |