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Dependencies: Matrix PinDetect mbed
Fork of 4180_Project_Finalcode by
main.cpp
- Committer:
- Josahty
- Date:
- 2018-04-26
- Revision:
- 4:37b7ed4aa26b
- Parent:
- 2:1525f7ae330e
File content as of revision 4:37b7ed4aa26b:
// ======================================================================
// Program to create a Connect 4 game using a NeoPixel Matrix 8x8 RGB LED
// and a 5-way Tactile Navigation Switch.
// Ha Dao and Joseph Doughty
// April 25, 2018
// Georgia Institute of Technology, ECE4011 Final Project
//=======================================================================
#include "mbed.h"
#include "NeoStrip.h"
#include "PinDetect.h"
#include "Matrix.h"
#define N 64
NeoStrip strip(p18, N); // 8x8 neopixel matrix with each "pixel" LED addressable by its index, which range from 0 to 63
Matrix board(8,7); // the Connect Four game board is a 6x7 matrix, the NeoPixel matrix is 8x8, created an 8x7 matrix to keep track of moves
PinDetect right(p5);
PinDetect left(p7);
PinDetect center(p8);
int pos = 0; //c urrent position of LED in Neopixel index
int row = 0;
int col = 0;
int winmode = 0; //0 means the game hasn't yet been won, 1-4 are different ways to win
int red = 0xFF0000; // one player is red
int blue = 0x0000FF; // other player is blue
int color = red; // begin the game with the red player
int winningcolor = 0;
// clears the LED matrix by turning each one off
void alloff()
{
for (int i = 0; i < N; i++)
strip.setPixel(i, 0, 0, 0);
strip.write();
}
// converts row and column indexes of a matrix to the corresponding index of the NeoPixel
int matrix2index(int r, int c)
{
return (r-1)*8 + c - 1;
}
// when the game is won, flashes the four LEDs corresponding to the winning move
// this will continue until the game is reset via the mbed reset button
void display_winner(int mode, int r, int c, int wincolor)
{
switch (mode)
{
case 1:
while (1)
{
strip.setPixel(matrix2index(r,c), wincolor);
strip.setPixel(matrix2index(r,c+1), wincolor);
strip.setPixel(matrix2index(r,c+2), wincolor);
strip.setPixel(matrix2index(r,c+3), wincolor);
strip.write();
wait(0.2);
strip.setPixel(matrix2index(r,c), 0, 0, 0);
strip.setPixel(matrix2index(r,c+1), 0, 0, 0);
strip.setPixel(matrix2index(r,c+2), 0, 0, 0);
strip.setPixel(matrix2index(r,c+3), 0, 0, 0);
strip.write();
wait(0.2);
}
case 2:
while (1)
{
strip.setPixel(matrix2index(r,c), wincolor);
strip.setPixel(matrix2index(r+1,c), wincolor);
strip.setPixel(matrix2index(r+2,c), wincolor);
strip.setPixel(matrix2index(r+3,c), wincolor);
strip.write();
wait(0.2);
strip.setPixel(matrix2index(r,c), 0, 0, 0);
strip.setPixel(matrix2index(r+1,c), 0, 0, 0);
strip.setPixel(matrix2index(r+2,c), 0, 0, 0);
strip.setPixel(matrix2index(r+3,c), 0, 0, 0);
strip.write();
wait(0.2);
}
case 3:
while (1)
{
strip.setPixel(matrix2index(r,c), wincolor);
strip.setPixel(matrix2index(r+1,c+1), wincolor);
strip.setPixel(matrix2index(r+2,c+2), wincolor);
strip.setPixel(matrix2index(r+3,c+3), wincolor);
strip.write();
wait(0.2);
strip.setPixel(matrix2index(r,c), 0, 0, 0);
strip.setPixel(matrix2index(r+1,c+1), 0, 0, 0);
strip.setPixel(matrix2index(r+2,c+2), 0, 0, 0);
strip.setPixel(matrix2index(r+3,c+3), 0, 0, 0);
strip.write();
wait(0.2);
}
case 4:
while (1)
{
strip.setPixel(matrix2index(r,c), wincolor);
strip.setPixel(matrix2index(r+1,c-1), wincolor);
strip.setPixel(matrix2index(r+2,c-2), wincolor);
strip.setPixel(matrix2index(r+3,c-3), wincolor);
strip.write();
wait(0.2);
strip.setPixel(matrix2index(r,c), 0, 0, 0);
strip.setPixel(matrix2index(r+1,c-1), 0, 0, 0);
strip.setPixel(matrix2index(r+2,c-2), 0, 0, 0);
strip.setPixel(matrix2index(r+3,c-3), 0, 0, 0);
strip.write();
wait(0.2);
}
default:
break;
}
}
// checks to see if the game has been won; a game is won if either player has
// four markers in a row horizontally, diagonally, or vertically
void check_winner()
{
//checks for four markers in a row
for (int r = 1; r < 9; r++)
{
for (int c = 1; c < 6; c++)
{
if (board.getNumber(r,c) != 0 && board.getNumber(r,c) == board.getNumber(r,c+1) && board.getNumber(r,c+1) == board.getNumber(r,c+2) && board.getNumber(r,c+2) == board.getNumber(r,c+3))
