An easy way to make bitmaps to be drawn on a Nokia N5110 lcd display
Dependencies: N5110_fordrawings
Dependents: DCGame el14m2l_Dungeon_Crawler_Game
drawings.h@0:9fcda3ae181c, 2016-05-05 (annotated)
- Committer:
- Martyrtle
- Date:
- Thu May 05 14:26:07 2016 +0000
- Revision:
- 0:9fcda3ae181c
Done
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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Martyrtle | 0:9fcda3ae181c | 1 | /** |
Martyrtle | 0:9fcda3ae181c | 2 | @file drawings.h |
Martyrtle | 0:9fcda3ae181c | 3 | @brief Header file containing function prototypes, defines and global variables for the drawings.cpp file. |
Martyrtle | 0:9fcda3ae181c | 4 | @brief Version 1.0.0 |
Martyrtle | 0:9fcda3ae181c | 5 | @author Marty Laverick |
Martyrtle | 0:9fcda3ae181c | 6 | @date 5th May 2016 |
Martyrtle | 0:9fcda3ae181c | 7 | */ |
Martyrtle | 0:9fcda3ae181c | 8 | |
Martyrtle | 0:9fcda3ae181c | 9 | #ifndef _DRAWINGS_H |
Martyrtle | 0:9fcda3ae181c | 10 | #define _DRAWINGS_H |
Martyrtle | 0:9fcda3ae181c | 11 | |
Martyrtle | 0:9fcda3ae181c | 12 | #include "mbed.h" |
Martyrtle | 0:9fcda3ae181c | 13 | #include "N5110.h" |
Martyrtle | 0:9fcda3ae181c | 14 | |
Martyrtle | 0:9fcda3ae181c | 15 | #define BG 0 |
Martyrtle | 0:9fcda3ae181c | 16 | #define GAME 1 |
Martyrtle | 0:9fcda3ae181c | 17 | #define HEALTH 2 |
Martyrtle | 0:9fcda3ae181c | 18 | |
Martyrtle | 0:9fcda3ae181c | 19 | extern N5110 lcd; |
Martyrtle | 0:9fcda3ae181c | 20 | |
Martyrtle | 0:9fcda3ae181c | 21 | const char pointer[5][5]= { |
Martyrtle | 0:9fcda3ae181c | 22 | //0,1,2,3,4 |
Martyrtle | 0:9fcda3ae181c | 23 | {1,1,0,0,0},//0 |
Martyrtle | 0:9fcda3ae181c | 24 | {0,0,1,1,0},//1 |
Martyrtle | 0:9fcda3ae181c | 25 | {0,0,0,1,1},//2 |
Martyrtle | 0:9fcda3ae181c | 26 | {0,0,1,1,0},//3 |
Martyrtle | 0:9fcda3ae181c | 27 | {1,1,0,0,0} //4 |
Martyrtle | 0:9fcda3ae181c | 28 | }; /*!< Pointer bitmap */ |
Martyrtle | 0:9fcda3ae181c | 29 | |
Martyrtle | 0:9fcda3ae181c | 30 | const char player_still[15][13]= { |
Martyrtle | 0:9fcda3ae181c | 31 | //0,1,2,3,4,5,6,7,8,9,a,b,c |
Martyrtle | 0:9fcda3ae181c | 32 | {0,0,0,0,1,0,0,1,0,0,0,0,0},//0 |
Martyrtle | 0:9fcda3ae181c | 33 | {0,0,0,1,1,1,1,1,1,0,0,0,0},//1 |
Martyrtle | 0:9fcda3ae181c | 34 | {0,0,1,2,1,2,2,1,1,1,1,1,0},//2 |
Martyrtle | 0:9fcda3ae181c | 35 | {0,0,1,2,1,2,1,2,1,2,2,2,1},//3 |
Martyrtle | 0:9fcda3ae181c | 36 | {0,1,1,2,2,1,2,2,1,1,1,1,1},//4 |
Martyrtle | 0:9fcda3ae181c | 37 | {1,2,1,1,1,2,2,2,1,0,0,0,0},//5 |
Martyrtle | 0:9fcda3ae181c | 38 | {1,2,2,1,1,1,1,1,1,0,0,0,0},//6 |
Martyrtle | 0:9fcda3ae181c | 39 | {1,2,2,2,1,2,2,1,2,1,0,0,0},//7 |
Martyrtle | 0:9fcda3ae181c | 40 | {0,1,2,2,1,2,2,1,2,1,0,0,0},//8 |
Martyrtle | 0:9fcda3ae181c | 41 | {0,0,1,1,1,1,1,1,1,1,0,0,0},//9 |
Martyrtle | 0:9fcda3ae181c | 42 | {0,0,0,0,1,2,2,1,2,1,0,0,0},//a |
Martyrtle | 0:9fcda3ae181c | 43 | {0,0,0,0,1,2,2,2,2,1,0,0,0},//b |
Martyrtle | 0:9fcda3ae181c | 44 | {0,0,0,0,0,1,1,1,1,0,0,0,0},//c |
Martyrtle | 0:9fcda3ae181c | 45 | {0,0,0,0,1,1,1,1,0,0,0,0,0},//d |
Martyrtle | 0:9fcda3ae181c | 46 | {0,0,0,0,0,1,1,0,0,0,0,0,0} //e |
Martyrtle | 0:9fcda3ae181c | 47 | }; /*!< Player bitmap */ |
Martyrtle | 0:9fcda3ae181c | 48 | |
Martyrtle | 0:9fcda3ae181c | 49 | const char player_moving1[15][13]= { |
Martyrtle | 0:9fcda3ae181c | 50 | //0,1,2,3,4,5,6,7,8,9,a,b,c |
