6666666666
Revision 1:dfa872e88821, committed 2019-05-06
- Comitter:
- Jenny121
- Date:
- Mon May 06 09:40:20 2019 +0000
- Parent:
- 0:649b59b2fb26
- Commit message:
- 6666666666666666
Changed in this revision
diff -r 649b59b2fb26 -r dfa872e88821 Joystick205.lib --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Joystick205.lib Mon May 06 09:40:20 2019 +0000 @@ -0,0 +1,1 @@ +https://os.mbed.com/users/eencae/code/Joystick/#649b59b2fb26
diff -r 649b59b2fb26 -r dfa872e88821 N5110.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/N5110.cpp Mon May 06 09:40:20 2019 +0000 @@ -0,0 +1,497 @@ +#include "mbed.h" +#include "N5110.h" + +// overloaded constructor includes power pin - LCD Vcc connected to GPIO pin +// this constructor works fine with LPC1768 - enough current sourced from GPIO +// to power LCD. Doesn't work well with K64F. +N5110::N5110(PinName const pwrPin, + PinName const scePin, + PinName const rstPin, + PinName const dcPin, + PinName const mosiPin, + PinName const sclkPin, + PinName const ledPin) + : + _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise + _led(new PwmOut(ledPin)), + _pwr(new DigitalOut(pwrPin)), + _sce(new DigitalOut(scePin)), + _rst(new DigitalOut(rstPin)), + _dc(new DigitalOut(dcPin)) +{} + +// overloaded constructor does not include power pin - LCD Vcc must be tied to +3V3 +// Best to use this with K64F as the GPIO hasn't sufficient output current to reliably +// drive the LCD. +N5110::N5110(PinName const scePin, + PinName const rstPin, + PinName const dcPin, + PinName const mosiPin, + PinName const sclkPin, + PinName const ledPin) + : + _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise + _led(new PwmOut(ledPin)), + _pwr(NULL), // pwr not needed so null it to be safe + _sce(new DigitalOut(scePin)), + _rst(new DigitalOut(rstPin)), + _dc(new DigitalOut(dcPin)) +{} + +N5110::~N5110() +{ + delete _spi; + + if(_pwr) { + delete _pwr; + } + + delete _led; + delete _sce; + delete _rst; + delete _dc; +} + +// initialise function - powers up and sends the initialisation commands +void N5110::init() +{ + turnOn(); // power up + reset(); // reset LCD - must be done within 100 ms + initSPI(); + + setContrast(0.55); // this may need tuning (say 0.4 to 0.6) + setBias(3); // datasheet - 48:1 mux - don't mess with if you don't know what you're doing! (0 to 7) + setTempCoefficient(0); // datasheet - may need increasing (range 0 to 3) at very low temperatures + normalMode(); // normal video mode by default + + clearRAM(); // RAM is undefined at power-up so clear to be sure + clear(); // clear buffer + setBrightness(0.5); +} + +// sets normal video mode (black on white) +void N5110::normalMode() +{ + sendCommand(0b00100000); // basic instruction + sendCommand(0b00001100); // normal video mode- datasheet +} + +// sets normal video mode (white on black) +void N5110::inverseMode() +{ + sendCommand(0b00100000); // basic instruction + sendCommand(0b00001101); // inverse video mode - datasheet +} + +// function to power up the LCD and backlight - only works when using GPIO to power +void N5110::turnOn() +{ + if (_pwr != NULL) { + _pwr->write(1); // apply power + } +} + +// function to power down LCD +void N5110::turnOff() +{ + clear(); // clear buffer + refresh(); + setBrightness(0.0); // turn backlight off + clearRAM(); // clear RAM to ensure specified current consumption + // send command to ensure we are in basic mode + + sendCommand(0b00100000); // basic mode + sendCommand(0b00001000); // clear display + sendCommand(0b00100001); // extended mode + sendCommand(0b00100100); // power down + + // if we are powering the LCD using the GPIO then make it low to turn off + if (_pwr != NULL) { + wait_ms(10); // small delay and then turn off the power pin + _pwr->write(0); // turn off power + } + +} + +// function