Simple interface for Mbed Cloud Client
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testsample_def.c
00001 /* AUTOGENERATED FILE. DO NOT EDIT. */ 00002 00003 /*=======Test Runner Used To Run Each Test Below=====*/ 00004 #define RUN_TEST(TestFunc, TestLineNum) \ 00005 { \ 00006 Unity.CurrentTestName = #TestFunc; \ 00007 Unity.CurrentTestLineNumber = TestLineNum; \ 00008 Unity.NumberOfTests++; \ 00009 if (TEST_PROTECT()) \ 00010 { \ 00011 setUp(); \ 00012 TestFunc(); \ 00013 } \ 00014 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 00015 { \ 00016 tearDown(); \ 00017 } \ 00018 UnityConcludeTest(); \ 00019 } 00020 00021 /*=======Automagically Detected Files To Include=====*/ 00022 #include "unity.h" 00023 #include <setjmp.h> 00024 #include <stdio.h> 00025 #include "funky.h" 00026 #include "stanky.h" 00027 #include <setjmp.h> 00028 00029 /*=======External Functions This Runner Calls=====*/ 00030 extern void setUp(void); 00031 extern void tearDown(void); 00032 extern void test_TheFirstThingToTest(void); 00033 extern void test_TheSecondThingToTest(void); 00034 extern void test_TheThirdThingToTest(void); 00035 extern void test_TheFourthThingToTest(void); 00036 00037 00038 /*=======Test Reset Option=====*/ 00039 void resetTest(void); 00040 void resetTest(void) 00041 { 00042 tearDown(); 00043 setUp(); 00044 } 00045 00046 00047 /*=======MAIN=====*/ 00048 int main(void) 00049 { 00050 UnityBegin("testdata/testsample.c"); 00051 RUN_TEST(test_TheFirstThingToTest, 21); 00052 RUN_TEST(test_TheSecondThingToTest, 43); 00053 RUN_TEST(test_TheThirdThingToTest, 53); 00054 RUN_TEST(test_TheFourthThingToTest, 58); 00055 00056 return (UnityEnd()); 00057 }
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