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Diff: main.cpp
- Revision:
- 74:847e5dc7b4d5
- Parent:
- 73:d47320bcc568
- Child:
- 75:f93c0063755c
diff -r d47320bcc568 -r 847e5dc7b4d5 main.cpp
--- a/main.cpp Wed Aug 08 07:40:47 2018 +0000
+++ b/main.cpp Wed Aug 08 09:41:37 2018 +0000
@@ -13,13 +13,13 @@
#define D19 (PB_3)
// on-board resources
+
Serial pc(USBTX, USBRX, 115200);
DigitalOut GrovePower(PB_10, 1);
-#define WS2812_BUF 150
-#define NUM_COLORS 6
-#define NUM_LEDS_PER_COLOR 10
-
+#define WS2812_BUF 8
+#define NUM_COLORS 8
+#define NUM_LEDS_PER_COLOR 8
#define H0 8
#define L0 32
#define H1 17
@@ -27,26 +27,24 @@
DigitalOut LEDPower(PE_8, 1);
PixelArray px(WS2812_BUF);
-WS2812 ws(PB_1, 1, H0, L0, H1, L1);
-#if 0
+WS2812 ws(PB_1, WS2812_BUF, H0, L0, H1, L1);
+
// Grove sensors
+
DigitalOut led1(D38);
AnalogIn ain(A6); // angle or light sensor
InterruptIn btn(D20); // button or touch sensor
Grove_LCD_RGB_Backlight lcd(I2C_SDA, I2C_SCL);
Grove_temperature temp(A4);
-#endif
+
uint32_t button = 0;
-
void push()
{
button++;
}
-#if 0
-// main() runs in its own thread in the OS
int main()
{
char buf[20];
@@ -58,15 +56,24 @@
lcd.print("Hello World!");
lcd.locate(0, 1);
-#if 0
+ // set up the colours we want to draw with
+ const int colorbuf[NUM_COLORS] = {0x000000, 0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f, 0x2f2f2f};
+
ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling
- int array[4] = (0xff, 0, 0, 0);
- ws.write(array);
-#endif
+
+ // for each of the colours (j) write out 10 of them
+ // the pixels are written at the colour*10, plus the colour position
+ // all modulus 60 so it wraps around
+ for (int i = 0; i < WS2812_BUF; i++) {
+ px.Set(i, colorbuf[i]);
+ px.SetI(i, 0x80);
+ }
+
+ pc.printf("hello, Mbed world\n");
int cnt = 0;
- pc.printf("hello, Mbed world\n");
-
+ int color = 0;
+
while (true) {
pc.printf("count = %4d, button = %d, analog = %2.2f, temp = %2.2f\n", cnt++, button, ain.read(), temp.getTemperature());
sprintf(buf, "L=%2.2f, T=%2.2f", ain.read(), temp.getTemperature());
@@ -74,45 +81,13 @@
lcd.locate(0, 1);
lcd.print(buf);
led1 = !led1;
+
+ ws.write_offsets(px.getBuf(), color, color, color);
+ color++;
+ if (color >= WS2812_BUF) {
+ color = 0;
+ }
+
wait(0.5);
}
}
-
-#else
-int main()
-{
- pc.printf("NeoPixel test.\n");
- pc.printf("%2d, %2d, %2d, %2d\n", H0, L0, H1, L1);
-
- ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling
-
- // set up the colours we want to draw with
- int colorbuf[NUM_COLORS] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f};
-
- // for each of the colours (j) write out 10 of them
- // the pixels are written at the colour*10, plus the colour position
- // all modulus 60 so it wraps around
- for (int i = 0; i < WS2812_BUF; i++) {
- px.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]);
- }
-
- // now all the colours are computed, add a fade effect using intensity scaling
- // compute and write the II value for each pixel
- for (int j=0; j<WS2812_BUF; j++) {
- // px.SetI(pixel position, II value)
- px.SetI(j%WS2812_BUF, 0xf+(0xf*(j%NUM_LEDS_PER_COLOR)));
- }
-
-
- // Now the buffer is written, rotate it
- // by writing it out with an increasing offset
- while (1) {
- for (int z=WS2812_BUF; z >= 0 ; z--) {
- ws.write_offsets(px.getBuf(),z,z,z);
- wait(0.075);
- }
- }
-
-}
-#endif
-