to change LED backlight brightness +void N5110::setBrightness(float brightness) +{ + // check whether brightness is within range + if (brightness < 0.0f) + brightness = 0.0f; + if (brightness > 1.0f) + brightness = 1.0f; + // set PWM duty cycle + _led->write(brightness); +} + +void N5110::setContrast(float contrast) { + + // enforce limits + if (contrast > 1.0f) + contrast = 1.0f; + else if (contrast < 0.0f) + contrast = 0.0; + + // convert to char in range 0 to 127 (i.e. 6 bits) + char ic = char(contrast*127.0f); + + sendCommand(0b00100001); // extended instruction set + sendCommand(0b10000000 | ic); // set Vop (which controls contrast) + sendCommand(0b00100000); // back to basic instruction set +} + +void N5110::setTempCoefficient(char tc) { + + // enforce limits + if (tc>3) { + tc=3; + } + + // temperature coefficient may need increasing at low temperatures + + sendCommand(0b00100001); // extended instruction set + sendCommand(0b00000100 | tc); + sendCommand(0b00100000); // back to basic instruction set +} + +void N5110::setBias(char bias) { + + // from data sheet + // bias mux rate + // 0 1:100 + // 1 1:80 + // 2 1:65 + // 3 1:48 (default) + // 4 1:40/1:34 + // 5 1:24 + // 6 1:18/1:16 + // 7 1:10/1:9/1:8 + + // enforce limits + if (bias>7) { + bias=7; + } + + sendCommand(0b00100001); // extended mode instruction + sendCommand(0b00010000 | bias); + sendCommand(0b00100000); // end of extended mode instruction +} + +// pulse the active low reset line +void N5110::reset() +{ + _rst->write(0); // reset the LCD + _rst->write(1); +} + +// function to initialise SPI peripheral +void N5110::initSPI() +{ + _spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge + _spi->frequency(4000000); // maximum of screen is 4 MHz +} + +// send a command to the display +void N5110::sendCommand(unsigned char command) +{ + _dc->write(0); // set DC low for command + _sce->write(0); // set CE low to begin frame + _spi->write(command); // send command + _dc->write(1); // turn back to data by default + _sce->write(1); // set CE high to end frame (expected for transmission of single byte) +} + +// send data to the display at the current XY address +// dc is set to 1 (i.e. data) after sending a command and so should +// be the default mode. +void N5110::sendData(unsigned char data) +{ + _sce->write(0); // set CE low to begin frame + _spi->write(data); + _sce->write(1); // set CE high to end frame (expected for transmission of single byte) +} + +// this function writes 0 to the 504 bytes to clear the RAM +void N5110::clearRAM() +{ + _sce->write(0); //set CE low to begin frame + for(int i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes + _spi->write(0x00); // send 0's + } + _sce->write(1); // set CE high to end frame +} + +// function to set the XY address in RAM for subsequenct data write +void N5110::setXYAddress(unsigned int const x, + unsigned int const y) +{ + if (x<WIDTH && y<HEIGHT) { // check within range + sendCommand(0b00100000); // basic instruction + sendCommand(0b10000000 | x); // send addresses to display with relevant mask + sendCommand(0b01000000 | y); + } +} + +// These functions are used to set, clear and get the value of pixels in the display +// Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh() +// function must be called after set and clear in order to update the display +void N5110::setPixel(unsigned int const x, + unsigned int const y, + bool const state) +{ + if (x<WIDTH && y<HEIGHT) { // check within range + // calculate bank and shift 1 to required position in the data byte + if(state) buffer[x][y/8] |= (1 << y%8); + else buffer[x][y/8] &= ~(1 << y%8); + } +} + +void N5110::clearPixel(unsigned int const x, + unsigned int const y) +{ + if (x<WIDTH && y<HEIGHT) { // check within range + // calculate bank