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Dependencies: F746_GUI F746_SAI_IO FrequencyResponseDrawer SD_PlayerSkeleton UIT_FFT_Real
TouchPanelDetectorX.hpp
00001 //------------------------------------------------------ 00002 // Touch panel detector for x axis class 00003 // 00004 // 2016/03/31, Copyright (c) 2016 MIKAMI, Naoki 00005 //------------------------------------------------------ 00006 00007 #ifndef F746_TOUCH_PANELDETECTORX_HPP 00008 #define F746_TOUCH_PANELDETECTORX_HPP 00009 00010 #include "GuiBase.hpp" 00011 00012 namespace Mikami 00013 { 00014 class TouchPanelDetectorX : public GuiBase 00015 { 00016 public: 00017 // Constructor 00018 TouchPanelDetectorX(uint16_t x1, uint16_t x2, 00019 uint16_t y1, uint16_t y2) 00020 : X1_(x1), X2_(x2), Y1_(y1), Y2_(y2) {} 00021 00022 bool IsTouched(uint16_t xIn, uint16_t &xOut) 00023 { 00024 GetTsState(); 00025 00026 if (!state_.touchDetected) return false; 00027 00028 uint16_t x = state_.touchX[0]; 00029 uint16_t y = state_.touchY[0]; 00030 00031 if ( (x < X1_) || (x > X2_) || (y < Y1_) || (y > Y2_) ) 00032 return false; 00033 00034 const int WD = 8; 00035 if ( (x < xIn-WD) || (x > xIn+WD) ) return false; 00036 00037 xOut = (x >= X1_) ? x : X1_; 00038 xOut = (x <= X2_) ? x : X2_; 00039 return true; 00040 } 00041 00042 private: 00043 const uint16_t X1_, X2_, Y1_, Y2_; 00044 }; 00045 } 00046 #endif // F746_TOUCH_PANELDETECTORX_HPP
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