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Instructions.cpp
00001 /* 00002 ELEC2645 Project 00003 Instructions.cpp 00004 Class file for Instructions in Donkey Kong game. 00005 */ 00006 00007 #include "Instructions.h" 00008 00009 // Constructor - Doesn't require any setup. 00010 Instructions::Instructions() 00011 { 00012 00013 } 00014 00015 // Deconstructor - Doesn't require any setup. 00016 Instructions::~Instructions() 00017 { 00018 00019 } 00020 00021 // Prints various text to screen relating to how to play the game. 00022 void Instructions::instructions_run(Gamepad &pad, N5110 &lcd) { 00023 wait_ms(250); 00024 while (pad.check_event(Gamepad::BACK_PRESSED) == false) { // Continues to show this screen until BACK button pressed. 00025 //printf("Instructions State"); 00026 lcd.clear(); 00027 lcd.printString("Instructions",7,0); 00028 lcd.printString("Move DonkeyKong",0,2); 00029 lcd.printString("left or right",0,3); 00030 lcd.printString("to collect ",0,4); 00031 lcd.printString("Bananas",0,5); 00032 lcd.refresh(); 00033 wait(4); // Changes to next screen after 4 seconds. 00034 lcd.clear(); 00035 lcd.printString("Instructions",7,0); 00036 lcd.printString("Avoid the ",0,2); 00037 lcd.printString("falling ",0,3); 00038 lcd.printString("Barrels ",0,4); 00039 lcd.refresh(); 00040 wait(4); // Loops through both screens. 00041 } 00042 }
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