and shift 1 to required position (using bit clear) + buffer[x][y/8] &= ~(1 << y%8); + } +} + +int N5110::getPixel(unsigned int const x, + unsigned int const y) const +{ + if (x<WIDTH && y<HEIGHT) { // check within range + // return relevant bank and mask required bit + + int pixel = (int) buffer[x][y/8] & (1 << y%8); + + if (pixel) + return 1; + else + return 0; + } + + return 0; + +} + +// function to refresh the display +void N5110::refresh() +{ + setXYAddress(0,0); // important to set address back to 0,0 before refreshing display + // address auto increments after printing string, so buffer[0][0] will not coincide + // with top-left pixel after priting string + + _sce->write(0); //set CE low to begin frame + + for(int j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing + for(int i = 0; i < WIDTH; i++) { + _spi->write(buffer[i][j]); // send buffer + } + } + _sce->write(1); // set CE high to end frame + +} + +// fills the buffer with random bytes. Can be used to test the display. +// The rand() function isn't seeded so it probably creates the same pattern everytime +void N5110::randomiseBuffer() +{ + int i,j; + for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing + for(i = 0; i < WIDTH; i++) { + buffer[i][j] = rand()%256; // generate random byte + } + } + +} + +// function to print 5x7 font +void N5110::printChar(char const c, + unsigned int const x, + unsigned int const y) +{ + if (y<BANKS) { // check if printing in range of y banks + + for (int i = 0; i < 5 ; i++ ) { + int pixel_x = x+i; + if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83) + break; + buffer[pixel_x][y] = font5x7[(c - 32)*5 + i]; + // array is offset by 32 relative to ASCII, each character is 5 pixels wide + } + + } +} + +// function to print string at specified position +void N5110::printString(const char *str, + unsigned int const x, + unsigned int const y) +{ + if (y<BANKS) { // check if printing in range of y banks + + int n = 0 ; // counter for number of characters in string + // loop through string and print character + while(*str) { + + // writes the character bitmap data to the buffer, so that + // text and pixels can be displayed at the same time + for (int i = 0; i < 5 ; i++ ) { + int pixel_x = x+i+n*6; + if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83) + break; + buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i]; + } + str++; // go to next character in string + n++; // increment index + } + } +} + +// function to clear the screen buffer +void N5110::clear() +{ + memset(buffer,0,sizeof(buffer)); +} + +// function to plot array on display +void N5110::plotArray(float const array[]) +{ + for (int i=0; i<WIDTH; i++) { // loop through array + // elements are normalised from 0.0 to 1.0, so multiply + // by 47 to convert to pixel range, and subtract from 47 + // since top-left is 0,0 in the display geometry + setPixel(i,47 - int(array[i]*47.0f),true); + } + +} + +// function to draw circle +void N5110:: drawCircle(unsigned int const x0, + unsigned int const y0, + unsigned int const radius, + FillType const fill) +{ + // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm + int x = radius; + int y = 0; + int radiusError = 1-x; + + while(x >= y) { + + // if transparent, just draw outline + if (fill == FILL_TRANSPARENT) { + setPixel( x + x0, y + y0,true); + setPixel(-x + x0, y + y0,true); + setPixel( y + x0, x + y0,true); + setPixel(-y + x0, x + y0,true); + setPixel(-y + x0, -x + y0,true); + setPixel( y + x0, -x + y0,true); + setPixel( x + x0, -y + y0,true); + setPixel(-x + x0, -y + y0,true); + } else { // drawing filled circle, so draw lines between points at same y value + + int type = (fill==FILL_BLACK) ? 