Example of using the LVGL (8.3.4) with the MbedOS (6.16 - bare metal) on the Disco-F746NG board

Dependencies:   BSP_DISCO_F746NG

Revision:
3:4f5dc253eb7b
Parent:
0:10c4b83c458d
Child:
4:4208cec163ef
--- a/lv_conf.h	Tue Apr 07 08:06:45 2020 +0000
+++ b/lv_conf.h	Sat Apr 24 19:08:28 2021 +0000
@@ -1,502 +1,750 @@
-/**
- * @file lv_conf.h
- *
- */
-
-/*
- * COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER
- */
-
-#if 1 /*Set it to "1" to enable content*/
-
-#ifndef LV_CONF_H
-#define LV_CONF_H
-/* clang-format off */
-
-#include <stdint.h>
-
-/*====================
-   Graphical settings
- *====================*/
-
-/* Maximal horizontal and vertical resolution to support by the library.*/
-#if defined(TARGET_DISCO_F746NG)
-    #define LV_HOR_RES_MAX          (480)
-    #define LV_VER_RES_MAX          (272)
-#elif defined(TARGET_DISCO_F469NI)
-    #define LV_HOR_RES_MAX          (800)
-    #define LV_VER_RES_MAX          (480)
-#else
-#  error Error: You have not set resolution for your board!
-#endif   
-
-/* Color depth:
- * - 1:  1 byte per pixel
- * - 8:  RGB233
- * - 16: RGB565
- * - 32: ARGB8888
- */
-#define LV_COLOR_DEPTH     32
-
-/* Swap the 2 bytes of RGB565 color.
- * Useful if the display has a 8 bit interface (e.g. SPI)*/
-#define LV_COLOR_16_SWAP   0
-
-/* 1: Enable screen transparency.
- * Useful for OSD or other overlapping GUIs.
- * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
-#define LV_COLOR_SCREEN_TRANSP    0
-
-/*Images pixels with this color will not be drawn (with chroma keying)*/
-#define LV_COLOR_TRANSP    LV_COLOR_LIME         /*LV_COLOR_LIME: pure green*/
-
-/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
-#define LV_ANTIALIAS        1
-
-/* Default display refresh period.
- * Can be changed in the display driver (`lv_disp_drv_t`).*/
-#define LV_DISP_DEF_REFR_PERIOD      30      /*[ms]*/
-
-/* Dot Per Inch: used to initialize default sizes.
- * E.g. a button with width = LV_DPI / 2 -> half inch wide
- * (Not so important, you can adjust it to modify default sizes and spaces)*/
-#define LV_DPI              100     /*[px]*/
-
-/* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
-typedef int16_t lv_coord_t;
-
-/*=========================
-   Memory manager settings
- *=========================*/
-
-/* LittelvGL's internal memory manager's settings.
- * The graphical objects and other related data are stored here. */
-
-/* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
-#define LV_MEM_CUSTOM      0
-#if LV_MEM_CUSTOM == 0
-/* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
-#  define LV_MEM_SIZE    (32U * 1024U)
-
-/* Complier prefix for a big array declaration */
-#  define LV_MEM_ATTR
-
-/* Set an address for the memory pool instead of allocating it as an array.
- * Can be in external SRAM too. */
-#  define LV_MEM_ADR          0
-
-/* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
-#  define LV_MEM_AUTO_DEFRAG  1
-#else       /*LV_MEM_CUSTOM*/
-#  define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
-#  define LV_MEM_CUSTOM_ALLOC   malloc       /*Wrapper to malloc*/
-#  define LV_MEM_CUSTOM_FREE    free         /*Wrapper to free*/
-#endif     /*LV_MEM_CUSTOM*/
-
-/* Garbage Collector settings
- * Used if lvgl is binded to higher level language and the memory is managed by that language */
-#define LV_ENABLE_GC 0
-#if LV_ENABLE_GC != 0
-#  define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
-#  define LV_MEM_CUSTOM_REALLOC   your_realloc           /*Wrapper to realloc*/
-#  define LV_MEM_CUSTOM_GET_SIZE  your_mem_get_size      /*Wrapper to lv_mem_get_size*/
-#endif /* LV_ENABLE_GC */
-
-/*=======================
-   Input device settings
- *=======================*/
-
-/* Input device default settings.
- * Can be changed in the Input device driver (`lv_indev_drv_t`)*/
-
-/* Input device read period in milliseconds */
-#define LV_INDEV_DEF_READ_PERIOD          30
-
-/* Drag threshold in pixels */
-#define LV_INDEV_DEF_DRAG_LIMIT           10
-
-/* Drag throw slow-down in [%]. Greater value -> faster slow-down */
-#define LV_INDEV_DEF_DRAG_THROW           20
-
-/* Long press time in milliseconds.
- * Time to send `LV_EVENT_LONG_PRESSSED`) */
-#define LV_INDEV_DEF_LONG_PRESS_TIME      400
-
-/* Repeated trigger period in long press [ms]
- * Time between `LV_EVENT_LONG_PRESSED_REPEAT */
-#define LV_INDEV_DEF_LONG_PRESS_REP_TIME  100
-
-/*==================
- * Feature usage
- *==================*/
-
-/*1: Enable the Animations */
-#define LV_USE_ANIMATION        1
-#if LV_USE_ANIMATION
-
-/*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
-typedef void * lv_anim_user_data_t;
-
-#endif
-
-/* 1: Enable shadow drawing*/
-#define LV_USE_SHADOW           1
-
-/* 1: Enable object groups (for keyboard/encoder navigation) */
-#define LV_USE_GROUP            1
-#if LV_USE_GROUP
-typedef void * lv_group_user_data_t;
-#endif  /*LV_USE_GROUP*/
-
-/* 1: Enable GPU interface*/
-#define LV_USE_GPU              1
-
-/* 1: Enable file system (might be required for images */
-#define LV_USE_FILESYSTEM       1
-#if LV_USE_FILESYSTEM
-/*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
-typedef void * lv_fs_drv_user_data_t;
-#endif
-
-/*1: Add a `user_data` to drivers and objects*/
-#define LV_USE_USER_DATA        0
-
-/*========================
- * Image decoder and cache
- *========================*/
-
-/* 1: Enable indexed (palette) images */
-#define LV_IMG_CF_INDEXED       1
-
-/* 1: Enable alpha indexed images */
-#define LV_IMG_CF_ALPHA         1
-
-/* Default image cache size. Image caching keeps the images opened.
