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TextLCD_UDC.inc
00001 /* mbed TextLCD Library, for LCDs based on HD44780 controllers 00002 * Copyright (c) 2014, WH 00003 * 2014, v01: WH, Extracted from TextLCD.cpp as of v14 00004 * 00005 * Permission is hereby granted, free of charge, to any person obtaining a copy 00006 * of this software and associated documentation files (the "Software"), to deal 00007 * in the Software without restriction, including without limitation the rights 00008 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00009 * copies of the Software, and to permit persons to whom the Software is 00010 * furnished to do so, subject to the following conditions: 00011 * 00012 * The above copyright notice and this permission notice shall be included in 00013 * all copies or substantial portions of the Software. 00014 * 00015 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00016 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00017 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00018 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00019 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00020 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00021 * THE SOFTWARE. 00022 */ 00023 #include "TextLCD_Config.h" 00024 00025 #if(LCD_UDC == 1) 00026 // User Defined Characters (UDCs) are defined by an 8 byte bitpattern. The P0..P5 form the character pattern. 00027 // P7 P6 P5 P4 P3 P2 P1 P0 00028 // 0 B1 B0 x 0 1 1 1 0 00029 // 1 B1 B0 x 1 0 0 0 1 00030 // . ............. 00031 // 7 B1 B0 x 1 0 0 0 1 00032 // 00033 // Blinking UDCs are enabled when a specific controlbit (BE) is set. 00034 // The blinking pixels in the UDC can be controlled by setting additional bits in the UDC bitpattern. 00035 // Bit 6 and Bit 7 in the pattern will control the blinking mode when Blink is enabled through BE. 00036 // B1 B0 Mode 00037 // 0 0 No Blinking in this row of the UDC 00038 // 0 1 Enabled pixels in P4 will blink 00039 // 1 x Enabled pixels in P0..P4 will blink 00040 00041 /** Some sample User Defined Chars 5x7 dots */ 00042 //const char udc_ae[] = {0x00, 0x00, 0x1B, 0x05, 0x1F, 0x14, 0x1F, 0x00}; //æ 00043 //const char udc_0e[] = {0x00, 0x00, 0x0E, 0x13, 0x15, 0x19, 0x0E, 0x00}; //ø 00044 //const char udc_ao[] = {0x0E, 0x0A, 0x0E, 0x01, 0x0F, 0x11, 0x0F, 0x00}; //å 00045 //const char udc_AE[] = {0x0F, 0x14, 0x14, 0x1F, 0x14, 0x14, 0x17, 0x00}; //Æ 00046 //const char udc_0E[] = {0x0E, 0x13, 0x15, 0x15, 0x15, 0x19, 0x0E, 0x00}; //Ø 00047 //const char udc_Ao[] = {0x0E, 0x0A, 0x0E, 0x11, 0x1F, 0x11, 0x11, 0x00}; //Å 00048 //const char udc_PO[] = {0x04, 0x0A, 0x0A, 0x1F, 0x1B, 0x1B, 0x1F, 0x00}; //Padlock Open 00049 //const char udc_PC[] = {0x1C, 0x10, 0x08, 0x1F, 0x1B, 0x1B, 0x1F, 0x00}; //Padlock Closed 00050 00051 //const char udc_alpha[] = {0x00, 0x00, 0x0D, 0x12, 0x12, 0x12, 0x0D, 0x00}; //alpha 00052 //const char udc_ohm[] = {0x0E, 0x11, 0x11, 0x11, 0x0A, 0x0A, 0x1B, 0x00}; //ohm 00053 //const char udc_sigma[] = {0x1F, 0x08, 0x04, 0x02, 0x04, 0x08, 0x1F, 0x00}; //sigma 00054 //const char udc_pi[] = {0x1F, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00}; //pi 00055 //const char udc_root[] = {0x07, 0x04, 0x04, 0x04, 0x14, 0x0C, 0x04, 0x00}; //root 00056 00057 const char udc_0[] = {0x18, 0x14, 0x12, 0x11, 0x12, 0x14, 0x18, 0x00}; // |> 00058 const char udc_1[] = {0x03, 0x05, 0x09, 0x11, 0x09, 0x05, 0x03, 0x00}; // <| 00059 const char udc_2[] = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00}; // | 00060 const char udc_3[] = {0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x00}; // || 00061 const char udc_4[] = {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x00}; // ||| 00062 const char udc_5[] = {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00}; // = 00063 const char udc_6[] = {0x15, 0x0a, 0x15, 0x0a, 0x15, 0x0a, 0x15, 0x00}; // checkerboard 