1:0; // black or white fill + + drawLine(x+x0,y+y0,-x+x0,y+y0,type); + drawLine(y+x0,x+y0,-y+x0,x+y0,type); + drawLine(y+x0,-x+y0,-y+x0,-x+y0,type); + drawLine(x+x0,-y+y0,-x+x0,-y+y0,type); + } + + y++; + if (radiusError<0) { + radiusError += 2 * y + 1; + } else { + x--; + radiusError += 2 * (y - x) + 1; + } + } + +} + +void N5110::drawLine(unsigned int const x0, + unsigned int const y0, + unsigned int const x1, + unsigned int const y1, + unsigned int const type) +{ + // Note that the ranges can be negative so we have to turn the input values + // into signed integers first + int const y_range = static_cast<int>(y1) - static_cast<int>(y0); + int const x_range = static_cast<int>(x1) - static_cast<int>(x0); + + // if dotted line, set step to 2, else step is 1 + unsigned int const step = (type==2) ? 2:1; + + // make sure we loop over the largest range to get the most pixels on the display + // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels + // or else we'll only end up with 1 pixel in the x column + if ( abs(x_range) > abs(y_range) ) { + + // ensure we loop from smallest to largest or else for-loop won't run as expected + unsigned int const start = x_range > 0 ? x0:x1; + unsigned int const stop = x_range > 0 ? x1:x0; + + // loop between x pixels + for (unsigned int x = start; x<= stop ; x+=step) { + // do linear interpolation + int const dx = static_cast<int>(x)-static_cast<int>(x0); + unsigned int const y = y0 + y_range * dx / x_range; + + // If the line type is '0', this will clear the pixel + // If it is '1' or '2', the pixel will be set + setPixel(x,y, type); + } + } else { + + // ensure we loop from smallest to largest or else for-loop won't run as expected + unsigned int const start = y_range > 0 ? y0:y1; + unsigned int const stop = y_range > 0 ? y1:y0; + + for (unsigned int y = start; y<= stop ; y+=step) { + // do linear interpolation + int const dy = static_cast<int>(y)-static_cast<int>(y0); + unsigned int const x = x0 + x_range * dy / y_range; + + // If the line type is '0', this will clear the pixel + // If it is '1' or '2', the pixel will be set + setPixel(x,y, type); + } + } + +} + +void N5110::drawRect(unsigned int const x0, + unsigned int const y0, + unsigned int const width, + unsigned int const height, + FillType const fill) +{ + if (fill == FILL_TRANSPARENT) { // transparent, just outline + drawLine(x0,y0,x0+(width-1),y0,1); // top + drawLine(x0,y0+(height-1),x0+(width-1),y0+(height-1),1); // bottom + drawLine(x0,y0,x0,y0+(height-1),1); // left + drawLine(x0+(width-1),y0,x0+(width-1),y0+(height-1),1); // right + } else { // filled rectangle + int type = (fill==FILL_BLACK) ? 1:0; // black or white fill + for (int y = y0; y<y0+height; y++) { // loop through rows of rectangle + drawLine(x0,y,x0+(width-1),y,type); // draw line across screen + } + } +} + +void N5110::drawSprite(int x0, + int y0, + int nrows, + int ncols, + int *sprite) +{ + for (int i = 0; i < nrows; i++) { + for (int j = 0 ; j < ncols ; j++) { + + int pixel = *((sprite+i*ncols)+j); + setPixel(x0+j,y0+i, pixel); + } + } +} \ No newline at end of file
diff -r 649b59b2fb26 -r dfa872e88821 N5110.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/N5110.h Mon May 06 09:40:20 2019 +0000 @@ -0,0 +1,534 @@ +#ifndef N5110_H +#define N5110_H + +#include "mbed.h" + +// number of pixels on display +#define WIDTH 84 +#define HEIGHT 48 +#define BANKS 6 + +/// Fill types for 2D shapes +enum FillType { + FILL_TRANSPARENT, ///< Transparent with outline + FILL_BLACK, ///< Filled black + FILL_WHITE, ///< Filled white (no outline) +}; + +/** N5110 Class +@brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed. +@brief The display is powered from a GPIO pin meaning it can be controlled via software. The LED backlight is also software-controllable (via PWM pin). +@brief Can print characters and strings to the display using the included 5x7 