Martyrtle | 0:9fcda3ae181c | 51 | {0,0,0,1,0,0,0,1,0,0,0,0,0},//0 |
Martyrtle | 0:9fcda3ae181c | 52 | {0,1,0,0,1,1,1,1,1,0,0,0,0},//1 |
Martyrtle | 0:9fcda3ae181c | 53 | {1,2,1,0,1,2,2,1,1,1,0,0,0},//2 |
Martyrtle | 0:9fcda3ae181c | 54 | {1,2,2,1,1,2,1,2,1,2,1,0,0},//3 |
Martyrtle | 0:9fcda3ae181c | 55 | {0,1,2,2,2,1,2,2,1,1,2,1,0},//4 |
Martyrtle | 0:9fcda3ae181c | 56 | {1,2,1,1,1,2,2,2,1,0,1,2,1},//5 |
Martyrtle | 0:9fcda3ae181c | 57 | {1,2,2,1,1,1,1,1,1,0,0,1,1},//6 |
Martyrtle | 0:9fcda3ae181c | 58 | {1,2,2,2,1,2,2,1,2,1,0,0,0},//7 |
Martyrtle | 0:9fcda3ae181c | 59 | {0,1,2,2,1,2,2,1,2,1,0,0,0},//8 |
Martyrtle | 0:9fcda3ae181c | 60 | {0,0,1,1,1,1,1,1,1,1,0,0,0},//9 |
Martyrtle | 0:9fcda3ae181c | 61 | {0,0,0,0,1,2,2,1,2,1,0,0,0},//a |
Martyrtle | 0:9fcda3ae181c | 62 | {0,0,0,0,1,2,2,2,2,1,0,0,0},//b |
Martyrtle | 0:9fcda3ae181c | 63 | {0,0,0,0,0,1,1,1,1,0,0,0,0},//c |
Martyrtle | 0:9fcda3ae181c | 64 | {0,0,0,0,1,1,1,1,0,0,0,0,0},//d |
Martyrtle | 0:9fcda3ae181c | 65 | {0,0,0,0,0,1,1,0,0,0,0,0,0} //e |
Martyrtle | 0:9fcda3ae181c | 66 | }; /*!< Player first moving transition bitmap */ |
Martyrtle | 0:9fcda3ae181c | 67 | |
Martyrtle | 0:9fcda3ae181c | 68 | const char player_moving2[15][13]= { |
Martyrtle | 0:9fcda3ae181c | 69 | //0,1,2,3,4,5,6,7,8,9,a,b,c |
Martyrtle | 0:9fcda3ae181c | 70 | {0,0,0,0,1,0,1,0,0,0,0,1,1},//0 |
Martyrtle | 0:9fcda3ae181c | 71 | {0,0,0,0,1,1,1,1,1,0,1,2,1},//1 |
Martyrtle | 0:9fcda3ae181c | 72 | {0,0,0,0,1,2,1,1,1,1,2,1,0},//2 |
Martyrtle | 0:9fcda3ae181c | 73 | {0,0,1,1,2,2,1,2,1,2,1,0,0},//3 |
Martyrtle | 0:9fcda3ae181c | 74 | {0,1,1,2,2,1,2,2,1,1,0,0,0},//4 |
Martyrtle | 0:9fcda3ae181c | 75 | {1,2,1,2,1,2,2,2,1,0,0,0,0},//5 |
Martyrtle | 0:9fcda3ae181c | 76 | {1,2,2,1,1,1,1,1,1,0,0,0,0},//6 |
Martyrtle | 0:9fcda3ae181c | 77 | {1,2,2,2,1,2,2,1,2,1,0,0,0},//7 |
Martyrtle | 0:9fcda3ae181c | 78 | {0,1,2,2,1,2,2,1,2,1,0,0,0},//8 |
Martyrtle | 0:9fcda3ae181c | 79 | {0,0,1,1,1,1,1,1,1,1,0,0,0},//9 |
Martyrtle | 0:9fcda3ae181c | 80 | {0,0,0,0,1,2,2,1,2,1,0,0,0},//a |
Martyrtle | 0:9fcda3ae181c | 81 | {0,0,0,0,1,2,2,2,2,1,0,0,0},//b |
Martyrtle | 0:9fcda3ae181c | 82 | {0,0,0,0,0,1,1,1,1,0,0,0,0},//c |
Martyrtle | 0:9fcda3ae181c | 83 | {0,0,0,0,1,1,1,1,0,0,0,0,0},//d |
Martyrtle | 0:9fcda3ae181c | 84 | {0,0,0,0,0,1,1,0,0,0,0,0,0} //e |
Martyrtle | 0:9fcda3ae181c | 85 | }; /*!< Player second moving transition bitmap */ |
Martyrtle | 0:9fcda3ae181c | 86 | |
Martyrtle | 0:9fcda3ae181c | 87 | const char player_jumping[15][13]= { |
Martyrtle | 0:9fcda3ae181c | 88 | //0,1,2,3,4,5,6,7,8,9,a,b,c |
Martyrtle | 0:9fcda3ae181c | 89 | {0,0,0,1,0,0,1,0,0,0,0,0,0},//0 |
Martyrtle | 0:9fcda3ae181c | 90 | {0,0,0,0,1,1,1,1,1,0,0,0,0},//1 |
Martyrtle | 0:9fcda3ae181c | 91 | {0,0,0,0,1,2,2,1,1,0,0,0,0},//2 |
Martyrtle | 0:9fcda3ae181c | 92 | {0,0,1,1,1,1,1,2,1,0,0,0,0},//3 |
Martyrtle | 0:9fcda3ae181c | 93 | {0,1,2,2,1,2,1,2,1,1,0,0,0},//4 |
Martyrtle | 0:9fcda3ae181c | 94 | {1,2,2,2,1,2,1,1,1,2,1,0,0},//5 |
Martyrtle | 0:9fcda3ae181c | 95 | {1,2,2,2,1,2,2,1,1,1,2,1,0},//6 |
Martyrtle | 0:9fcda3ae181c | 96 | {1,2,2,2,1,1,2,1,2,1,1,2,1},//7 |
Martyrtle | 0:9fcda3ae181c | 97 | {0,1,2,2,1,2,1,1,2,1,0,1,1},//8 |
Martyrtle | 0:9fcda3ae181c | 98 | {0,0,1,1,1,1,1,1,1,1,0,0,0},//9 |