- * If only the built-in image formats are used there is no real advantage of caching.
- * (I.e. no new image decoder is added)
- * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
- * However the opened images might consume additional RAM.
- * LV_IMG_CACHE_DEF_SIZE must be >= 1 */
-#define LV_IMG_CACHE_DEF_SIZE       1
-
-/*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
-typedef void * lv_img_decoder_user_data_t;
-
-/*=====================
- *  Compiler settings
- *====================*/
-/* Define a custom attribute to `lv_tick_inc` function */
-#define LV_ATTRIBUTE_TICK_INC
-
-/* Define a custom attribute to `lv_task_handler` function */
-#define LV_ATTRIBUTE_TASK_HANDLER
-
-/* With size optimization (-Os) the compiler might not align data to
- * 4 or 8 byte boundary. This alignment will be explicitly applied where needed.
- * E.g. __attribute__((aligned(4))) */
-#define LV_ATTRIBUTE_MEM_ALIGN
-
-/* Attribute to mark large constant arrays for example
- * font's bitmaps */
-#define LV_ATTRIBUTE_LARGE_CONST
-
-/*===================
- *  HAL settings
- *==================*/
-
-/* 1: use a custom tick source.
- * It removes the need to manually update the tick with `lv_tick_inc`) */
-#define LV_TICK_CUSTOM     0
-#if LV_TICK_CUSTOM == 1
-#define LV_TICK_CUSTOM_INCLUDE  "something.h"       /*Header for the sys time function*/
-#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())     /*Expression evaluating to current systime in ms*/
-#endif   /*LV_TICK_CUSTOM*/
-
-typedef void * lv_disp_drv_user_data_t;             /*Type of user data in the display driver*/
-typedef void * lv_indev_drv_user_data_t;            /*Type of user data in the input device driver*/
-
-/*================
- * Log settings
- *===============*/
-
-/*1: Enable the log module*/
-#define LV_USE_LOG      0
-#if LV_USE_LOG
-/* How important log should be added:
- * LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
- * LV_LOG_LEVEL_INFO        Log important events
- * LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
- * LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
- * LV_LOG_LEVEL_NONE        Do not log anything
- */
-#  define LV_LOG_LEVEL    LV_LOG_LEVEL_WARN
-
-/* 1: Print the log with 'printf';
- * 0: user need to register a callback with `lv_log_register_print`*/
-#  define LV_LOG_PRINTF   0
-#endif  /*LV_USE_LOG*/
-
-/*================
- *  THEME USAGE
- *================*/
-#define LV_THEME_LIVE_UPDATE    0   /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
-
-#define LV_USE_THEME_TEMPL      0   /*Just for test*/
-#define LV_USE_THEME_DEFAULT    0   /*Built mainly from the built-in styles. Consumes very few RAM*/
-#define LV_USE_THEME_ALIEN      0   /*Dark futuristic theme*/
-#define LV_USE_THEME_NIGHT      0   /*Dark elegant theme*/
-#define LV_USE_THEME_MONO       0   /*Mono color theme for monochrome displays*/
-#define LV_USE_THEME_MATERIAL   0   /*Flat theme with bold colors and light shadows*/
-#define LV_USE_THEME_ZEN        0   /*Peaceful, mainly light theme */
-#define LV_USE_THEME_NEMO       0   /*Water-like theme based on the movie "Finding Nemo"*/
-
-/*==================
- *    FONT USAGE
- *===================*/
-
-/* The built-in fonts contains the ASCII range and some Symbols with  4 bit-per-pixel.
- * The symbols are available via `LV_SYMBOL_...` defines
- * More info about fonts: https://docs.littlevgl.com/#Fonts
- * To create a new font go to: https://littlevgl.com/ttf-font-to-c-array
- */
-
-/* Robot fonts with bpp = 4
- * https://fonts.google.com/specimen/Roboto  */
-#define LV_FONT_ROBOTO_12    0
-#define LV_FONT_ROBOTO_16    1
-#define LV_FONT_ROBOTO_22    1
-#define LV_FONT_ROBOTO_28    1
-
-/*Pixel perfect monospace font
- * http://pelulamu.net/unscii/ */
-#define LV_FONT_UNSCII_8     0
-
-/* Optionally declare your custom fonts here.
- * You can use these fonts as default font too
- * and they will be available globally. E.g.
- * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
- *                                LV_FONT_DECLARE(my_font_2)
- */
-#define LV_FONT_CUSTOM_DECLARE
-
-/*Always set a default font from the built-in fonts*/
-#define LV_FONT_DEFAULT        &lv_font_roboto_16
-
-/* Enable it if you have fonts with a lot of characters.
- * The limit depends on the font size, font face and bpp
- * but with > 10,000 characters if you see issues probably you need to enable it.*/
-#define LV_FONT_FMT_TXT_LARGE   0
-
-/*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
-typedef void * lv_font_user_data_t;
-
-/*=================
- *  Text settings
- *=================*/
-
-/* Select a character encoding for strings.
- * Your IDE or editor should have the same character encoding
- * - LV_TXT_ENC_UTF8
- * - LV_TXT_ENC_ASCII
- * */
-#define LV_TXT_ENC LV_TXT_ENC_UTF8
-
- /*Can break (wrap) texts on these chars*/
-#define LV_TXT_BREAK_CHARS                  " ,.;:-_"
-
-/*===================
- *  LV_OBJ SETTINGS
- *==================*/
-
-/*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
-typedef void * lv_obj_user_data_t;
-
-/*1: enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/
-#define LV_USE_OBJ_REALIGN          1
-
-/* Enable to make the object clickable on a larger area.
- * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
- * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)
- * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)
- */
-#define LV_USE_EXT_CLICK_AREA  LV_EXT_CLICK_AREA_OFF
-
-/*==================
- *  LV OBJ X USAGE
- *================*/
-/*
- * Documentation of the object types: https://docs.littlevgl.com/#Object-types
- */
-
-/*Arc (dependencies: -)*/
-#define LV_USE_ARC      1
-
-/*Bar (dependencies: -)*/
-#define LV_USE_BAR      1
-
-/*Button (dependencies: lv_cont*/
-#define LV_USE_BTN      1
-#if LV_USE_BTN != 0
-/*Enable button-state animations - draw a circle on click (dependencies: LV_USE_ANIMATION)*/
-#  define LV_BTN_INK_EFFECT   0
-#endif
-
-/*Button matrix (dependencies: -)*/
-#define LV_USE_BTNM     1
-
-/*Calendar (dependencies: -)*/
-#define LV_USE_CALENDAR 1
-
-/*Canvas (dependencies: lv_img)*/
-#define LV_USE_CANVAS   1
-
-/*Check box (dependencies: lv_btn, lv_label)*/
-#define LV_USE_CB       1
-
-/*Chart (dependencies: -)*/
-#define LV_USE_CHART    1
-#if LV_USE_CHART
-#  define LV_CHART_AXIS_TICK_LABEL_MAX_LEN    20
-#endif
-
-/*Container (dependencies: -*/
-#define LV_USE_CONT     1
-
-/*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
-#define LV_USE_DDLIST    1
-#if LV_USE_DDLIST != 0
-/*Open and close default animation time [ms] (0: no animation)*/
-#  define LV_DDLIST_DEF_ANIM_TIME     200
-#endif
-
-/*Gauge (dependencies:lv_bar, lv_lmeter)*/
-#define LV_USE_GAUGE    1
-
-/*Image (dependencies: lv_label*/
-#define LV_USE_IMG      1
-
-/*Image Button (dependencies: lv_btn*/
-#define LV_USE_IMGBTN   1
-#if LV_USE_IMGBTN
-/*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
-#  define LV_IMGBTN_TILED 0
-#endif
-
-/*Keyboard (dependencies: lv_btnm)*/
-#define LV_USE_KB       1
-
-/*Label (dependencies: -*/
-#define LV_USE_LABEL    1
-#if LV_USE_LABEL != 0
-/*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
-#  define LV_LABEL_DEF_SCROLL_SPEED       25
-
-/* Waiting period at beginning/end of animation cycle */
-#  define LV_LABEL_WAIT_CHAR_COUNT        3
-
-/*Enable selecting text of the label */
-#  define LV_LABEL_TEXT_SEL               0
-
-/*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
-#  define LV_LABEL_LONG_TXT_HINT          0
-#endif
-
-/*LED (dependencies: -)*/
-#define LV_USE_LED      1
-
-/*Line (dependencies: -*/
-#define LV_USE_LINE     1
-
-/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
-#define LV_USE_LIST     1
-#if LV_USE_LIST != 0
-/*Default animation time of focusing to a list element [ms] (0: no animation)  */
-#  define LV_LIST_DEF_ANIM_TIME  100
-#endif
-
-/*Line meter (dependencies: *;)*/
-#define LV_USE_LMETER   1
-
-/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
-#define LV_USE_MBOX     1
-
-/*Page (dependencies: lv_cont)*/
-#define LV_USE_PAGE     1
-#if LV_USE_PAGE != 0
-/*Focus default animation time [ms] (0: no animation)*/
-#  define LV_PAGE_DEF_ANIM_TIME     400
-#endif
-
-/*Preload (dependencies: lv_arc, lv_anim)*/
-#define LV_USE_PRELOAD      1
-#if LV_USE_PRELOAD != 0
-#  define LV_PRELOAD_DEF_ARC_LENGTH   60      /*[deg]*/
-#  define LV_PRELOAD_DEF_SPIN_TIME    1000    /*[ms]*/
-#  define LV_PRELOAD_DEF_ANIM         LV_PRELOAD_TYPE_SPINNING_ARC
-#endif
-
-/*Roller (dependencies: lv_ddlist)*/
-#define LV_USE_ROLLER    1
-#if LV_USE_ROLLER != 0
-/*Focus animation time [ms] (0: no animation)*/
-#  define LV_ROLLER_DEF_ANIM_TIME     200
-
-/*Number of extra "pages" when the roller is infinite*/
-#  define LV_ROLLER_INF_PAGES         7
-#endif
-
-/*Slider (dependencies: lv_bar)*/
-#define LV_USE_SLIDER    1
-
-/*Spinbox (dependencies: lv_ta)*/
-#define LV_USE_SPINBOX       1
-
-/*Switch (dependencies: lv_slider)*/
-#define LV_USE_SW       1
-
-/*Text area (dependencies: lv_label, lv_page)*/
-#define LV_USE_TA       1
-#if LV_USE_TA != 0
-#  define LV_TA_DEF_CURSOR_BLINK_TIME 400     /*ms*/
-#  define LV_TA_DEF_PWD_SHOW_TIME     1500    /*ms*/
-#endif
-
-/*Table (dependencies: lv_label)*/
-#define LV_USE_TABLE    1
-#if LV_USE_TABLE
-#  define LV_TABLE_COL_MAX    12
-#endif
-
-/*Tab (dependencies: lv_page, lv_btnm)*/
-#define LV_USE_TABVIEW      1
-#  if LV_USE_TABVIEW != 0
-/*Time of slide animation [ms] (0: no animation)*/
-#  define LV_TABVIEW_DEF_ANIM_TIME    300
-#endif
-
-/*Tileview (dependencies: lv_page) */
-#define LV_USE_TILEVIEW     1
-#if LV_USE_TILEVIEW
-/*Time of slide animation [ms] (0: no animation)*/
-#  define LV_TILEVIEW_DEF_ANIM_TIME   300
-#endif
-
-/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
-#define LV_USE_WIN      1
-
-/*==================
- * Non-user section
- *==================*/
-
-#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)    /* Disable warnings for Visual Studio*/
-#  define _CRT_SECURE_NO_WARNINGS
-#endif
-
-/*--END OF LV_CONF_H--*/
-
-/*Be sure every define has a default value*/
-#include "lvgl/src/lv_conf_checker.h"
-
-#endif /*LV_CONF_H*/
-
-#endif /*End of "Content enable"*/
+/**
+ * @file lv_conf.h
+ * Configuration file for v7.3.1
+ */
+
+/*
+ * COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER
+ */
+
+#if 1 /*Set it to "1" to enable content*/
+
+#ifndef LV_CONF_H
+#define LV_CONF_H
+/* clang-format off */
+
+#include <stdint.h>
+
+/*====================
+   Graphical settings
+ *====================*/
+
+/* Maximal horizontal and vertical resolution to support by the library.*/
+#define LV_HOR_RES_MAX          (480)
+#define LV_VER_RES_MAX          (272)
+
+/* Color depth:
+ * - 1:  1 byte per pixel
+ * - 8:  RGB332
+ * - 16: RGB565
+ * - 32: ARGB8888
+ */
+#define LV_COLOR_DEPTH 16
+
+/* Swap the 2 bytes of RGB565 color.
