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Dependents:   DCGame el14m2l_Dungeon_Crawler_Game

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Namespace Index

Namespace List

Here is a list of all documented namespaces with brief descriptions:
b_buttonGPIO input for the button on the PCB
b_ledGPIO output for the on-board blue LED
backgroundBackground to add scenery to the BG sub-array
bat1Animation for the bat_middle array, bat_open array and bat_close array
bat2Animation for the bat_middle array, bat_open array and bat_close array
bat3Animation for the bat_middle array, bat_open array and bat_close array
bat4Animation for the bat_middle array, bat_open array and bat_close array
bat5Animation for the bat_middle array, bat_open array and bat_close array
buzzerGPIO output for music
fpFILE pointer to allow file access from the SD card
g_ledGPIO output for the on-board green LED
js_buttonGPIO input for the button on the joystick
js_pot_xGPIO input for the x-axis potentiometer on the joystick
js_pot_yGPIO input for the y-axis potentiometer on the joystick
lcdGPIO inputs and outputs for the visual display
playerAnimation for the player_still array, player_moving1 array and player_moving2 array
player_jumping_objObject for the player_jumping array
player_moving1_objObject for the player_moving1 array
player_moving2_objObject for the player_moving2 array
player_still_objObject for the player_still array
pointer_objObject for the pointer array
r_ledGPIO output for the on-board red LED
screenA three dimensional array for allowing seperate sections of the two dimensional lcd
sdGPIO inputs and outputs for the SD card
spike_large_obj1Object for the spike_large array
spike_large_obj2Object for the spike_large array
spike_small_obj1Object for the spike_small array
spike_small_obj2Object for the spike_small array
spike_small_obj3Object for the spike_small array
sw2GPIO input for the on-board switch
sw3GPIO input for the on-board switch
update_flagTicker to execute the flag update