Martyrtle | 0:9fcda3ae181c | 99 | {0,0,0,0,1,2,2,1,2,1,0,0,0},//a |
Martyrtle | 0:9fcda3ae181c | 100 | {0,0,0,0,1,2,2,2,2,1,0,0,0},//b |
Martyrtle | 0:9fcda3ae181c | 101 | {0,0,0,0,0,1,1,1,1,0,0,0,0},//c |
Martyrtle | 0:9fcda3ae181c | 102 | {0,0,0,0,1,1,1,1,0,0,0,0,0},//d |
Martyrtle | 0:9fcda3ae181c | 103 | {0,0,0,0,0,1,1,0,0,0,0,0,0} //e |
Martyrtle | 0:9fcda3ae181c | 104 | }; /*!< Player jumping bitmap */ |
Martyrtle | 0:9fcda3ae181c | 105 | |
Martyrtle | 0:9fcda3ae181c | 106 | const char spike_small[5][5]= { |
Martyrtle | 0:9fcda3ae181c | 107 | //0,1,2,3,4 |
Martyrtle | 0:9fcda3ae181c | 108 | {1,2,2,2,1},//0 |
Martyrtle | 0:9fcda3ae181c | 109 | {1,2,2,2,1},//1 |
Martyrtle | 0:9fcda3ae181c | 110 | {0,1,2,1,0},//2 |
Martyrtle | 0:9fcda3ae181c | 111 | {0,1,2,1,0},//3 |
Martyrtle | 0:9fcda3ae181c | 112 | {0,0,1,0,0} //4 |
Martyrtle | 0:9fcda3ae181c | 113 | }; /*!< Small spike bitmap */ |
Martyrtle | 0:9fcda3ae181c | 114 | |
Martyrtle | 0:9fcda3ae181c | 115 | const char spike_large[8][6]= { |
Martyrtle | 0:9fcda3ae181c | 116 | //0,1,2,3,4,5 |
Martyrtle | 0:9fcda3ae181c | 117 | {1,2,2,2,2,1},//0 |
Martyrtle | 0:9fcda3ae181c | 118 | {1,2,2,2,2,1},//1 |
Martyrtle | 0:9fcda3ae181c | 119 | {1,2,2,2,2,1},//2 |
Martyrtle | 0:9fcda3ae181c | 120 | {1,2,2,2,1,0},//3 |
Martyrtle | 0:9fcda3ae181c | 121 | {0,1,2,2,1,0},//4 |
Martyrtle | 0:9fcda3ae181c | 122 | {0,1,2,2,1,0},//5 |
Martyrtle | 0:9fcda3ae181c | 123 | {0,1,2,2,1,0},//6 |
Martyrtle | 0:9fcda3ae181c | 124 | {0,0,1,1,0,0} //7 |
Martyrtle | 0:9fcda3ae181c | 125 | }; /*!< Large spike bitmap */ |
Martyrtle | 0:9fcda3ae181c | 126 | |
Martyrtle | 0:9fcda3ae181c | 127 | const char bat_middle[7][13]= { |
Martyrtle | 0:9fcda3ae181c | 128 | //0,1,2,3,4,5,6,7,8,9,a,b,c |
Martyrtle | 0:9fcda3ae181c | 129 | {0,0,0,0,0,1,0,1,0,0,0,0,0},//0 |
Martyrtle | 0:9fcda3ae181c | 130 | {0,0,0,0,0,1,1,1,0,0,0,0,0},//1 |
Martyrtle | 0:9fcda3ae181c | 131 | {0,0,1,1,1,1,1,1,1,1,1,0,0},//2 |
Martyrtle | 0:9fcda3ae181c | 132 | {0,0,1,1,1,1,1,1,1,1,1,0,0},//3 |
Martyrtle | 0:9fcda3ae181c | 133 | {0,0,0,1,1,1,1,1,1,1,0,0,0},//4 |
Martyrtle | 0:9fcda3ae181c | 134 | {0,0,0,0,1,1,1,1,1,0,0,0,0},//5 |
Martyrtle | 0:9fcda3ae181c | 135 | {0,0,0,0,0,1,0,1,0,0,0,0,0} //6 |
Martyrtle | 0:9fcda3ae181c | 136 | }; /*!< Bat wings flappin transition bitmap */ |
Martyrtle | 0:9fcda3ae181c | 137 | |
Martyrtle | 0:9fcda3ae181c | 138 | const char bat_open[7][13]= { |
Martyrtle | 0:9fcda3ae181c | 139 | //0,1,2,3,4,5,6,7,8,9,a,b,c |
Martyrtle | 0:9fcda3ae181c | 140 | {0,0,0,0,0,1,0,1,0,0,0,0,0},//0 |
Martyrtle | 0:9fcda3ae181c | 141 | {0,0,0,0,0,1,1,1,0,0,0,0,0},//1 |
Martyrtle | 0:9fcda3ae181c | 142 | {1,1,1,1,1,1,1,1,1,1,1,1,1},//2 |
Martyrtle | 0:9fcda3ae181c | 143 | {0,1,1,1,1,1,1,1,1,1,1,1,0},//3 |
Martyrtle | 0:9fcda3ae181c | 144 | {0,0,0,1,1,1,1,1,1,1,0,0,0},//4 |
Martyrtle | 0:9fcda3ae181c | 145 | {0,0,0,0,1,1,1,1,1,0,0,0,0},//5 |
Martyrtle | 0:9fcda3ae181c | 146 | {0,0,0,0,0,1,0,1,0,0,0,0,0} //6 |
Martyrtle | 0:9fcda3ae181c | 147 | }; /*!< Bat with open wings bitmap */ |
Martyrtle | 0:9fcda3ae181c | 148 | |
Martyrtle | 0:9fcda3ae181c | 149 | const char bat_close[7][13]= { |
Martyrtle | 0:9fcda3ae181c | 150 | //0,1,2,3,4,5,6,7,8,9,a,b,c |
Martyrtle | 0:9fcda3ae181c | 151 | {0,0,0,0,0,1,0,1,0,0,0,0,0},//0 |
Martyrtle | 0:9fcda3ae181c | 152 | {0,0,0,0,0,1,1,1,0,0,0,0,0},//1 |