+ * Useful if the display has a 8 bit interface (e.g. SPI)*/
+#define LV_COLOR_16_SWAP   0
+
+/* 1: Enable screen transparency.
+ * Useful for OSD or other overlapping GUIs.
+ * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
+#define LV_COLOR_SCREEN_TRANSP    0
+
+/*Images pixels with this color will not be drawn (with chroma keying)*/
+#define LV_COLOR_TRANSP    LV_COLOR_LIME         /*LV_COLOR_LIME: pure green*/
+
+/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
+#define LV_ANTIALIAS        1
+
+/* Default display refresh period.
+ * Can be changed in the display driver (`lv_disp_drv_t`).*/
+#define LV_DISP_DEF_REFR_PERIOD      30      /*[ms]*/
+
+/* Dot Per Inch: used to initialize default sizes.
+ * E.g. a button with width = LV_DPI / 2 -> half inch wide
+ * (Not so important, you can adjust it to modify default sizes and spaces)*/
+#define LV_DPI              130     /*[px]*/
+
+/* The the real width of the display changes some default values:
+ * default object sizes, layout of examples, etc.
+ * According to the width of the display (hor. res. / dpi)
+ * the displays fall in 4 categories.
+ * The 4th is extra large which has no upper limit so not listed here
+ * The upper limit of the categories are set below in 0.1 inch unit.
+ */
+#define LV_DISP_SMALL_LIMIT  30
+#define LV_DISP_MEDIUM_LIMIT 50
+#define LV_DISP_LARGE_LIMIT  70
+
+/* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
+typedef int16_t lv_coord_t;
+
+/*=========================
+   Memory manager settings
+ *=========================*/
+
+/* LittelvGL's internal memory manager's settings.
+ * The graphical objects and other related data are stored here. */
+
+/* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
+#define LV_MEM_CUSTOM      0
+#if LV_MEM_CUSTOM == 0
+/* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
+#  define LV_MEM_SIZE (32 * 1024)
+
+/* Complier prefix for a big array declaration */
+#  define LV_MEM_ATTR
+
+/* Set an address for the memory pool instead of allocating it as an array.
+ * Can be in external SRAM too. */
+#  define LV_MEM_ADR          0
+
+/* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
+#  define LV_MEM_AUTO_DEFRAG  1
+#else       /*LV_MEM_CUSTOM*/
+#  define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
+#  define LV_MEM_CUSTOM_ALLOC   malloc       /*Wrapper to malloc*/
+#  define LV_MEM_CUSTOM_FREE    free         /*Wrapper to free*/
+#endif     /*LV_MEM_CUSTOM*/
+
+/* Use the standard memcpy and memset instead of LVGL's own functions.
+ * The standard functions might or might not be faster depending on their implementation. */
+#define LV_MEMCPY_MEMSET_STD    0
+
+/* Garbage Collector settings
+ * Used if lvgl is binded to higher level language and the memory is managed by that language */
+#define LV_ENABLE_GC 0
+#if LV_ENABLE_GC != 0
+#  define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
+#  define LV_MEM_CUSTOM_REALLOC   your_realloc           /*Wrapper to realloc*/
+#  define LV_MEM_CUSTOM_GET_SIZE  your_mem_get_size      /*Wrapper to lv_mem_get_size*/
+#endif /* LV_ENABLE_GC */
+
+/*=======================
+   Input device settings
+ *=======================*/
+
+/* Input device default settings.
+ * Can be changed in the Input device driver (`lv_indev_drv_t`)*/
+
+/* Input device read period in milliseconds */
+#define LV_INDEV_DEF_READ_PERIOD          30
+
+/* Drag threshold in pixels */
+#define LV_INDEV_DEF_DRAG_LIMIT           10
+
+/* Drag throw slow-down in [%]. Greater value -> faster slow-down */
+#define LV_INDEV_DEF_DRAG_THROW           10
+
+/* Long press time in milliseconds.
