Map

Committer:
JackCripps
Date:
Thu May 04 06:55:43 2017 +0000
Revision:
4:96dca7f7f651
Parent:
3:1618532c9a2c
Final commit, everything working, Added some references

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JackCripps 0:1d3957b7699a 1 #ifndef MAP_H
JackCripps 0:1d3957b7699a 2 #define MAP_H
JackCripps 0:1d3957b7699a 3
JackCripps 0:1d3957b7699a 4 #include "Bitmap.h"
JackCripps 0:1d3957b7699a 5 #include "N5110.h"
JackCripps 1:afa730298a2b 6 #include "GameObject.h"
JackCripps 0:1d3957b7699a 7
JackCripps 1:afa730298a2b 8 // Tile size
JackCripps 0:1d3957b7699a 9 static const int tileSize = 4;
JackCripps 0:1d3957b7699a 10
JackCripps 1:afa730298a2b 11 // The tile image
JackCripps 0:1d3957b7699a 12 static const int tileImage[] = {
JackCripps 0:1d3957b7699a 13 1,1,1,1,
JackCripps 0:1d3957b7699a 14 1,0,0,1,
JackCripps 0:1d3957b7699a 15 1,0,0,1,
JackCripps 0:1d3957b7699a 16 1,1,1,1
JackCripps 0:1d3957b7699a 17 };
JackCripps 0:1d3957b7699a 18
JackCripps 1:afa730298a2b 19 // The tile map
JackCripps 0:1d3957b7699a 20 static const int tileMap[] = {
JackCripps 3:1618532c9a2c 21 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
JackCripps 0:1d3957b7699a 22 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 23 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 24 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
JackCripps 3:1618532c9a2c 25 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
JackCripps 0:1d3957b7699a 26 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 0:1d3957b7699a 27 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 28 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,
JackCripps 3:1618532c9a2c 29 1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,
JackCripps 0:1d3957b7699a 30 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 0:1d3957b7699a 31 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 0:1d3957b7699a 32 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
JackCripps 0:1d3957b7699a 33 };
JackCripps 0:1d3957b7699a 34
JackCripps 1:afa730298a2b 35 // The level background
JackCripps 1:afa730298a2b 36 static const int levelBackground[] = {
JackCripps 4:96dca7f7f651 37 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 4:96dca7f7f651 38 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 4:96dca7f7f651 39 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 4:96dca7f7f651 40 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 4:96dca7f7f651 41 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 4:96dca7f7f651 42 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 4:96dca7f7f651 43 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 4:96dca7f7f651 44 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 4:96dca7f7f651 45 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 4:96dca7f7f651 46 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 47 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 48 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 49 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 50 0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 51 0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 52 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 53 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 54 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 55 0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 56 0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 57 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 58 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 59 0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 3:1618532c9a2c 60 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 61 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 62 0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 63 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 64 0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 65 0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 66 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 67 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 68 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 69 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 70 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 71 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 72 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 73 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 74 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 75 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 76 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 77 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 78 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 79 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 80 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