00064 const char udc_7[] = {0x10, 0x08, 0x04, 0x02, 0x01, 0x00, 0x10, 0x00}; // \ 00065 00066 const char udc_degr[] = {0x06, 0x09, 0x09, 0x06, 0x00, 0x00, 0x00, 0x00}; // Degree symbol 00067 00068 const char udc_TM_T[] = {0x1F, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00}; // Trademark T 00069 const char udc_TM_M[] = {0x11, 0x1B, 0x15, 0x11, 0x00, 0x00, 0x00, 0x00}; // Trademark M 00070 00071 //const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Full 00072 //const char udc_Bat_Ha[] = {0x0E, 0x11, 0x13, 0x17, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Half 00073 //const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x00}; // Battery Low 00074 //const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Full 00075 //const char udc_Bat_Ha[] = {0x0E, 0x11, 0x11, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Half 00076 //const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x1F, 0x00}; // Battery Low 00077 const char udc_Bat_Hi[] = {0x8E, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x00}; // Battery Full, Blink 00078 const char udc_Bat_Ha[] = {0x8E, 0x91, 0x91, 0x9F, 0x9F, 0x9F, 0x9F, 0x00}; // Battery Half, Blink 00079 const char udc_Bat_Lo[] = {0x8E, 0x91, 0x91, 0x91, 0x91, 0x9F, 0x9F, 0x00}; // Battery Low, Blink 00080 const char udc_AC[] = {0x0A, 0x0A, 0x1F, 0x11, 0x0E, 0x04, 0x04, 0x00}; // AC Power 00081 00082 const char udc_smiley[] = {0x00, 0x0A, 0x00, 0x04, 0x11, 0x0E, 0x00, 0x00}; // Smiley 00083 //const char udc_droopy[] = {0x00, 0x0A, 0x00, 0x04, 0x00, 0x0E, 0x11, 0x00}; // Droopey 00084 //const char udc_note[] = {0x01, 0x03, 0x05, 0x09, 0x0B, 0x1B, 0x18, 0x00}; // Note 00085 00086 //const char udc_bar_1[] = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00}; // Bar 1 00087 //const char udc_bar_2[] = {0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00}; // Bar 11 00088 //const char udc_bar_3[] = {0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x00}; // Bar 111 00089 //const char udc_bar_4[] = {0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x00}; // Bar 1111 00090 //const char udc_bar_5[] = {0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Bar 11111 00091 00092 //const char udc_ch_1[] = {0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00}; // Hor bars 4 00093 //const char udc_ch_2[] = {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f}; // Hor bars 4 (inverted) 00094 //const char udc_ch_3[] = {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15}; // Ver bars 3 00095 //const char udc_ch_4[] = {0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a}; // Ver bars 3 (inverted) 00096 //const char udc_ch_yr[] = {0x08, 0x0f, 0x12, 0x0f, 0x0a, 0x1f, 0x02, 0x02}; // Year (kana) 00097 //const char udc_ch_mo[] = {0x0f, 0x09, 0x0f, 0x09, 0x0f, 0x09, 0x09, 0x13}; // Month (kana) 00098 //const char udc_ch_dy[] = {0x1f, 0x11, 0x11, 0x1f, 0x11, 0x11, 0x11, 0x1F}; // Day (kana) 00099 //const char udc_ch_mi[] = {0x0C, 0x0a, 0x11, 0x1f, 0x09, 0x09, 0x09, 0x13}; // minute (kana) 00100 00101 //const char udc_bell[] = {0x04,0x0E,0x0E,0x0E,0x1F,0x00,0x04}; 00102 //const char udc_note[] = {0x02,0x03,0x02,0x0E,0x1E,0x0C,0x00}; 00103 //const char udc_clock[] = {0x00,0x0E,0x15,0x17,0x11,0x0E,0x00}; 00104 //const char udc_heart[] = {0x00,0x0a,0x1F,0x1F,0x0E,0x04,0x00}; 00105 //const char udc_duck[] = {0x00,0x0c,0x1D,0x0F,0x0F,0x06,0x00}; 00106 //const char udc_check[] = {0x00,0x01,0x03,0x16,0x1C,0x08,0x00}; 00107 //const char udc_cross[] = {0x00,0x1B,0x0E,0x04,0x0E,0x1B,0x00}; 00108 //const char udc_retarrow[] = {0x01,0x01,0x05,0x09,0x1f,0x08,0x04}; 00109 00110 const char udc_None[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; 00111 const char udc_All[] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; 00112 #endif /* UDC_EXAMPLES */
Generated on Tue Jul 12 2022 13:32:09 by
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