+ * Time to send `LV_EVENT_LONG_PRESSSED`) */
+#define LV_INDEV_DEF_LONG_PRESS_TIME      400
+
+/* Repeated trigger period in long press [ms]
+ * Time between `LV_EVENT_LONG_PRESSED_REPEAT */
+#define LV_INDEV_DEF_LONG_PRESS_REP_TIME  100
+
+
+/* Gesture threshold in pixels */
+#define LV_INDEV_DEF_GESTURE_LIMIT        50
+
+/* Gesture min velocity at release before swipe (pixels)*/
+#define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3
+
+/*==================
+ * Feature usage
+ *==================*/
+
+/*1: Enable the Animations */
+#define LV_USE_ANIMATION        1
+#if LV_USE_ANIMATION
+
+/*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_anim_user_data_t;
+
+#endif
+
+/* 1: Enable shadow drawing on rectangles*/
+#define LV_USE_SHADOW           1
+#if LV_USE_SHADOW
+/* Allow buffering some shadow calculation
+ * LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer,
+ * where shadow size is `shadow_width + radius`
+ * Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
+#define LV_SHADOW_CACHE_SIZE    0
+#endif
+
+/*1: enable outline drawing on rectangles*/
+#define LV_USE_OUTLINE  1
+
+/*1: enable pattern drawing on rectangles*/
+#define LV_USE_PATTERN  1
+
+/*1: enable value string drawing on rectangles*/
+#define LV_USE_VALUE_STR    1
+
+/* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/
+#define LV_USE_BLEND_MODES      1
+
+/* 1: Use the `opa_scale` style property to set the opacity of an object and its children at once*/
+#define LV_USE_OPA_SCALE        1
+
+/* 1: Use image zoom and rotation*/
+#define LV_USE_IMG_TRANSFORM    1
+
+/* 1: Enable object groups (for keyboard/encoder navigation) */
+#define LV_USE_GROUP            1
+#if LV_USE_GROUP
+typedef void * lv_group_user_data_t;
+#endif  /*LV_USE_GROUP*/
+
+/* 1: Enable GPU interface*/
+#define LV_USE_GPU              1   /*Only enables `gpu_fill_cb` and `gpu_blend_cb` in the disp. drv- */
+#define LV_USE_GPU_STM32_DMA2D  1
+/*If enabling LV_USE_GPU_STM32_DMA2D, LV_GPU_DMA2D_CMSIS_INCLUDE must be defined to include path of CMSIS header of target processor
+e.g. "stm32f769xx.h" or "stm32f429xx.h" */
+#define LV_GPU_DMA2D_CMSIS_INCLUDE "stm32f746xx.h"
+
+/* 1: Enable file system (might be required for images */
+#define LV_USE_FILESYSTEM       0
+#if LV_USE_FILESYSTEM
+/*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_fs_drv_user_data_t;
+#endif
+
+/*1: Add a `user_data` to drivers and objects*/
+#define LV_USE_USER_DATA 1
+
+/*1: Show CPU usage and FPS count in the right bottom corner*/
+#define LV_USE_PERF_MONITOR     1
+
+/*1: Use the functions and types from the older API if possible */
+#define LV_USE_API_EXTENSION_V6  1
+#define LV_USE_API_EXTENSION_V7  1
+
+/*========================
+ * Image decoder and cache
+ *========================*/
+
+/* 1: Enable indexed (palette) images */
+#define LV_IMG_CF_INDEXED       1
+
+/* 1: Enable alpha indexed images */
+#define LV_IMG_CF_ALPHA         1
+
+/* Default image cache size. Image caching keeps the images opened.
+ * If only the built-in image formats are used there is no real advantage of caching.
+ * (I.e. no new image decoder is added)
+ * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
+ * However the opened images might consume additional RAM.
+ * LV_IMG_CACHE_DEF_SIZE must be >= 1 */
+#define LV_IMG_CACHE_DEF_SIZE       1
+
+/*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_img_decoder_user_data_t;
+
+/*=====================
+ *  Compiler settings
+ *====================*/
+
+/* For big endian systems set to 1 */
+#define LV_BIG_ENDIAN_SYSTEM    0
+
+/* Define a custom attribute to `lv_tick_inc` function */
+#define LV_ATTRIBUTE_TICK_INC
+
+/* Define a custom attribute to `lv_task_handler` function */
+#define LV_ATTRIBUTE_TASK_HANDLER
+
+/* Define a custom attribute to `lv_disp_flush_ready` function */
+#define LV_ATTRIBUTE_FLUSH_READY
+
+/* With size optimization (-Os) the compiler might not align data to
+ * 4 or 8 byte boundary. This alignment will be explicitly applied where needed.
+ * E.g. __attribute__((aligned(4))) */
+#define LV_ATTRIBUTE_MEM_ALIGN
+
+/* Attribute to mark large constant arrays for example
+ * font's bitmaps */
+#define LV_ATTRIBUTE_LARGE_CONST
+
+/* Prefix performance critical functions to place them into a faster memory (e.g RAM)
+ * Uses 15-20 kB extra memory */
+#define LV_ATTRIBUTE_FAST_MEM
+
+/* Export integer constant to binding.
+ * This macro is used with constants in the form of LV_<CONST> that
+ * should also appear on lvgl binding API such as Micropython
+ *
+ * The default value just prevents a GCC warning.
+ */
+#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning
+
+/* Prefix variables that are used in GPU accelerated operations, often these need to be
+ * placed in RAM sections that are DMA accessible */
+#define LV_ATTRIBUTE_DMA
+
+/*===================
+ *  HAL settings
+ *==================*/
+
+/* 1: use a custom tick source.