Martyrtle | 0:9fcda3ae181c | 153 | {0,0,0,0,1,1,1,1,1,0,0,0,0},//2 |
Martyrtle | 0:9fcda3ae181c | 154 | {0,0,0,1,1,1,1,1,1,1,0,0,0},//3 |
Martyrtle | 0:9fcda3ae181c | 155 | {0,0,0,1,1,1,1,1,1,1,0,0,0},//4 |
Martyrtle | 0:9fcda3ae181c | 156 | {0,0,0,0,1,1,1,1,1,0,0,0,0},//5 |
Martyrtle | 0:9fcda3ae181c | 157 | {0,0,0,0,0,1,0,1,0,0,0,0,0} //6 |
Martyrtle | 0:9fcda3ae181c | 158 | }; /*!< Bat with closed wings bitmap */ |
Martyrtle | 0:9fcda3ae181c | 159 | |
Martyrtle | 0:9fcda3ae181c | 160 | const char mark_ver[5][3]= { |
Martyrtle | 0:9fcda3ae181c | 161 | //0,1,2 |
Martyrtle | 0:9fcda3ae181c | 162 | {0,1,0},//0 |
Martyrtle | 0:9fcda3ae181c | 163 | {0,0,1},//1 |
Martyrtle | 0:9fcda3ae181c | 164 | {1,0,1},//2 |
Martyrtle | 0:9fcda3ae181c | 165 | {1,0,0},//3 |
Martyrtle | 0:9fcda3ae181c | 166 | {0,1,0} //4 |
Martyrtle | 0:9fcda3ae181c | 167 | }; /*!< Vertical mark bitmap */ |
Martyrtle | 0:9fcda3ae181c | 168 | |
Martyrtle | 0:9fcda3ae181c | 169 | const char mark_hor[3][5]= { |
Martyrtle | 0:9fcda3ae181c | 170 | //0,1,2,3,4 |
Martyrtle | 0:9fcda3ae181c | 171 | {0,0,1,1,0},//0 |
Martyrtle | 0:9fcda3ae181c | 172 | {1,0,0,0,1},//1 |
Martyrtle | 0:9fcda3ae181c | 173 | {0,1,1,0,0} //2 |
Martyrtle | 0:9fcda3ae181c | 174 | }; /*!< Horizontal mark bitmap */ |
Martyrtle | 0:9fcda3ae181c | 175 | |
Martyrtle | 0:9fcda3ae181c | 176 | const char rocks[4][6]= { |
Martyrtle | 0:9fcda3ae181c | 177 | //0,1,2,3,4,5 |
Martyrtle | 0:9fcda3ae181c | 178 | {1,2,1,2,2,1},//0 |
Martyrtle | 0:9fcda3ae181c | 179 | {1,2,2,1,1,0},//1 |
Martyrtle | 0:9fcda3ae181c | 180 | {0,1,2,2,1,0},//2 |
Martyrtle | 0:9fcda3ae181c | 181 | {0,0,1,1,0,0} //3 |
Martyrtle | 0:9fcda3ae181c | 182 | }; /*!< Rocks bitmap */ |
Martyrtle | 0:9fcda3ae181c | 183 | |
Martyrtle | 0:9fcda3ae181c | 184 | class Screen |
Martyrtle | 0:9fcda3ae181c | 185 | { |
Martyrtle | 0:9fcda3ae181c | 186 | public: |
Martyrtle | 0:9fcda3ae181c | 187 | /** Create a Screen object |
Martyrtle | 0:9fcda3ae181c | 188 | */ |
Martyrtle | 0:9fcda3ae181c | 189 | Screen() {}; |
Martyrtle | 0:9fcda3ae181c | 190 | /** Initialise Screen |
Martyrtle | 0:9fcda3ae181c | 191 | * |
Martyrtle | 0:9fcda3ae181c | 192 | * Sets all the elements in the array to 0. |
Martyrtle | 0:9fcda3ae181c | 193 | */ |
Martyrtle | 0:9fcda3ae181c | 194 | void init(); |
Martyrtle | 0:9fcda3ae181c | 195 | /** Set a Pixel |
Martyrtle | 0:9fcda3ae181c | 196 | * |
Martyrtle | 0:9fcda3ae181c | 197 | * This function sets a pixel in the array. |
Martyrtle | 0:9fcda3ae181c | 198 | * @param x - the x co-ordinate of the pixel (0 to 83) |
Martyrtle | 0:9fcda3ae181c | 199 | * @param y - the y co-ordinate of the pixel (0 to 47) |
Martyrtle | 0:9fcda3ae181c | 200 | * @param layer - the layer co-ordinate of the pixel (0 to 2) |
Martyrtle | 0:9fcda3ae181c | 201 | */ |
Martyrtle | 0:9fcda3ae181c | 202 | void set_pixel(int x, int y, int layer); |
Martyrtle | 0:9fcda3ae181c | 203 | /** Clear a Pixel |
Martyrtle | 0:9fcda3ae181c | 204 | * |
Martyrtle | 0:9fcda3ae181c | 205 | * This function clears a pixel in the array. |
Martyrtle | 0:9fcda3ae181c | 206 | * @param x - the x co-ordinate of the pixel (0 to 83) |
Martyrtle | 0:9fcda3ae181c | 207 | * @param y - the y co-ordinate of the pixel (0 to 47) |
Martyrtle | 0:9fcda3ae181c | 208 | * @param layer - the layer co-ordinate of the pixel (0 to 2) |
