The library for the game engine

Files at this revision

API Documentation at this revision

Comitter:
JasonGuo
Date:
Thu May 04 11:48:40 2017 +0000
Parent:
8:661097776006
Commit message:
sound added

Changed in this revision

GameEngine.cpp Show annotated file Show diff for this revision Revisions of this file
diff -r 661097776006 -r bd53c6e90213 GameEngine.cpp
--- a/GameEngine.cpp	Thu May 04 03:00:54 2017 +0000
+++ b/GameEngine.cpp	Thu May 04 11:48:40 2017 +0000
@@ -2,7 +2,7 @@
 //funtion to construct
 GameEngine::GameEngine()
 {
-    
+
 }
 
 //function to destruct
@@ -15,7 +15,7 @@
 void GameEngine::init()
 {
     monster_number = 50;                // monster number is set to 50
-    life = 3;                           // 3 chances to miss the monster 
+    life = 5;                           // 3 chances to miss the monster 
     _A = 0;                             // A button check 
     
     _Jet.init();                        // initialise the jet
@@ -100,7 +100,7 @@
     //printf("Jet_x=%f,Jet_y=%f\n",Jet_pos.x,Jet_pos.y);
     //printf("M_x=%f,M_y=%f\n",Monster_pos.x, Monster_pos.y);
     
-    // game over when the monster hits the jet
+    // reset jet when the monster hits the jet
     if(
     (Jet_pos.x+13 > Monster_pos.x)&&    // right
     (Jet_pos.x < Monster_pos.x+10)&&    // left
@@ -108,6 +108,8 @@
     (Jet_pos.y < Monster_pos.y+10))     // bottom
     {
         life -= 1;
+        pad.tone(1500.0,0.2);
+        _Jet.init();
         _Monster.init();
     }    
 }
@@ -127,7 +129,6 @@
     (_A ==1))
     {
         pad.tone(100.0,0.2);
-        pad.leds_off();
         _A = 0; //Ammo disappears after hit the monster
         monster_number -= 1;
         _Monster.init();
@@ -154,7 +155,7 @@
     {   
         Monster_pos.y = 0;                          // top
         Monster_velocity.y = -Monster_velocity.y;
-        pad.tone(500.0,0.2);    
+        pad.tone(500.0,0.2);
     }
     else if(Monster_pos.y >= HEIGHT - 8)
     {