+ * It removes the need to manually update the tick with `lv_tick_inc`) */
+#define LV_TICK_CUSTOM     0
+#if LV_TICK_CUSTOM == 1
+#define LV_TICK_CUSTOM_INCLUDE  "Arduino.h"         /*Header for the system time function*/
+#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())     /*Expression evaluating to current system time in ms*/
+#endif   /*LV_TICK_CUSTOM*/
+
+typedef void * lv_disp_drv_user_data_t;             /*Type of user data in the display driver*/
+typedef void * lv_indev_drv_user_data_t;            /*Type of user data in the input device driver*/
+
+/*================
+ * Log settings
+ *===============*/
+
+/*1: Enable the log module*/
+#define LV_USE_LOG 1
+#if LV_USE_LOG
+/* How important log should be added:
+ * LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
+ * LV_LOG_LEVEL_INFO        Log important events
+ * LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
+ * LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
+ * LV_LOG_LEVEL_NONE        Do not log anything
+ */
+#  define LV_LOG_LEVEL    LV_LOG_LEVEL_WARN
+
+/* 1: Print the log with 'printf';
+ * 0: user need to register a callback with `lv_log_register_print_cb`*/
+#  define LV_LOG_PRINTF 1
+#endif  /*LV_USE_LOG*/
+
+/*=================
+ * Debug settings
+ *================*/
+
+/* If Debug is enabled LittelvGL validates the parameters of the functions.
+ * If an invalid parameter is found an error log message is printed and
+ * the MCU halts at the error. (`LV_USE_LOG` should be enabled)
+ * If you are debugging the MCU you can pause
+ * the debugger to see exactly where  the issue is.
+ *
+ * The behavior of asserts can be overwritten by redefining them here.
+ * E.g. #define LV_ASSERT_MEM(p)  <my_assert_code>
+ */
+#define LV_USE_DEBUG        0
+#if LV_USE_DEBUG
+
+/*Check if the parameter is NULL. (Quite fast) */
+#define LV_USE_ASSERT_NULL      1
+
+/*Checks is the memory is successfully allocated or no. (Quite fast)*/
+#define LV_USE_ASSERT_MEM       1
+
+/*Check the integrity of `lv_mem` after critical operations. (Slow)*/
+#define LV_USE_ASSERT_MEM_INTEGRITY 1
+
+/* Check the strings.
+ * Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow)
+ * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
+#define LV_USE_ASSERT_STR 1
+
+/* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow)
+ * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
+#define LV_USE_ASSERT_OBJ 1
+
+/*Check if the styles are properly initialized. (Fast)*/
+#define LV_USE_ASSERT_STYLE 1
+
+#endif /*LV_USE_DEBUG*/
+
+/*==================
+ *    FONT USAGE
+ *===================*/
+
+/* The built-in fonts contains the ASCII range and some Symbols with  4 bit-per-pixel.
+ * The symbols are available via `LV_SYMBOL_...` defines
+ * More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html
+ * To create a new font go to: https://lvgl.com/ttf-font-to-c-array
+ */
+
+/* Montserrat fonts with bpp = 4
+ * https://fonts.google.com/specimen/Montserrat  */
+#define LV_FONT_MONTSERRAT_8  0
+#define LV_FONT_MONTSERRAT_10 1
+#define LV_FONT_MONTSERRAT_12 1
+#define LV_FONT_MONTSERRAT_14 1
+#define LV_FONT_MONTSERRAT_16 1
+#define LV_FONT_MONTSERRAT_18 0
+#define LV_FONT_MONTSERRAT_20 0
+#define LV_FONT_MONTSERRAT_22 0
+#define LV_FONT_MONTSERRAT_24 0
+#define LV_FONT_MONTSERRAT_26 0
+#define LV_FONT_MONTSERRAT_28 0
+#define LV_FONT_MONTSERRAT_30 1
+#define LV_FONT_MONTSERRAT_32 0
+#define LV_FONT_MONTSERRAT_34 0
+#define LV_FONT_MONTSERRAT_36 0
+#define LV_FONT_MONTSERRAT_38 0
+#define LV_FONT_MONTSERRAT_40 1
+#define LV_FONT_MONTSERRAT_42 0
+#define LV_FONT_MONTSERRAT_44 0
+#define LV_FONT_MONTSERRAT_46 0
+#define LV_FONT_MONTSERRAT_48 0
+
+/* Demonstrate special features */
+#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0
+#define LV_FONT_SIMSUN_16_CJK 0
+
+/*Pixel perfect monospace font
+ * http://pelulamu.net/unscii/ */
+#define LV_FONT_UNSCII_8 0
+
+/* Optionally declare your custom fonts here.
+ * You can use these fonts as default font too
+ * and they will be available globally. E.g.
+ * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
+ *                                LV_FONT_DECLARE(my_font_2)
+ */
+#define LV_FONT_CUSTOM_DECLARE
+
+/* Enable it if you have fonts with a lot of characters.
+ * The limit depends on the font size, font face and bpp
+ * but with > 10,000 characters if you see issues probably you need to enable it.*/
+#define LV_FONT_FMT_TXT_LARGE   1
+
+/* Enables/disables support for compressed fonts. If it's disabled, compressed
+ * glyphs cannot be processed by the library and won't be rendered.
+ */
+#define LV_USE_FONT_COMPRESSED 1
+
+/* Enable subpixel rendering */
+#define LV_USE_FONT_SUBPX 1
+#if LV_USE_FONT_SUBPX
+/* Set the pixel order of the display.
+ * Important only if "subpx fonts" are used.
+ * With "normal" font it doesn't matter.
+ */
+#define LV_FONT_SUBPX_BGR    0
+#endif
+
+/*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_font_user_data_t;
+
+/*================
+ *  THEME USAGE
+ *================*/
+
+/*Always enable at least on theme*/
+
+/* No theme, you can apply your styles as you need
+ * No flags. Set LV_THEME_DEFAULT_FLAG 0 */
+ #define LV_USE_THEME_EMPTY       1
+
+/*Simple to the create your theme based on it
+ * No flags. Set LV_THEME_DEFAULT_FLAG 0 */
+ #define LV_USE_THEME_TEMPLATE    1
+
+/* A fast and impressive theme.