JackCripps 1:afa730298a2b 81 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
JackCripps 1:afa730298a2b 82 1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,
JackCripps 1:afa730298a2b 83 1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,
JackCripps 1:afa730298a2b 84 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
JackCripps 1:afa730298a2b 85 };
JackCripps 1:afa730298a2b 86
JackCripps 0:1d3957b7699a 87
JackCripps 4:96dca7f7f651 88
JackCripps 1:afa730298a2b 89 /** Map Class
JackCripps 1:afa730298a2b 90 *
JackCripps 1:afa730298a2b 91 * Class stores the tile map and has functions for rendering it onto the screen
JackCripps 1:afa730298a2b 92 * and returning value of tile when given a coloumn and row
JackCripps 4:96dca7f7f651 93 *
JackCripps 4:96dca7f7f651 94 * Some help from: // https://developer.mozilla.org/en-US/docs/Games/Techniques/Tilemaps/Square_tilemaps_implementation%3A_Static_maps
JackCripps 1:afa730298a2b 95 */
JackCripps 0:1d3957b7699a 96 class Map
JackCripps 0:1d3957b7699a 97 {
JackCripps 0:1d3957b7699a 98 public:
JackCripps 1:afa730298a2b 99 /** Constructor */
JackCripps 0:1d3957b7699a 100 Map();
JackCripps 1:afa730298a2b 101
JackCripps 1:afa730298a2b 102 /** Destructor */
JackCripps 0:1d3957b7699a 103 ~Map();
JackCripps 1:afa730298a2b 104
JackCripps 1:afa730298a2b 105 /** Draw
JackCripps 1:afa730298a2b 106 * Draws the tilemap to the passed in lcd
JackCripps 1:afa730298a2b 107 *
JackCripps 1:afa730298a2b 108 * @param lcd Reference to the lcd object
JackCripps 1:afa730298a2b 109 */
JackCripps 0:1d3957b7699a 110 void draw(N5110& lcd);
JackCripps 1:afa730298a2b 111
JackCripps 1:afa730298a2b 112 /**
JackCripps 1:afa730298a2b 113 * Gets tile stored using row-major indexing
JackCripps 1:afa730298a2b 114 *
JackCripps 1:afa730298a2b 115 * @param col The coloumn in the tile map
JackCripps 1:afa730298a2b 116 * @param row The row in the tile map
JackCripps 1:afa730298a2b 117 *
JackCripps 1:afa730298a2b 118 * @returns The value of the tile at the index specified by the passed in
JackCripps 1:afa730298a2b 119 * row and coloumn. (1 if solid, 0 if not solid)
JackCripps 1:afa730298a2b 120 */
JackCripps 0:1d3957b7699a 121 int getTile(int col, int row);
JackCripps 1:afa730298a2b 122
JackCripps 1:afa730298a2b 123 /**
JackCripps 1:afa730298a2b 124 * Getter for maximum coloumn number
JackCripps 1:afa730298a2b 125 *
JackCripps 1:afa730298a2b 126 * @returns Last coloumn number of the tile map
JackCripps 1:afa730298a2b 127 */
JackCripps 1:afa730298a2b 128 int getMaxCol();
JackCripps 1:afa730298a2b 129
JackCripps 1:afa730298a2b 130 /**
JackCripps 1:afa730298a2b 131 * Getter for maximum row number
JackCripps 1:afa730298a2b 132 *
JackCripps 1:afa730298a2b 133 * @returns The last row number of the tile map
JackCripps 1:afa730298a2b 134 */
JackCripps 1:afa730298a2b 135 int getMaxRow();
JackCripps 2:2729d17161f4 136
JackCripps 2:2729d17161f4 137 /**
JackCripps 2:2729d17161f4 138 * Getter for tile size
JackCripps 2:2729d17161f4 139 *
JackCripps 2:2729d17161f4 140 * @returns Tile size in pixels
JackCripps 2:2729d17161f4 141 */
JackCripps 2:2729d17161f4 142 int getTileSize();
JackCripps 0:1d3957b7699a 143
JackCripps 0:1d3957b7699a 144 protected:
JackCripps 0:1d3957b7699a 145
JackCripps 0:1d3957b7699a 146
JackCripps 0:1d3957b7699a 147 private:
JackCripps 1:afa730298a2b 148 // Bitmap object storing tile image
JackCripps 0:1d3957b7699a 149 Bitmap _tileImageBitmap;
JackCripps 1:afa730298a2b 150 // Bitmap object storing the background
JackCripps 1:afa730298a2b 151 Bitmap _levelBackground;
JackCripps 0:1d3957b7699a 152 int _cols;
JackCripps 0:1d3957b7699a 153 int _rows;
JackCripps 0:1d3957b7699a 154
JackCripps 0:1d3957b7699a 155 };
JackCripps 0:1d3957b7699a 156
JackCripps 0:1d3957b7699a 157 #endif