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lib/Controls/Controls.h
- Committer:
- Kern_EL17KJTF
- Date:
- 2019-05-09
- Revision:
- 39:1d0584a152a6
- Parent:
- 33:3894a7f846a0
File content as of revision 39:1d0584a152a6:
#ifndef CONTROLS_H
#define CONTROLS_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
/** Controls Class
*@brief This class is for the controls menu screen
*@author Kern Fowler
*@version 1.0
*@date May 2019
*/
class Controls {
public:
/** Controls Constructor
@brief Builds my default Controls contructor.
@details This does not have any setup.
*/
Controls();
/** Controls Destructor
@brief Builds my default Controls Destructor.
@details This does not have any setup.
*/
~Controls();
// Mutators
/**
*@brief Prints the Controls menu.
*@param pad The Gamepad class is used.
*@param lcd The N5110 class is used.
*@return None.
*@details Prints various text to screen relating to the game controls.
*@code
void Controls::controls_run(Gamepad &pad, N5110 &lcd) {
wait_ms(250);
while (pad.check_event(Gamepad::BACK_PRESSED) == false) { // Continues to show this screen until BACK button pressed.
//printf("Control State");
lcd.clear();
lcd.printString("Controls",19,0);
lcd.printString("Move Joystick ",0,2);
lcd.printString("Left or Right ",0,3);
lcd.printString(" to move ",0,4);
lcd.printString(" Donkey Kong ",0,5);
lcd.refresh();
wait_ms(1.0f/24);
}
}
@endcode
*/
void controls_run(Gamepad &pad, N5110 &lcd);
};
#endif