Martyrtle | 0:9fcda3ae181c | 209 | */ |
Martyrtle | 0:9fcda3ae181c | 210 | void clear_pixel(int x, int y, int layer); |
Martyrtle | 0:9fcda3ae181c | 211 | /** Clear a Layer |
Martyrtle | 0:9fcda3ae181c | 212 | * |
Martyrtle | 0:9fcda3ae181c | 213 | * This function clears a layer in the array. |
Martyrtle | 0:9fcda3ae181c | 214 | * @param layer - the layer co-ordinate of the pixel (0 to 2) |
Martyrtle | 0:9fcda3ae181c | 215 | */ |
Martyrtle | 0:9fcda3ae181c | 216 | void clear_layer(int layer); |
Martyrtle | 0:9fcda3ae181c | 217 | /** Set a Pixel |
Martyrtle | 0:9fcda3ae181c | 218 | * |
Martyrtle | 0:9fcda3ae181c | 219 | * This function clears the array. |
Martyrtle | 0:9fcda3ae181c | 220 | */ |
Martyrtle | 0:9fcda3ae181c | 221 | void clear(); |
Martyrtle | 0:9fcda3ae181c | 222 | /** Draw a Layer |
Martyrtle | 0:9fcda3ae181c | 223 | * |
Martyrtle | 0:9fcda3ae181c | 224 | * This function displays a layer in the array. |
Martyrtle | 0:9fcda3ae181c | 225 | * @param layer - the layer co-ordinate of the pixel (0 to 2) |
Martyrtle | 0:9fcda3ae181c | 226 | */ |
Martyrtle | 0:9fcda3ae181c | 227 | void draw_layer(int layer); |
Martyrtle | 0:9fcda3ae181c | 228 | /** Draw all Layers |
Martyrtle | 0:9fcda3ae181c | 229 | * |
Martyrtle | 0:9fcda3ae181c | 230 | * This function displays all layers in the array. |
Martyrtle | 0:9fcda3ae181c | 231 | */ |
Martyrtle | 0:9fcda3ae181c | 232 | void draw(); |
Martyrtle | 0:9fcda3ae181c | 233 | /** Get a Pixel |
Martyrtle | 0:9fcda3ae181c | 234 | * |
Martyrtle | 0:9fcda3ae181c | 235 | * This function gets the status of a pixel in the array. |
Martyrtle | 0:9fcda3ae181c | 236 | * @param x - the x co-ordinate of the pixel (0 to 83) |
Martyrtle | 0:9fcda3ae181c | 237 | * @param y - the y co-ordinate of the pixel (0 to 47) |
Martyrtle | 0:9fcda3ae181c | 238 | * @param layer - the layer co-ordinate of the pixel (0 to 2) |
Martyrtle | 0:9fcda3ae181c | 239 | * @returns |
Martyrtle | 0:9fcda3ae181c | 240 | * 0 - pixel is clear |
Martyrtle | 0:9fcda3ae181c | 241 | * 1 - pixel is set |
Martyrtle | 0:9fcda3ae181c | 242 | */ |
Martyrtle | 0:9fcda3ae181c | 243 | bool get_pixel(int x, int y, int layer); |
Martyrtle | 0:9fcda3ae181c | 244 | char layers[48][84][3]; //[y][x][(0 is the background, 1 is the game and 2 is health)] |
Martyrtle | 0:9fcda3ae181c | 245 | }; |
Martyrtle | 0:9fcda3ae181c | 246 | |
Martyrtle | 0:9fcda3ae181c | 247 | class object |
Martyrtle | 0:9fcda3ae181c | 248 | { |
Martyrtle | 0:9fcda3ae181c | 249 | public: |
Martyrtle | 0:9fcda3ae181c | 250 | /** Create an object object |
Martyrtle | 0:9fcda3ae181c | 251 | */ |
Martyrtle | 0:9fcda3ae181c | 252 | object() {}; |
Martyrtle | 0:9fcda3ae181c | 253 | /** Create an object object with the specified width and height |
Martyrtle | 0:9fcda3ae181c | 254 | * |
Martyrtle | 0:9fcda3ae181c | 255 | * Sets the array line to be of size [height][width]. |
Martyrtle | 0:9fcda3ae181c | 256 | * @param _width - the width of the object |
Martyrtle | 0:9fcda3ae181c | 257 | * @param _height - the height of the object |
Martyrtle | 0:9fcda3ae181c | 258 | * |
Martyrtle | 0:9fcda3ae181c | 259 | */ |
Martyrtle | 0:9fcda3ae181c | 260 | object(int _width,int _height):width(_width),height(_height) { |