font. +@brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read. +@brief The library can print primitive shapes (lines, circles, rectangles) +@brief Acknowledgements to Chris Yan's Nokia_5110 Library. + +@brief Revision 1.3 + +@author Craig A. Evans +@date 7th February 2017 + +@code + +#include "mbed.h" +#include "N5110.h" + +// rows,cols +int sprite[8][5] = { + { 0,0,1,0,0 }, + { 0,1,1,1,0 }, + { 0,0,1,0,0 }, + { 0,1,1,1,0 }, + { 1,1,1,1,1 }, + { 1,1,1,1,1 }, + { 1,1,0,1,1 }, + { 1,1,0,1,1 }, +}; + +// VCC,SCE,RST,D/C,MOSI,SCLK,LED +//N5110 lcd(p7,p8,p9,p10,p11,p13,p21); // LPC1768 - pwr from GPIO +N5110 lcd(p8,p9,p10,p11,p13,p21); // LPC1768 - powered from +3V3 - JP1 in 2/3 position +//N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 + +int main() +{ + // first need to initialise display + lcd.init(); + + // change set contrast in range 0.0 to 1.0 + // 0.4 appears to be a good starting point + lcd.setContrast(0.4); + + while(1) { + + // these are default settings so not strictly needed + lcd.normalMode(); // normal colour mode + lcd.setBrightness(0.5); // put LED backlight on 50% + + lcd.clear(); + // x origin, y origin, rows, cols, sprite + lcd.drawSprite(20,6,8,5,(int *)sprite); + lcd.refresh(); + wait(5.0); + + lcd.clear(); // clear buffer at start of every loop + // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display) + lcd.printString("Hello, World!",0,0); + + char buffer[14]; // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14) + // so can display a string of a maximum 14 characters in length + // or create formatted strings - ensure they aren't more than 14 characters long + int temperature = 27; + int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer + // it is important the format specifier ensures the length will fit in the buffer + if (length <= 14) // if string will fit on display (assuming printing at x=0) + lcd.printString(buffer,0,1); // display on screen + + float pressure = 1012.3; // same idea with floats + length = sprintf(buffer,"P = %.2f mb",pressure); + if (length <= 14) + lcd.printString(buffer,0,2); + + // can also print individual characters at specified place + lcd.printChar('X',5,3); + + // draw a line across the display at y = 40 pixels (origin top-left) + for (int i = 0; i < WIDTH; i++) { + lcd.setPixel(i,40,true); + } + // need to refresh display after setting pixels or writing strings + lcd.refresh(); + wait(5.0); + + // can check status of pixel using getPixel(x,y); + lcd.clear(); // clear buffer + lcd.setPixel(2,2,true); // set random pixel in buffer + lcd.refresh(); + wait(1.0); + + int pixel_to_test = lcd.getPixel(2,2); + + if ( pixel_to_test ) { + lcd.printString("2,2 is set",0,4); + } + + // this one shouldn't be set + lcd.setPixel(3,3,false); // clear random pixel in buffer + lcd.refresh(); + pixel_to_test = lcd.getPixel(3,3); + + if ( pixel_to_test == 0 ) { + lcd.printString("3,3 is clear",0,5); + } + + lcd.refresh(); + wait(4.0); + + lcd.clear(); // clear buffer + lcd.inverseMode(); // invert colours + lcd.setBrightness(1.0); // put LED backlight on full + + float array[84]; + + for (int i = 0; i < 84; i++) { + array[i] = 0.5 + 0.5*sin(i*2*3.14/84); + } + + // can also plot graphs - 84 elements only + // values must be in range 0.0 - 1.0 + lcd.plotArray(array); + lcd.refresh(); + wait(5.0); + + lcd.clear(); + lcd.normalMode(); // normal colour mode back + lcd.setBrightness(0.5); // put LED backlight on 50% + + // example of drawing lines + for (int x = 0; x < WIDTH ; x+=10) { + // x0,y0,x1,y1,type 0-white,1-black,2-dotted + lcd.drawLine(0,0,x,HEIGHT,2); + } + lcd.refresh(); // refresh after drawing shapes + wait(5.0); + + + lcd.clear(); + // example of how to draw circles + lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK); // x,y,radius,black fill + lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE); // x,y,radius,white fill + lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT); // x,y,radius,transparent with outline + lcd.refresh(); // refresh after drawing shapes + wait(5.0); + + lcd.clear(); + // example of how to draw rectangles + // origin x,y,width,height,type + lcd.drawRect(10,10,50,30,FILL_BLACK); // filled black rectangle + lcd.drawRect(15,15,20,10,FILL_WHITE); // filled white rectange (no outline) + lcd.drawRect(2,2,70,40,FILL_TRANSPARENT); // transparent, just outline + lcd.refresh(); // refresh after drawing shapes + wait(5.0); + + } +} + + +@endcode +*/ +class N5110 +{ +private: +// objects + SPI *_spi; + PwmOut *_led; + DigitalOut *_pwr; + DigitalOut *_sce; + DigitalOut *_rst; + DigitalOut *_dc; + +// variables + unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits; + +public: + /** Create a N5110 object connected to the specified pins + * + * @param pwr Pin connected to Vcc on the LCD display (pin 1) + * @param sce Pin connected to chip enable (pin 3) + * @param rst Pin connected to reset (pin 4) + * @param dc Pin connected to data/command select (pin 5) + * @param mosi Pin connected to data input (MOSI) (pin 6) + * @param sclk Pin connected to serial clock (SCLK) (pin 7) + * @param led Pin connected to LED backlight (must be PWM) (pin 8) + * + */ + N5110(PinName const pwrPin, + PinName const scePin, + PinName const rstPin, + PinName const dcPin, + PinName const mosiPin, + PinName const sclkPin, + PinName const ledPin); + + /** Create a N5110 object connected to the specified pins (Vcc to +3V3) + * + * @param sce Pin connected to chip enable (pin 3) + * @param rst Pin connected to reset (pin 4) + * @param dc Pin connected to data/command select (pin 5) + * @param mosi Pin connected to data input (MOSI) (pin 6) + * @param sclk Pin connected to serial clock (SCLK) (pin 7) + * @param led Pin connected to LED backlight (must be PWM) (pin 8) + * + */ + N5110(PinName const scePin, + PinName const rstPin, + PinName const dcPin, + PinName const mosiPin, + PinName const sclkPin, + PinName const ledPin); + + /** + * Free allocated memory when object goes out of scope + */ + ~N5110(); + + /** Initialise display + * + * Powers up the display and turns on backlight (50% brightness default). + * Sets the display up in horizontal addressing mode and with normal video mode. + */ + void init(); + + /** Turn off + * + * Powers down the display and turns of the backlight. + * Needs to be reinitialised before being re-used. + */ + void turnOff(); + + /** Clear + * + * Clears the screen buffer. + */ + void clear(); + + /** Set screen constrast + * @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value) + */ + void setContrast(float contrast); + + /** Turn on normal video mode (default) + * Black on white + */ + void normalMode(); + + /** Turn on inverse video mode (default) + * White on black + */ + void inverseMode(); + + /** Set Brightness + * + * Sets brightness of LED backlight. + * @param brightness - float in range 0.0 to 1.0 + */ + void setBrightness(float const brightness); + + /** Print String + * + * Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel. + * @param x - the column number (0 to 83) + * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row + */ + void printString(char const *str, + unsigned int const x, + unsigned int const y); + + /** Print Character + * + * Sends a character to the screen buffer. Printed at the specified location. Character is cut-off after the 83rd pixel. + * @param c - the character to print. Can print ASCII as so printChar('C'). + * @param x - the column number (0 to 83) + * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row + */ + void printChar(char const c, + unsigned int const x, + unsigned int const