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lib/Controls/Controls.h@33:3894a7f846a0, 2019-05-09 (annotated)
- Committer:
- Kern_EL17KJTF
- Date:
- Thu May 09 10:46:03 2019 +0000
- Revision:
- 33:3894a7f846a0
- Parent:
- 19:8400ecdb69e9
- Child:
- 39:1d0584a152a6
Mbed update at revision 20 caused an issue when running on board. Downgraded the mbed and now works.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Kern_EL17KJTF | 13:94abfe83a294 | 1 | #ifndef CONTROLS_H |
Kern_EL17KJTF | 13:94abfe83a294 | 2 | #define CONTROLS_H |
Kern_EL17KJTF | 13:94abfe83a294 | 3 | |
Kern_EL17KJTF | 13:94abfe83a294 | 4 | #include "mbed.h" |
Kern_EL17KJTF | 13:94abfe83a294 | 5 | #include "N5110.h" |
Kern_EL17KJTF | 13:94abfe83a294 | 6 | #include "Gamepad.h" |
Kern_EL17KJTF | 13:94abfe83a294 | 7 | |
Kern_EL17KJTF | 19:8400ecdb69e9 | 8 | /** Controls Class |
Kern_EL17KJTF | 19:8400ecdb69e9 | 9 | *@brief This class is for the controls menu screen |
Kern_EL17KJTF | 19:8400ecdb69e9 | 10 | *@author Kern Fowler |
Kern_EL17KJTF | 19:8400ecdb69e9 | 11 | *@version 1.0 |
Kern_EL17KJTF | 19:8400ecdb69e9 | 12 | *@date May 2019 |
Kern_EL17KJTF | 19:8400ecdb69e9 | 13 | */ |
Kern_EL17KJTF | 13:94abfe83a294 | 14 | |
Kern_EL17KJTF | 19:8400ecdb69e9 | 15 | class Controls { |
Kern_EL17KJTF | 13:94abfe83a294 | 16 | |
Kern_EL17KJTF | 19:8400ecdb69e9 | 17 | public: |
Kern_EL17KJTF | 19:8400ecdb69e9 | 18 | /** Controls Constructor |
Kern_EL17KJTF | 19:8400ecdb69e9 | 19 | @brief Builds my default Controls contructor. |
Kern_EL17KJTF | 19:8400ecdb69e9 | 20 | @details This does not have any setup. |
Kern_EL17KJTF | 19:8400ecdb69e9 | 21 | */ |
Kern_EL17KJTF | 19:8400ecdb69e9 | 22 | Controls(); |
Kern_EL17KJTF | 19:8400ecdb69e9 | 23 | /** Controls Destructor |
Kern_EL17KJTF | 19:8400ecdb69e9 | 24 | @brief Builds my default Controls Destructor. |
Kern_EL17KJTF | 19:8400ecdb69e9 | 25 | @details This does not have any setup. |
Kern_EL17KJTF | 19:8400ecdb69e9 | 26 | */ |
Kern_EL17KJTF | 19:8400ecdb69e9 | 27 | ~Controls(); |
Kern_EL17KJTF | 19:8400ecdb69e9 | 28 | // Mutators |
Kern_EL17KJTF | 13:94abfe83a294 | 29 | |
Kern_EL17KJTF | 19:8400ecdb69e9 | 30 | /** |
Kern_EL17KJTF | 19:8400ecdb69e9 | 31 | *@brief Prints the Controls menu. |
Kern_EL17KJTF | 19:8400ecdb69e9 | 32 | *@param pad The Gamepad class is used. |
Kern_EL17KJTF | 19:8400ecdb69e9 | 33 | *@param lcd The N5110 class is used. |
Kern_EL17KJTF | 19:8400ecdb69e9 | 34 | *@details Prints various text to screen relating to the game controls. |
Kern_EL17KJTF | 33:3894a7f846a0 | 35 | *@code |
Kern_EL17KJTF | 33:3894a7f846a0 | 36 | void Controls::controls_run(Gamepad &pad, N5110 &lcd) { |
Kern_EL17KJTF | 33:3894a7f846a0 | 37 | wait_ms(250); |
Kern_EL17KJTF | 33:3894a7f846a0 | 38 | while (pad.check_event(Gamepad::BACK_PRESSED) == false) { // Continues to show this screen until BACK button pressed. |
Kern_EL17KJTF | 33:3894a7f846a0 | 39 | //printf("Control State"); |
Kern_EL17KJTF | 33:3894a7f846a0 | 40 | lcd.clear(); |
Kern_EL17KJTF | 33:3894a7f846a0 | 41 | lcd.printString("Controls",19,0); |
Kern_EL17KJTF | 33:3894a7f846a0 | 42 | lcd.printString("Move Joystick ",0,2); |
Kern_EL17KJTF | 33:3894a7f846a0 | 43 | lcd.printString("Left or Right ",0,3); |
Kern_EL17KJTF | 33:3894a7f846a0 | 44 | lcd.printString(" to move ",0,4); |
Kern_EL17KJTF | 33:3894a7f846a0 | 45 | lcd.printString(" Donkey Kong ",0,5); |
Kern_EL17KJTF | 33:3894a7f846a0 | 46 | lcd.refresh(); |
Kern_EL17KJTF | 33:3894a7f846a0 | 47 | wait_ms(1.0f/24); |
Kern_EL17KJTF | 33:3894a7f846a0 | 48 | } |
Kern_EL17KJTF | 33:3894a7f846a0 | 49 | } |
Kern_EL17KJTF | 33:3894a7f846a0 | 50 | @endcode |
Kern_EL17KJTF | 19:8400ecdb69e9 | 51 | */ |
Kern_EL17KJTF | 19:8400ecdb69e9 | 52 | void controls_run(Gamepad &pad, N5110 &lcd); |
Kern_EL17KJTF | 13:94abfe83a294 | 53 | }; |
Kern_EL17KJTF | 13:94abfe83a294 | 54 | |
Kern_EL17KJTF | 19:8400ecdb69e9 | 55 | #endif |