Martyrtle | 0:9fcda3ae181c | 261 | line = new char*[height]; |
Martyrtle | 0:9fcda3ae181c | 262 | for(int i=0; i<height; i++) { |
Martyrtle | 0:9fcda3ae181c | 263 | line[i] = new char[width]; |
Martyrtle | 0:9fcda3ae181c | 264 | } |
Martyrtle | 0:9fcda3ae181c | 265 | }; |
Martyrtle | 0:9fcda3ae181c | 266 | /** Fills Line Array |
Martyrtle | 0:9fcda3ae181c | 267 | * |
Martyrtle | 0:9fcda3ae181c | 268 | * Sets the elements of the line array. |
Martyrtle | 0:9fcda3ae181c | 269 | */ |
Martyrtle | 0:9fcda3ae181c | 270 | void fill(const char array[][3]); |
Martyrtle | 0:9fcda3ae181c | 271 | /** Fills Line Array |
Martyrtle | 0:9fcda3ae181c | 272 | * |
Martyrtle | 0:9fcda3ae181c | 273 | * Sets the elements of the line array. |
Martyrtle | 0:9fcda3ae181c | 274 | */ |
Martyrtle | 0:9fcda3ae181c | 275 | void fill(const char array[][5]); |
Martyrtle | 0:9fcda3ae181c | 276 | /** Fills Line Array |
Martyrtle | 0:9fcda3ae181c | 277 | * |
Martyrtle | 0:9fcda3ae181c | 278 | * Sets the elements of the line array. |
Martyrtle | 0:9fcda3ae181c | 279 | */ |
Martyrtle | 0:9fcda3ae181c | 280 | void fill(const char array[][6]); |
Martyrtle | 0:9fcda3ae181c | 281 | /** Fills Line Array |
Martyrtle | 0:9fcda3ae181c | 282 | * |
Martyrtle | 0:9fcda3ae181c | 283 | * Sets the elements of the line array. |
Martyrtle | 0:9fcda3ae181c | 284 | */ |
Martyrtle | 0:9fcda3ae181c | 285 | void fill(const char array[][13]); |
Martyrtle | 0:9fcda3ae181c | 286 | /** Fills Line Array |
Martyrtle | 0:9fcda3ae181c | 287 | * |
Martyrtle | 0:9fcda3ae181c | 288 | * Sets the elements of the line array. |
Martyrtle | 0:9fcda3ae181c | 289 | */ |
Martyrtle | 0:9fcda3ae181c | 290 | void fill(const char array[][25]); |
Martyrtle | 0:9fcda3ae181c | 291 | /** Draw Line |
Martyrtle | 0:9fcda3ae181c | 292 | * |
Martyrtle | 0:9fcda3ae181c | 293 | * This function displays the line array. |
Martyrtle | 0:9fcda3ae181c | 294 | * @param x - the x co-ordinate of the pixel (0 to 83) |
Martyrtle | 0:9fcda3ae181c | 295 | * @param y - the y co-ordinate of the pixel (0 to 47) |
Martyrtle | 0:9fcda3ae181c | 296 | */ |
Martyrtle | 0:9fcda3ae181c | 297 | void draw(int x,int y); |
Martyrtle | 0:9fcda3ae181c | 298 | /** Draw Line |
Martyrtle | 0:9fcda3ae181c | 299 | * |
Martyrtle | 0:9fcda3ae181c | 300 | * This function sets the line array in a layer of the Screen. |
Martyrtle | 0:9fcda3ae181c | 301 | * @param x - the x co-ordinate of the pixel (0 to 83) |
Martyrtle | 0:9fcda3ae181c | 302 | * @param y - the y co-ordinate of the pixel (0 to 47) |
Martyrtle | 0:9fcda3ae181c | 303 | * @param layer - the layer co-ordinate of the pixel (0 to 2) |
Martyrtle | 0:9fcda3ae181c | 304 | */ |
Martyrtle | 0:9fcda3ae181c | 305 | void draw_screen(int x, int y, int layer); |
Martyrtle | 0:9fcda3ae181c | 306 | /** Set Array |
Martyrtle | 0:9fcda3ae181c | 307 | * |
Martyrtle | 0:9fcda3ae181c | 308 | * Sets the array line to be of size [height][width]. |
Martyrtle | 0:9fcda3ae181c | 309 | * @param _width - the width of the object |
Martyrtle | 0:9fcda3ae181c | 310 | * @param _height - the height of the object |
Martyrtle | 0:9fcda3ae181c | 311 | */ |
Martyrtle | 0:9fcda3ae181c | 312 | void set(int _width,int _height); |
Martyrtle | 0:9fcda3ae181c | 313 | /** Checks Collisions |
Martyrtle | 0:9fcda3ae181c | 314 | * |
