Output the audio signal (*.bin) with filtering by IIR filter in the SD card using onboard CODEC. For *.wav file, F746_SD_WavPlayer and F746_SD_GraphicEqualiser are published on mbed. SD カードのオーディオ信号 (*.bin) を遮断周波数可変の IIR フィルタを通して,ボードに搭載されているCODEC で出力する.*.wav 形式のファイル用には,F746_SD_WavPlayer と F746_SD_GraphicEqualiser を mbed で公開している.
Dependencies: BSP_DISCO_F746NG_patch_fixed F746_GUI LCD_DISCO_F746NG SDFileSystem_Warning_Fixed TS_DISCO_F746NG mbed
Diff: MyClasses_Functions/DesignerDrawer.cpp
- Revision:
- 0:6748e3332e85
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MyClasses_Functions/DesignerDrawer.cpp Fri Apr 08 13:11:53 2016 +0000 @@ -0,0 +1,146 @@ +//------------------------------------------------------------------------------ +// IIR フィルタを双一次 z 変換で設計し,その周波数特性を描画するためのクラス +// +// 2016/04/08, Copyright (c) 2016 MIKAMI, Naoki +//------------------------------------------------------------------------------ + +#include "DesignerDrawer.hpp" + +namespace Mikami +{ + // Constructor + DesignerDrawer::DesignerDrawer(uint16_t x0, uint16_t y0, + uint16_t db10, int fs, int order, + float fc, uint16_t fL, uint16_t fH, + BilinearDesign::Type lpHp) + : lcd_(GuiBase::GetLcdPtr()), ts_(GuiBase::GetTsPtr()), + X0_(x0), Y0_(y0), DB10_(db10), ORDER_(order), + CURSOR_Y0_(y0+1-db10*6), CURSOR_LENGTH_(db10*6-1), + LOWER_F_(fL), HIGHER_F_(fH), + CURSOR_COLOR_(0xFFE000D0), CURSOR_TOUCHED_COLOR_(0xFFFF80FF) + { + drawerObj_ = new BiquadFrqRespDrawer( + FrqRespDrawer::Params(x0, 100.0f, 8000.0f, 150, + y0, -60, 0, db10, fs)); + + // 双一次 z 変換による IIR フィルタの設計 + designObj_ = new BilinearDesign(order, fs); + coefs_ = new BilinearDesign::Coefs[ORDER_/2]; + ck_ = (Biquad::Coefs *)coefs_; + + fC_ = fc; // 最初に与える遮断周波数 + designObj_->Execute(fC_, lpHp, coefs_, g0_); + drawerObj_->SetParams(ORDER_, g0_, ck_); + lblFrq_ = new NumericLabel<int>(110, 30); + + // 周波数特性の描画 + DrawResponse(); + + tp_ = new TouchPanelDetectorX( + drawerObj_->X(LOWER_F_), drawerObj_->X(HIGHER_F_), + CURSOR_Y0_, y0); + lp_ = lpHp; + cursorRedraw_ = false; + } + + DesignerDrawer::~DesignerDrawer() + { + delete tp_; + delete lblFrq_; + delete coefs_; + delete designObj_; + delete drawerObj_; + } + + // フィルタの再設計と周波数特性の再描画 + bool DesignerDrawer::ReDesignAndDraw(Biquad::Coefs *ck, float &g0, + BilinearDesign::Type lpHp) + { + bool changed = (lpHp != lp_) ? true : false; + bool tch = tp_->IsTouched(cursorX_, cursorX_); + if (tch || changed) + { + int newFc = Frq10(drawerObj_->PosToFrq(cursorX_)); + newFc = (newFc > HIGHER_F_) ? HIGHER_F_ : newFc; + if ((abs(newFc - fC_) >= 10) || changed) + { + fC_ = newFc; + lblFrq_->Draw("Cutoff frequency = %4d Hz", newFc); + designObj_->Execute(newFc, lpHp, coefs_, g0_); + GetCoefficients(ck, g0); + + drawerObj_->SetParams(ORDER_, g0_, ck_); + drawerObj_->Erase(); + drawerObj_->DrawAxis(); // 目盛線の描画 + drawerObj_->DrawGraph(); // 周波数特性のグラフのカーブを描画する + + if (tch) // カーソルの移動 + { + lcd_->SetTextColor(CURSOR_TOUCHED_COLOR_); + lcd_->DrawVLine(cursorX_, CURSOR_Y0_, CURSOR_LENGTH_); + } + cursorRedraw_ = true; + oldCursorX_ = cursorX_; + lp_ = lpHp; + return true; + } + } + + if (!tch && cursorRedraw_) // カーソルを元の色に戻す + { + lcd_->SetTextColor(CURSOR_COLOR_); + lcd_->DrawVLine(oldCursorX_, CURSOR_Y0_, CURSOR_LENGTH_); + cursorRedraw_ = false; + } + return false; + } + + // 周波数特性の描画 + void DesignerDrawer::DrawResponse() + { + lblFrq_->Draw("Cutoff frequency = %4d Hz", fC_); + DrawAxisNum(); // 目盛値の描画 + drawerObj_->DrawAxis(); // 目盛線の描画 + drawerObj_->DrawGraph(); // 周波数特性のカーブの描画 + + cursorX_ = drawerObj_->X(fC_); + lcd_->SetTextColor(CURSOR_COLOR_); + lcd_->DrawVLine(cursorX_, CURSOR_Y0_, CURSOR_LENGTH_); + } + + // フィルタ係数の取得 + void DesignerDrawer::GetCoefficients(Biquad::Coefs *c, float &g0) + { + for (int k=0; k<ORDER_/2; k++) c[k] = ck_[k]; + g0 = g0_; + } + + // 周波数を 10, 20, 50, 100 Hz の倍数にする + int DesignerDrawer::Frq10(float f) + { + if (f < 1000) + return ((int)(f/10.0f + 0.5f))*10; + if (f < 2000) + return ((int)(f/20.0f + 0.5f))*20; + if (f < 3000) + return ((int)(f/50.0f + 0.5f))*50; + else + return ((int)(f/100.0f + 0.5f))*100; + } + + // 周波数特性の目盛線の描画 + void DesignerDrawer::DrawAxisNum() + { + const int16_t OFS = 6; + drawerObj_->DrawCharX(100, OFS, "0.1"); + drawerObj_->DrawCharX(300, OFS, "0.3"); + drawerObj_->DrawCharX(1000, OFS, "1.0"); + drawerObj_->DrawCharX(3000, OFS, "3.0"); + drawerObj_->DrawCharX(8000, OFS, "8.0"); + + Label l_frq(drawerObj_->X(900), Y0_+20, "Frequency [kHz]", + Label::CENTER); + drawerObj_->DrawNumericY(-24, -6, 4, 20, "%3d"); // 縦軸の目盛は 20 dB 間隔 + Label l_dB(X0_-24, Y0_-DB10_*6-20, "[dB]"); + } +}