y); + + /** + * @brief Set a Pixel + * + * @param x The x co-ordinate of the pixel (0 to 83) + * @param y The y co-ordinate of the pixel (0 to 47) + * @param state The state of the pixel [true=black (default), false=white] + * + * @details This function sets the state of a pixel in the screen buffer. + * The third parameter can be omitted, + */ + void setPixel(unsigned int const x, + unsigned int const y, + bool const state = true); + + /** + * @brief Clear a Pixel + * + * @param x - the x co-ordinate of the pixel (0 to 83) + * @param y - the y co-ordinate of the pixel (0 to 47) + * + * @details This function clears pixel in the screen buffer + * + * @deprecated Use setPixel(x, y, false) instead + */ + void clearPixel(unsigned int const x, + unsigned int const y) + __attribute__((deprecated("Use setPixel(x,y,false) instead"))); + + /** Get a Pixel + * + * This function gets the status of a pixel in the screen buffer. + * @param x - the x co-ordinate of the pixel (0 to 83) + * @param y - the y co-ordinate of the pixel (0 to 47) + * @returns + * 0 - pixel is clear + * 1 - pixel is set + */ + int getPixel(unsigned int const x, + unsigned int const y) const; + + /** Refresh display + * + * This functions sends the screen buffer to the display. + */ + void refresh(); + + /** Randomise buffer + * + * This function fills the buffer with random data. Can be used to test the display. + * A call to refresh() must be made to update the display to reflect the change in pixels. + * The seed is not set and so the generated pattern will probably be the same each time. + * TODO: Randomise the seed - maybe using the noise on the AnalogIn pins. + */ + void randomiseBuffer(); + + /** Plot Array + * + * This function plots a one-dimensional array in the buffer. + * @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted. + */ + void plotArray(float const array[]); + + /** Draw Circle + * + * This function draws a circle at the specified origin with specified radius in the screen buffer + * Uses the midpoint circle algorithm. + * @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm + * @param x0 - x-coordinate of centre + * @param y0 - y-coordinate of centre + * @param radius - radius of circle in pixels + * @param fill - fill-type for the shape + */ + void drawCircle(unsigned int const x0, + unsigned int const y0, + unsigned int const radius, + FillType const fill); + + /** Draw Line + * + * This function draws a line between the specified points using linear interpolation. + * @param x0 - x-coordinate of first point + * @param y0 - y-coordinate of first point + * @param x1 - x-coordinate of last point + * @param y1 - y-coordinate of last point + * @param type - 0 white,1 black,2 dotted + */ + void drawLine(unsigned int const x0, + unsigned int const y0, + unsigned int const x1, + unsigned int const y1, + unsigned int const type); + + /** Draw Rectangle + * + * This function draws a rectangle. + * @param x0 - x-coordinate of origin (top-left) + * @param y0 - y-coordinate of origin (top-left) + * @param width - width of rectangle + * @param height - height of rectangle + * @param fill - fill-type for the shape + */ + void drawRect(unsigned int const x0, + unsigned int const y0, + unsigned int const width, + unsigned int const height, + FillType const fill); + + /** Draw Sprite + * + * This function draws a sprite as defined in a 2D array + * @param x0 - x-coordinate of origin (top-left) + * @param y0 - y-coordinate of origin (top-left) + * @param nrows - number of rows in sprite + * @param ncols - number of columns in sprite + * @param sprite - 2D array representing the sprite + */ + void drawSprite(int x0, + int y0, + int nrows, + int ncols, + int *sprite); + + +private: +// methods + void setXYAddress(unsigned int const x, + unsigned int