Martyrtle | 0:9fcda3ae181c | 315 | * This function checks the horizontal pixels above the object for a turned on pixel |
Martyrtle | 0:9fcda3ae181c | 316 | * @param x - the x co-ordinate of the pixel (0 to 83) |
Martyrtle | 0:9fcda3ae181c | 317 | * @param y - the y co-ordinate of the pixel (0 to 47) |
Martyrtle | 0:9fcda3ae181c | 318 | * @returns |
Martyrtle | 0:9fcda3ae181c | 319 | * 0 - no collision |
Martyrtle | 0:9fcda3ae181c | 320 | * 1 - collision |
Martyrtle | 0:9fcda3ae181c | 321 | */ |
Martyrtle | 0:9fcda3ae181c | 322 | bool check_collision(int x, int y); |
Martyrtle | 0:9fcda3ae181c | 323 | |
Martyrtle | 0:9fcda3ae181c | 324 | private: |
Martyrtle | 0:9fcda3ae181c | 325 | int width; |
Martyrtle | 0:9fcda3ae181c | 326 | int height; |
Martyrtle | 0:9fcda3ae181c | 327 | char **line; |
Martyrtle | 0:9fcda3ae181c | 328 | }; |
Martyrtle | 0:9fcda3ae181c | 329 | |
Martyrtle | 0:9fcda3ae181c | 330 | class animation |
Martyrtle | 0:9fcda3ae181c | 331 | { |
Martyrtle | 0:9fcda3ae181c | 332 | public: |
Martyrtle | 0:9fcda3ae181c | 333 | /** Create an animation object with the specified width and height and arrays to make the animation |
Martyrtle | 0:9fcda3ae181c | 334 | * |
Martyrtle | 0:9fcda3ae181c | 335 | * Sets the array line to be of size [height][width] and makes objects for each animation state. |
Martyrtle | 0:9fcda3ae181c | 336 | * @param _width - the width of the object |
Martyrtle | 0:9fcda3ae181c | 337 | * @param _height - the height of the object |
Martyrtle | 0:9fcda3ae181c | 338 | * |
Martyrtle | 0:9fcda3ae181c | 339 | */ |
Martyrtle | 0:9fcda3ae181c | 340 | animation(int _width,int _height,const char _array1[][13],const char _array2[][13],const char _array3[][13]):width(_width),height(_height) { |
Martyrtle | 0:9fcda3ae181c | 341 | state1.set(width,height); |
Martyrtle | 0:9fcda3ae181c | 342 | state2.set(width,height); |
Martyrtle | 0:9fcda3ae181c | 343 | state3.set(width,height); |
Martyrtle | 0:9fcda3ae181c | 344 | state1.fill(_array1); |
Martyrtle | 0:9fcda3ae181c | 345 | state2.fill(_array2); |
Martyrtle | 0:9fcda3ae181c | 346 | state3.fill(_array3); |
Martyrtle | 0:9fcda3ae181c | 347 | state = 0; |
Martyrtle | 0:9fcda3ae181c | 348 | next = 0; |
Martyrtle | 0:9fcda3ae181c | 349 | divider = 2; |
Martyrtle | 0:9fcda3ae181c | 350 | counter = 0; |
Martyrtle | 0:9fcda3ae181c | 351 | } |
Martyrtle | 0:9fcda3ae181c | 352 | /** Draw State |
Martyrtle | 0:9fcda3ae181c | 353 | * |
Martyrtle | 0:9fcda3ae181c | 354 | * This function displays the state. |
Martyrtle | 0:9fcda3ae181c | 355 | * @param x - the x co-ordinate of the pixel (0 to 83) |
Martyrtle | 0:9fcda3ae181c | 356 | * @param y - the y co-ordinate of the pixel (0 to 47) |
Martyrtle | 0:9fcda3ae181c | 357 | */ |
Martyrtle | 0:9fcda3ae181c | 358 | void draw(int x,int y); |
Martyrtle | 0:9fcda3ae181c | 359 | /** Draw State |
Martyrtle | 0:9fcda3ae181c | 360 | * |
Martyrtle | 0:9fcda3ae181c | 361 | * This function sets the state in a layer of the Screen. |
Martyrtle | 0:9fcda3ae181c | 362 | * @param x - the x co-ordinate of the pixel (0 to 83) |
Martyrtle | 0:9fcda3ae181c | 363 | * @param y - the y co-ordinate of the pixel (0 to 47) |
Martyrtle | 0:9fcda3ae181c | 364 | * @param layer - the layer co-ordinate of the pixel (0 to 2) |
Martyrtle | 0:9fcda3ae181c | 365 | */ |
