Life entity (base class). Written for OOP Review.
Dependencies: armoured_vehicle enemy player
Revision 1:0b3582b2b45f, committed 2011-04-01
- Comitter:
- Nakor
- Date:
- Fri Apr 01 01:30:46 2011 +0000
- Parent:
- 0:cee9139ed454
- Commit message:
- Documentation.
Changed in this revision
diff -r cee9139ed454 -r 0b3582b2b45f armoured_vehicle.lib --- a/armoured_vehicle.lib Thu Mar 31 19:56:40 2011 +0000 +++ b/armoured_vehicle.lib Fri Apr 01 01:30:46 2011 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/Nakor/code/armoured_vehicle/#915b6c03bd04 +http://mbed.org/users/Nakor/code/armoured_vehicle/#f0201a296a0d
diff -r cee9139ed454 -r 0b3582b2b45f enemy.lib --- a/enemy.lib Thu Mar 31 19:56:40 2011 +0000 +++ b/enemy.lib Fri Apr 01 01:30:46 2011 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/Nakor/code/enemy/#91a68e5fd4b8 +http://mbed.org/users/Nakor/code/enemy/#59274d3772ec
diff -r cee9139ed454 -r 0b3582b2b45f life_entity.h --- a/life_entity.h Thu Mar 31 19:56:40 2011 +0000 +++ b/life_entity.h Fri Apr 01 01:30:46 2011 +0000 @@ -11,9 +11,6 @@ * Example: * @code * // Create a pointer to a life_entity object. - * #include "mbed.h" - * #include "uOLED.h" - * * life_entity *currentEnemy; * * int main() @@ -35,9 +32,6 @@ * Example: * @code * // Create a pointer to a life_entity object. - * #include "mbed.h" - * #include "uOLED.h" - * * life_entity *currentEnemy; // Life entity object * * int main() @@ -57,9 +51,6 @@ * Example: * @code * // Create a pointer to a life_entity object. - * #include "mbed.h" - * #include "uOLED.h" - * * life_entity *currentEnemy; * * int main()
diff -r cee9139ed454 -r 0b3582b2b45f player.lib --- a/player.lib Thu Mar 31 19:56:40 2011 +0000 +++ b/player.lib Fri Apr 01 01:30:46 2011 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/Nakor/code/player/#7c89d9ec2d76 +http://mbed.org/users/Nakor/code/player/#2548417420a3