const y); + void initSPI(); + void turnOn(); + void reset(); + void clearRAM(); + void sendCommand(unsigned char command); + void sendData(unsigned char data); + void setTempCoefficient(char tc); // 0 to 3 + void setBias(char bias); // 0 to 7 +}; + +const unsigned char font5x7[480] = { + 0x00, 0x00, 0x00, 0x00, 0x00,// (space) + 0x00, 0x00, 0x5F, 0x00, 0x00,// ! + 0x00, 0x07, 0x00, 0x07, 0x00,// " + 0x14, 0x7F, 0x14, 0x7F, 0x14,// # + 0x24, 0x2A, 0x7F, 0x2A, 0x12,// $ + 0x23, 0x13, 0x08, 0x64, 0x62,// % + 0x36, 0x49, 0x55, 0x22, 0x50,// & + 0x00, 0x05, 0x03, 0x00, 0x00,// ' + 0x00, 0x1C, 0x22, 0x41, 0x00,// ( + 0x00, 0x41, 0x22, 0x1C, 0x00,// ) + 0x08, 0x2A, 0x1C, 0x2A, 0x08,// * + 0x08, 0x08, 0x3E, 0x08, 0x08,// + + 0x00, 0x50, 0x30, 0x00, 0x00,// , + 0x08, 0x08, 0x08, 0x08, 0x08,// - + 0x00, 0x60, 0x60, 0x00, 0x00,// . + 0x20, 0x10, 0x08, 0x04, 0x02,// / + 0x3E, 0x51, 0x49, 0x45, 0x3E,// 0 + 0x00, 0x42, 0x7F, 0x40, 0x00,// 1 + 0x42, 0x61, 0x51, 0x49, 0x46,// 2 + 0x21, 0x41, 0x45, 0x4B, 0x31,// 3 + 0x18, 0x14, 0x12, 0x7F, 0x10,// 4 + 0x27, 0x45, 0x45, 0x45, 0x39,// 5 + 0x3C, 0x4A, 0x49, 0x49, 0x30,// 6 + 0x01, 0x71, 0x09, 0x05, 0x03,// 7 + 0x36, 0x49, 0x49, 0x49, 0x36,// 8 + 0x06, 0x49, 0x49, 0x29, 0x1E,// 9 + 0x00, 0x36, 0x36, 0x00, 0x00,// : + 0x00, 0x56, 0x36, 0x00, 0x00,// ; + 0x00, 0x08, 0x14, 0x22, 0x41,// < + 0x14, 0x14, 0x14, 0x14, 0x14,// = + 0x41, 0x22, 0x14, 0x08, 0x00,// > + 0x02, 0x01, 0x51, 0x09, 0x06,// ? + 0x32, 0x49, 0x79, 0x41, 0x3E,// @ + 0x7E, 0x11, 0x11, 0x11, 0x7E,// A + 0x7F, 0x49, 0x49, 0x49, 0x36,// B + 0x3E, 0x41, 0x41, 0x41, 0x22,// C + 0x7F, 0x41, 0x41, 0x22, 0x1C,// D + 0x7F, 0x49, 0x49, 0x49, 0x41,// E + 0x7F, 0x09, 0x09, 0x01, 0x01,// F + 0x3E, 0x41, 0x41, 0x51, 0x32,// G + 0x7F, 0x08, 0x08, 0x08, 0x7F,// H + 0x00, 0x41, 0x7F, 0x41, 0x00,// I + 0x20, 0x40, 0x41, 0x3F, 0x01,// J + 0x7F, 0x08, 0x14, 0x22, 0x41,// K + 0x7F, 0x40, 0x40, 0x40, 0x40,// L + 0x7F, 0x02, 0x04, 0x02, 0x7F,// M + 0x7F, 0x04, 0x08, 0x10, 0x7F,// N + 0x3E, 0x41, 0x41, 0x41, 0x3E,// O + 0x7F, 0x09, 0x09, 0x09, 0x06,// P + 0x3E, 0x41, 0x51, 0x21, 0x5E,// Q + 0x7F, 0x09, 0x19, 0x29, 0x46,// R + 0x46, 0x49, 0x49, 0x49, 0x31,// S + 0x01, 0x01, 0x7F, 0x01, 0x01,// T + 0x3F, 0x40, 0x40, 0x40, 0x3F,// U + 0x1F, 0x20, 0x40, 0x20, 0x1F,// V + 0x7F, 0x20, 0x18, 0x20, 0x7F,// W + 0x63, 0x14, 0x08, 0x14, 0x63,// X + 0x03, 0x04, 0x78, 0x04, 0x03,// Y + 0x61, 0x51, 0x49, 0x45, 0x43,// Z + 0x00, 0x00, 0x7F, 0x41, 0x41,// [ + 0x02, 0x04, 0x08, 0x10, 0x20,// "\" + 0x41, 0x41, 0x7F, 0x00, 0x00,// ] + 0x04, 0x02, 0x01, 0x02, 0x04,// ^ + 0x40, 0x40, 0x40, 0x40, 0x40,// _ + 0x00, 0x01, 0x02, 0x04, 0x00,// ` + 0x20, 0x54, 0x54, 0x54, 0x78,// a + 0x7F, 0x48, 0x44, 0x44, 0x38,// b + 0x38, 0x44, 0x44, 0x44, 0x20,// c + 0x38, 0x44, 0x44, 0x48, 0x7F,// d + 0x38, 0x54, 0x54, 0x54, 0x18,// e + 0x08, 0x7E, 0x09, 0x01, 0x02,// f + 0x08, 0x14, 0x54, 0x54, 0x3C,// g + 0x7F, 0x08, 0x04, 0x04, 0x78,// h + 0x00, 0x44, 0x7D, 0x40, 0x00,// i + 0x20, 0x40, 0x44, 0x3D, 0x00,// j + 0x00, 0x7F, 0x10, 0x28, 0x44,// k + 0x00, 0x41, 0x7F, 0x40, 0x00,// l + 0x7C, 0x04, 0x18, 0x04, 0x78,// m + 0x7C, 0x08, 0x04, 0x04, 0x78,// n + 0x38, 0x44, 0x44, 0x44, 0x38,// o + 0x7C, 0x14, 0x14, 0x14, 0x08,// p + 0x08, 0x14, 0x14, 0x18, 0x7C,// q + 0x7C, 0x08, 0x04, 0x04, 0x08,// r + 0x48, 0x54, 0x54, 0x54, 0x20,// s + 0x04, 0x3F, 0x44, 0x40, 0x20,// t + 0x3C, 0x40, 0x40, 0x20, 0x7C,// u + 0x1C, 0x20, 0x40, 0x20, 0x1C,// v + 0x3C, 0x40, 0x30, 0x40, 0x3C,// w + 0x44, 0x28, 0x10, 0x28, 0x44,// x + 0x0C, 0x50, 0x50, 0x50, 0x3C,// y + 0x44, 0x64, 0x54, 0x4C, 0x44,// z + 0x00, 0x08, 0x36, 0x41, 0x00,// { + 0x00, 0x00, 0x7F, 0x00, 0x00,// | + 0x00, 0x41, 0x36, 0x08, 0x00,// } + 0x08, 0x08, 0x2A, 0x1C, 0x08,// -> + 0x08, 0x1C, 0x2A, 0x08, 0x08 // <- +}; + +#endif \ No newline at end of file