Martyrtle | 0:9fcda3ae181c | 366 | void draw_screen(int x, int y, int layer); |
Martyrtle | 0:9fcda3ae181c | 367 | char counter; |
Martyrtle | 0:9fcda3ae181c | 368 | char state; |
Martyrtle | 0:9fcda3ae181c | 369 | char next; |
Martyrtle | 0:9fcda3ae181c | 370 | |
Martyrtle | 0:9fcda3ae181c | 371 | private: |
Martyrtle | 0:9fcda3ae181c | 372 | int width; |
Martyrtle | 0:9fcda3ae181c | 373 | int height; |
Martyrtle | 0:9fcda3ae181c | 374 | object state1; |
Martyrtle | 0:9fcda3ae181c | 375 | object state2; |
Martyrtle | 0:9fcda3ae181c | 376 | object state3; |
Martyrtle | 0:9fcda3ae181c | 377 | char divider; |
Martyrtle | 0:9fcda3ae181c | 378 | }; |
Martyrtle | 0:9fcda3ae181c | 379 | |
Martyrtle | 0:9fcda3ae181c | 380 | class Background |
Martyrtle | 0:9fcda3ae181c | 381 | { |
Martyrtle | 0:9fcda3ae181c | 382 | public: |
Martyrtle | 0:9fcda3ae181c | 383 | /** Create a Background object and initialises the objects used in it |
Martyrtle | 0:9fcda3ae181c | 384 | */ |
Martyrtle | 0:9fcda3ae181c | 385 | Background() { |
Martyrtle | 0:9fcda3ae181c | 386 | //Objects |
Martyrtle | 0:9fcda3ae181c | 387 | mark_ver_obj.set(3,5); |
Martyrtle | 0:9fcda3ae181c | 388 | mark_hor_obj.set(5,3); |
Martyrtle | 0:9fcda3ae181c | 389 | rocks_obj.set(6,4); |
Martyrtle | 0:9fcda3ae181c | 390 | mark_ver_obj.fill(mark_ver); |
Martyrtle | 0:9fcda3ae181c | 391 | mark_hor_obj.fill(mark_hor); |
Martyrtle | 0:9fcda3ae181c | 392 | rocks_obj.fill(rocks); |
Martyrtle | 0:9fcda3ae181c | 393 | counter=0; |
Martyrtle | 0:9fcda3ae181c | 394 | }; |
Martyrtle | 0:9fcda3ae181c | 395 | char wall[48][84]; |
Martyrtle | 0:9fcda3ae181c | 396 | char counter; |
Martyrtle | 0:9fcda3ae181c | 397 | /** Initialise Background |
Martyrtle | 0:9fcda3ae181c | 398 | * |
Martyrtle | 0:9fcda3ae181c | 399 | * Sets all the elements in the array to 0. |
Martyrtle | 0:9fcda3ae181c | 400 | * draws the objects into the array. |
Martyrtle | 0:9fcda3ae181c | 401 | */ |
Martyrtle | 0:9fcda3ae181c | 402 | void init(); |
Martyrtle | 0:9fcda3ae181c | 403 | /** Fill Background |
Martyrtle | 0:9fcda3ae181c | 404 | * |
Martyrtle | 0:9fcda3ae181c | 405 | * Sets all the elements in the array to the elements from the Screen. |
Martyrtle | 0:9fcda3ae181c | 406 | */ |
Martyrtle | 0:9fcda3ae181c | 407 | void fill(char array[48][84][3]); |
Martyrtle | 0:9fcda3ae181c | 408 | /** Draw Background |
Martyrtle | 0:9fcda3ae181c | 409 | * |
Martyrtle | 0:9fcda3ae181c | 410 | * This function displays the array. |
Martyrtle | 0:9fcda3ae181c | 411 | */ |
Martyrtle | 0:9fcda3ae181c | 412 | void draw(); |
Martyrtle | 0:9fcda3ae181c | 413 | /** Draw Screen |
Martyrtle | 0:9fcda3ae181c | 414 | * |
Martyrtle | 0:9fcda3ae181c | 415 | * This function sets the array to the BG sub-array. |
Martyrtle | 0:9fcda3ae181c | 416 | * @param layer - the layer co-ordinate of the pixel (0 to 2) |
Martyrtle | 0:9fcda3ae181c | 417 | */ |
Martyrtle | 0:9fcda3ae181c | 418 | void draw_screen(int layer); |
Martyrtle | 0:9fcda3ae181c | 419 | |
Martyrtle | 0:9fcda3ae181c | 420 | private: |
Martyrtle | 0:9fcda3ae181c | 421 | object mark_ver_obj; |
Martyrtle | 0:9fcda3ae181c | 422 | object mark_hor_obj; |
Martyrtle | 0:9fcda3ae181c | 423 | object rocks_obj; |
Martyrtle | 0:9fcda3ae181c | 424 | }; |
Martyrtle | 0:9fcda3ae181c | 425 | |
Martyrtle | 0:9fcda3ae181c | 426 | #endif |