+ * Flags:
+ * LV_THEME_MATERIAL_FLAG_LIGHT: light theme
+ * LV_THEME_MATERIAL_FLAG_DARK: dark theme
+ * LV_THEME_MATERIAL_FLAG_NO_TRANSITION: disable transitions (state change animations)
+ * LV_THEME_MATERIAL_FLAG_NO_FOCUS: disable indication of focused state)
+ * */
+ #define LV_USE_THEME_MATERIAL    1
+
+/* Mono-color theme for monochrome displays.
+ * If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the
+ * texts and borders will be black and the background will be
+ * white. Else the colors are inverted.
+ * No flags. Set LV_THEME_DEFAULT_FLAG 0 */
+ #define LV_USE_THEME_MONO        1
+
+#define LV_THEME_DEFAULT_INCLUDE            <stdint.h>      /*Include a header for the init. function*/
+#define LV_THEME_DEFAULT_INIT               lv_theme_material_init
+#define LV_THEME_DEFAULT_COLOR_PRIMARY      lv_color_hex(0x01a2b1)
+#define LV_THEME_DEFAULT_COLOR_SECONDARY    lv_color_hex(0x44d1b6)
+#define LV_THEME_DEFAULT_FLAG               LV_THEME_MATERIAL_FLAG_LIGHT
+#define LV_THEME_DEFAULT_FONT_SMALL         &lv_font_montserrat_14
+#define LV_THEME_DEFAULT_FONT_NORMAL        &lv_font_montserrat_14
+#define LV_THEME_DEFAULT_FONT_SUBTITLE      &lv_font_montserrat_14
+#define LV_THEME_DEFAULT_FONT_TITLE         &lv_font_montserrat_14
+
+/*=================
+ *  Text settings
+ *=================*/
+
+/* Select a character encoding for strings.
+ * Your IDE or editor should have the same character encoding
+ * - LV_TXT_ENC_UTF8
+ * - LV_TXT_ENC_ASCII
+ * */
+#define LV_TXT_ENC LV_TXT_ENC_UTF8
+
+ /*Can break (wrap) texts on these chars*/
+#define LV_TXT_BREAK_CHARS                  " ,.;:-_"
+
+/* If a word is at least this long, will break wherever "prettiest"
+ * To disable, set to a value <= 0 */
+#define LV_TXT_LINE_BREAK_LONG_LEN          0
+
+/* Minimum number of characters in a long word to put on a line before a break.
+ * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
+#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN  3
+
+/* Minimum number of characters in a long word to put on a line after a break.
+ * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
+#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
+
+/* The control character to use for signalling text recoloring. */
+#define LV_TXT_COLOR_CMD "#"
+
+/* Support bidirectional texts.
+ * Allows mixing Left-to-Right and Right-to-Left texts.
+ * The direction will be processed according to the Unicode Bidirectioanl Algorithm:
+ * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
+#define LV_USE_BIDI     1
+#if LV_USE_BIDI
+/* Set the default direction. Supported values:
+ * `LV_BIDI_DIR_LTR` Left-to-Right
+ * `LV_BIDI_DIR_RTL` Right-to-Left
+ * `LV_BIDI_DIR_AUTO` detect texts base direction */
+#define LV_BIDI_BASE_DIR_DEF  LV_BIDI_DIR_AUTO
+#endif
+
+/* Enable Arabic/Persian processing
+ * In these languages characters should be replaced with
+ * an other form based on their position in the text */
+#define LV_USE_ARABIC_PERSIAN_CHARS 1
+
+/*Change the built in (v)snprintf functions*/
+#define LV_SPRINTF_CUSTOM   0
+#if LV_SPRINTF_CUSTOM
+#  define LV_SPRINTF_INCLUDE <stdio.h>
+#  define lv_snprintf     snprintf
+#  define lv_vsnprintf    vsnprintf
+#else   /*!LV_SPRINTF_CUSTOM*/
+#  define LV_SPRINTF_DISABLE_FLOAT 0
+#endif  /*LV_SPRINTF_CUSTOM*/
+
+/*===================
+ *  LV_OBJ SETTINGS
+ *==================*/
+
+#if LV_USE_USER_DATA
+/*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_obj_user_data_t;
+/*Provide a function to free user data*/
+#define LV_USE_USER_DATA 1
+#if LV_USE_USER_DATA_FREE
+#  define LV_USER_DATA_FREE_INCLUDE  "something.h"  /*Header for user data free function*/
+/* Function prototype : void user_data_free(lv_obj_t * obj); */
+#  define LV_USER_DATA_FREE  (user_data_free)       /*Invoking for user data free function*/
+#endif
+#endif
+
+/*1: enable `lv_obj_realign()` based on `lv_obj_align()` parameters*/
+#define LV_USE_OBJ_REALIGN          1
+
+/* Enable to make the object clickable on a larger area.
+ * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
+ * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)
+ * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)
+ */
+#define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_FULL
+
+/*==================
+ *  LV OBJ X USAGE
+ *================*/
+/*
+ * Documentation of the object types: https://docs.lvgl.com/#Object-types
+ */
+
+/*Arc (dependencies: -)*/
+#define LV_USE_ARC      1
+
+/*Bar (dependencies: -)*/
+#define LV_USE_BAR      1
+
+/*Button (dependencies: lv_cont*/
+#define LV_USE_BTN      1
+
+/*Button matrix (dependencies: -)*/
+#define LV_USE_BTNMATRIX     1
+
+/*Calendar (dependencies: -)*/
+#define LV_USE_CALENDAR 1
+#if LV_USE_CALENDAR
+#  define LV_CALENDAR_WEEK_STARTS_MONDAY    0
+#endif
+
+/*Canvas (dependencies: lv_img)*/
+#define LV_USE_CANVAS   1
+
+/*Check box (dependencies: lv_btn, lv_label)*/
+#define LV_USE_CHECKBOX       1
+
+/*Chart (dependencies: -)*/
+#define LV_USE_CHART    1
+#if LV_USE_CHART
+#  define LV_CHART_AXIS_TICK_LABEL_MAX_LEN    256
+#endif
+
+/*Container (dependencies: -*/
+#define LV_USE_CONT     1
+
+/*Color picker (dependencies: -*/
+#define LV_USE_CPICKER   1
+
+/*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
+#define LV_USE_DROPDOWN    1
+#if LV_USE_DROPDOWN != 0
+/*Open and close default animation time [ms] (0: no animation)*/
+#  define LV_DROPDOWN_DEF_ANIM_TIME     200
+#endif
+
+/*Gauge (dependencies:lv_bar, lv_linemeter)*/
+#define LV_USE_GAUGE    1
+
+/*Image (dependencies: lv_label*/
+#define LV_USE_IMG      1
+
+/*Image Button (dependencies: lv_btn*/
+#define LV_USE_IMGBTN   1
+#if LV_USE_IMGBTN
+/*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
+#  define LV_IMGBTN_TILED 0
+#endif
+
+/*Keyboard (dependencies: lv_btnm)*/
+#define LV_USE_KEYBOARD       1
+
+/*Label (dependencies: -*/
+#define LV_USE_LABEL    1
+#if LV_USE_LABEL != 0
+/*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
+#  define LV_LABEL_DEF_SCROLL_SPEED       25
+
+/* Waiting period at beginning/end of animation cycle */
+#  define LV_LABEL_WAIT_CHAR_COUNT        3
+
+/*Enable selecting text of the label */
+#  define LV_LABEL_TEXT_SEL               1
+
+/*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
+#  define LV_LABEL_LONG_TXT_HINT          0
+#endif
+
+/*LED (dependencies: -)*/
+#define LV_USE_LED      1
+#if LV_USE_LED
+#  define LV_LED_BRIGHT_MIN  120      /*Minimal brightness*/
+#  define LV_LED_BRIGHT_MAX  255     /*Maximal brightness*/
+#endif
+
+/*Line (dependencies: -*/
+#define LV_USE_LINE     1
+
+/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
+#define LV_USE_LIST     1
+#if LV_USE_LIST != 0
+/*Default animation time of focusing to a list element [ms] (0: no animation)  */
+#  define LV_LIST_DEF_ANIM_TIME  100
+#endif
+
+/*Line meter (dependencies: *;)*/
+#define LV_USE_LINEMETER   1
+#if LV_USE_LINEMETER
+/* Draw line more precisely at cost of performance.
+ * Useful if there are lot of lines any minor are visible
+ * 0: No extra precision
+ * 1: Some extra precision
+ * 2: Best precision
+ */
+#  define LV_LINEMETER_PRECISE    0
+#endif
+
+/*Mask (dependencies: -)*/
+#define LV_USE_OBJMASK  1
+
+/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
+#define LV_USE_MSGBOX     1
+
+/*Page (dependencies: lv_cont)*/
+#define LV_USE_PAGE     1
+#if LV_USE_PAGE != 0
+/*Focus default animation time [ms] (0: no animation)*/
+#  define LV_PAGE_DEF_ANIM_TIME     400
+#endif
+
+/*Preload (dependencies: lv_arc, lv_anim)*/
+#define LV_USE_SPINNER      1
+#if LV_USE_SPINNER != 0
+#  define LV_SPINNER_DEF_ARC_LENGTH   60      /*[deg]*/
+#  define LV_SPINNER_DEF_SPIN_TIME    1000    /*[ms]*/
+#  define LV_SPINNER_DEF_ANIM         LV_SPINNER_TYPE_SPINNING_ARC
+#endif
+
+/*Roller (dependencies: lv_ddlist)*/
+#define LV_USE_ROLLER    1
+#if LV_USE_ROLLER != 0
+/*Focus animation time [ms] (0: no animation)*/
+#  define LV_ROLLER_DEF_ANIM_TIME     200
+
+/*Number of extra "pages" when the roller is infinite*/
+#  define LV_ROLLER_INF_PAGES         7
+#endif
+
+/*Slider (dependencies: lv_bar)*/
+#define LV_USE_SLIDER    1
+
+/*Spinbox (dependencies: lv_ta)*/
+#define LV_USE_SPINBOX       1
+
+/*Switch (dependencies: lv_slider)*/
+#define LV_USE_SWITCH       1
+
+/*Text area (dependencies: lv_label, lv_page)*/
+#define LV_USE_TEXTAREA       1
+#if LV_USE_TEXTAREA != 0
+#  define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400     /*ms*/
+#  define LV_TEXTAREA_DEF_PWD_SHOW_TIME     1500    /*ms*/
+#endif
+
+/*Table (dependencies: lv_label)*/
+#define LV_USE_TABLE    1
+#if LV_USE_TABLE
+#  define LV_TABLE_COL_MAX    12
+#endif
+
+/*Tab (dependencies: lv_page, lv_btnm)*/
+#define LV_USE_TABVIEW      1
+#  if LV_USE_TABVIEW != 0
+/*Time of slide animation [ms] (0: no animation)*/
+#  define LV_TABVIEW_DEF_ANIM_TIME    300
+#endif
+
+/*Tileview (dependencies: lv_page) */
+#define LV_USE_TILEVIEW     1
+#if LV_USE_TILEVIEW
+/*Time of slide animation [ms] (0: no animation)*/
+#  define LV_TILEVIEW_DEF_ANIM_TIME   300
+#endif
+
+/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
+#define LV_USE_WIN      1
+
+
+/*File system interface*/
+#define LV_USE_FS_IF    1
+#if LV_USE_FS_IF
+#  define LV_FS_IF_FATFS    '\0'
+#  define LV_FS_IF_PC       'P'
+#endif  /*LV_USE_FS_IF*/
+
+
+/*==================
+ * Non-user section
+ *==================*/
+
+#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)    /* Disable warnings for Visual Studio*/
+#  define _CRT_SECURE_NO_WARNINGS
+#endif
+
+/*--END OF LV_CONF_H--*/
+
+#endif /*LV_CONF_H*/
+
+#endif /*End of "Content enable"*/