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GameEngine.h
00001 #ifndef GameEngine_H 00002 #define GameEngine_H 00003 00004 #include "mbed.h" 00005 #include "N5110.h" 00006 #include "Gamepad.h" 00007 #include "Jet.h" 00008 #include "Ammo.h" 00009 #include "Monster.h" 00010 #include "Bitmap.h" 00011 00012 class GameEngine 00013 { 00014 public: 00015 00016 /** Constructor 00017 * 00018 */ 00019 GameEngine(); 00020 00021 /** Destructor 00022 * 00023 */ 00024 ~GameEngine(); 00025 00026 /** Initialise the game parameters 00027 * 00028 * This function initialises the game parameter 00029 */ 00030 void init(); 00031 00032 /** Read the inputs 00033 * 00034 * This function reads the inputs from the pad 00035 */ 00036 void read_input(Gamepad &pad); 00037 00038 /** Update the game parameters 00039 * 00040 * This function updates the game parameters 00041 */ 00042 void update(Gamepad &pad); 00043 00044 /** Draw the elements in the buffer 00045 * 00046 * This function draws all elements in the buffer 00047 */ 00048 void draw(N5110 &lcd); 00049 00050 /** Get the value of life */ 00051 int get_life(); 00052 00053 /** Get the value of the remained monsters */ 00054 int get_monster_number(); 00055 00056 private: 00057 00058 /** Check the fire button 00059 * 00060 * This function checks if the fire button is pressed 00061 */ 00062 void check_fire(Gamepad &pad); 00063 00064 /** Check the collision between the jet and the monster 00065 * 00066 * This function checks if the jet and the monster collide 00067 */ 00068 void check_Jet_collision(Gamepad &pad); 00069 00070 /** Check the collision between the bullet and the monster 00071 * 00072 * This function checks if the bullet hits the monster 00073 */ 00074 void check_hit_monster(Gamepad &pad); 00075 00076 /** Check if the monster hits the wall 00077 * 00078 * This function checks if the monster hits the wall 00079 */ 00080 void check_hit_wall(Gamepad &pad); 00081 00082 00083 Jet _Jet; // Jet class 00084 Ammo _Ammo; // Ammo class 00085 Monster _Monster; // Monster class 00086 00087 char life_buffer[14]; // buffer for life 00088 char number_buffer[14]; // buffer for monster number 00089 00090 int life; // chance to live 00091 int monster_number; // number of the monster remained 00092 00093 Direction _d; // move direction of the joystick 00094 float _mag; // move magnitude of the joystick 00095 int _A; // button A check 00096 00097 }; 00098 00099 #endif
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