{//have winner
row = r; col = c; winmode = 1; winningcolor = color;
return; //avoid the uncessary of continue to check
}
}
}
//checks for four markers in a column
for (int c = 1; c < 9; c++)
{
for (int r = 1; r < 6; r++)
{
if (board.getNumber(r,c) != 0 && board.getNumber(r,c) == board.getNumber(r+1,c) && board.getNumber(r+1,c) == board.getNumber(r+2,c) && board.getNumber(r+2,c) == board.getNumber(r+3,c))
{//have winner
row = r; col = c; winmode = 2; winningcolor = color;
return;
}
}
}
//checks for four markers in a forward (right-leaning) diagonal
for (int r = 3; r < 6; r++)
{
for (int c = 1; c < 5; c++)
{
if (board.getNumber(r,c) != 0 && board.getNumber(r,c) == board.getNumber(r+1,c+1) && board.getNumber(r+1,c+1) == board.getNumber(r+2,c+2) && board.getNumber(r+2,c+2) == board.getNumber(r+3,c+3))
{//have winner
row = r; col = c; winmode = 3; winningcolor = color;
return;
}
}
}
//checks for four markers in a reverse (left-leaning) diagonal
for (int r = 3; r < 6; r++)
{
for (int c = 4; c < 8; c++)
{
if (board.getNumber(r,c) != 0 && board.getNumber(r,c) == board.getNumber(r+1,c-1) && board.getNumber(r+1,c-1) == board.getNumber(r+2,c-2) && board.getNumber(r+2,c-2) == board.getNumber(r+3,c-3))
{//have winner
row = r; col = c; winmode = 4; winningcolor = color;
return;
}
}
}
}
// move the player marker to the right
void right_hit_callback (void) {
strip.setPixel(pos, 0, 0, 0); // turn off the current LED
if (pos < 6) pos = pos + 1; // only move to the right if not at "screen" edge
}
// move the player marker to the left
void left_hit_callback (void) {
strip.setPixel(pos, 0, 0, 0); // turn off the current LED
if (pos > 0) pos = pos - 1; // only move to the left if not at "screen" edge
}
// drop the player marker straight down the current column
void center_hit_callback (void) {
strip.setPixel(pos, 0, 0, 0); // turn off the current LED
// show marker at lowest unoccupied position in the selected column
col = pos + 1;
for(row = 8; row > 1; row-- )
{
if (board.getNumber(row,col) == 0) break; // break upon finding lowest unoccupied position
}
//convert to neopixel index to turn of that neopixel, but only if not all rows in 6x7 board are occupied
if (row > 2) strip.setPixel(matrix2index(row,col), color);
else return;
if (color == red) // if it's red player's turn,
{
board.add( row, col, 1.0); // update matrix to have a matrix to check winner
check_winner(); // check board state to see if the game has been won
color = blue; // switch to the blue player
}
else // else, if it's blue player's turn,
{
board.add( row, col, 2.0); // update matrix to have a matrix to check winner
check_winner(); // check board state to see if the game has been won
color = red; // switch to the red player
}
}
int main() {
// initialize the matrix to 0 so that all rows and columns are unoccupied
board << 0 << 0 << 0 << 0 << 0 << 0 << 0
<< 0 << 0 << 0 << 0 << 0 << 0 << 0
<< 0 << 0 << 0 << 0 << 0 << 0 << 0
<< 0 << 0 << 0 << 0 << 0 << 0 << 0
<< 0 << 0 << 0 << 0 << 0 << 0 << 0
<< 0 << 0 << 0 << 0 << 0 << 0 << 0
<< 0 << 0 << 0 << 0 << 0 << 0 << 0
<< 0 << 0 << 0 << 0 << 0 << 0 << 0;
// use internal pullups for pushbutton
right.mode(PullUp);
left.mode(PullUp);
center.mode(PullUp);
// delay for initial pullup to take effect
wait(.05);
// setup interrupt callback functions for a pb hit
right.attach_deasserted(&right_hit_callback); // used to move player marker
left.attach_deasserted(&left_hit_callback); // used to move player marker
center.attach_deasserted(¢er_hit_callback); // used to drop player marker
// start sampling inputs using interrupts
right.setSampleFrequency();
left.setSampleFrequency();
center.setSampleFrequency();
wait(.01);
float bright = 0.2; // 20% brightness is plenty for indoor visibility
strip.setBrightness(bright); // set default brightness
alloff(); // initialize all of the NeoPixel LEDs to be off
while(1)
{
// if the game has been won, display the winning move
display_winner(winmode,row,col,winningcolor);
// flash the LED corresponding to the currently selected player marker location
strip.setPixel(pos, color);
strip.write();
wait(0.2);
strip.setPixel(pos, 0, 0, 0);
strip.write();
wait(0.2);
}
}
