Ueda chaotic oscillator

Dependencies:   mbed

Committer:
JLS
Date:
Sat Jan 01 11:34:23 2011 +0000
Revision:
0:46b738bd46bb

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 0:46b738bd46bb 1 //
JLS 0:46b738bd46bb 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:46b738bd46bb 3 //
JLS 0:46b738bd46bb 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:46b738bd46bb 5 //
JLS 0:46b738bd46bb 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:46b738bd46bb 7 // it under the terms of the GNU General Public License as published by
JLS 0:46b738bd46bb 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:46b738bd46bb 9 // (at your option) any later version.
JLS 0:46b738bd46bb 10 //
JLS 0:46b738bd46bb 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:46b738bd46bb 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:46b738bd46bb 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:46b738bd46bb 14 // GNU General Public License for more details.
JLS 0:46b738bd46bb 15 //
JLS 0:46b738bd46bb 16 // You should have received a copy of the GNU General Public License
JLS 0:46b738bd46bb 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:46b738bd46bb 18
JLS 0:46b738bd46bb 19 #include "mbed.h"
JLS 0:46b738bd46bb 20 #include "TFT_4DGL.h"
JLS 0:46b738bd46bb 21
JLS 0:46b738bd46bb 22 //****************************************************************************************************
JLS 0:46b738bd46bb 23 void TFT_4DGL :: set_font(char mode) { // set font size
JLS 0:46b738bd46bb 24 char command[2]= "";
JLS 0:46b738bd46bb 25
JLS 0:46b738bd46bb 26 int w, h, fx = 8, fy = 8;
JLS 0:46b738bd46bb 27
JLS 0:46b738bd46bb 28 command[0] = SETFONT;
JLS 0:46b738bd46bb 29 command[1] = mode;
JLS 0:46b738bd46bb 30
JLS 0:46b738bd46bb 31 current_font = mode;
JLS 0:46b738bd46bb 32
JLS 0:46b738bd46bb 33 if (current_orientation == IS_PORTRAIT) {
JLS 0:46b738bd46bb 34 w = SIZE_X;
JLS 0:46b738bd46bb 35 h = SIZE_Y;
JLS 0:46b738bd46bb 36 } else {
JLS 0:46b738bd46bb 37 w = SIZE_Y;
JLS 0:46b738bd46bb 38 h = SIZE_X;
JLS 0:46b738bd46bb 39 }
JLS 0:46b738bd46bb 40
JLS 0:46b738bd46bb 41 switch (mode) {
JLS 0:46b738bd46bb 42 case FONT_5X7 :
JLS 0:46b738bd46bb 43 fx = 6;
JLS 0:46b738bd46bb 44 fy = 8;
JLS 0:46b738bd46bb 45 break;
JLS 0:46b738bd46bb 46 case FONT_8X8 :
JLS 0:46b738bd46bb 47 fx = 8;
JLS 0:46b738bd46bb 48 fy = 8;
JLS 0:46b738bd46bb 49 break;
JLS 0:46b738bd46bb 50 case FONT_8X12 :
JLS 0:46b738bd46bb 51 fx = 8;
JLS 0:46b738bd46bb 52 fy = 12;
JLS 0:46b738bd46bb 53 break;
JLS 0:46b738bd46bb 54 case FONT_12X16 :
JLS 0:46b738bd46bb 55 fx = 12;
JLS 0:46b738bd46bb 56 fy = 16;
JLS 0:46b738bd46bb 57 break;
JLS 0:46b738bd46bb 58 }
JLS 0:46b738bd46bb 59
JLS 0:46b738bd46bb 60 max_col = w / fx;
JLS 0:46b738bd46bb 61 max_row = h / fy;
JLS 0:46b738bd46bb 62
JLS 0:46b738bd46bb 63 writeCOMMAND(command, 2);
JLS 0:46b738bd46bb 64 }
JLS 0:46b738bd46bb 65
JLS 0:46b738bd46bb 66 //****************************************************************************************************
JLS 0:46b738bd46bb 67 void TFT_4DGL :: text_mode(char mode) { // set text mode
JLS 0:46b738bd46bb 68 char command[2]= "";
JLS 0:46b738bd46bb 69
JLS 0:46b738bd46bb 70 command[0] = TEXTMODE;
JLS 0:46b738bd46bb 71 command[1] = mode;
JLS 0:46b738bd46bb 72
JLS 0:46b738bd46bb 73 writeCOMMAND(command, 2);
JLS 0:46b738bd46bb 74 }
JLS 0:46b738bd46bb 75
JLS 0:46b738bd46bb 76 //****************************************************************************************************
JLS 0:46b738bd46bb 77 void TFT_4DGL :: text_char(char c, char col, char row, int color) { // draw a text char
JLS 0:46b738bd46bb 78 char command[6]= "";
JLS 0:46b738bd46bb 79
JLS 0:46b738bd46bb 80 command[0] = TEXTCHAR;
JLS 0:46b738bd46bb 81
JLS 0:46b738bd46bb 82 command[1] = c;
JLS 0:46b738bd46bb 83 command[2] = col;
JLS 0:46b738bd46bb 84 command[3] = row;
JLS 0:46b738bd46bb 85
JLS 0:46b738bd46bb 86 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:46b738bd46bb 87 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:46b738bd46bb 88 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:46b738bd46bb 89
JLS 0:46b738bd46bb 90 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:46b738bd46bb 91 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:46b738bd46bb 92
JLS 0:46b738bd46bb 93 writeCOMMAND(command, 8);
JLS 0:46b738bd46bb 94 }
JLS 0:46b738bd46bb 95
JLS 0:46b738bd46bb 96 //****************************************************************************************************
JLS 0:46b738bd46bb 97 void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) { // draw a graphic char
JLS 0:46b738bd46bb 98 char command[10]= "";
JLS 0:46b738bd46bb 99
JLS 0:46b738bd46bb 100 command[0] = GRAPHCHAR;
JLS 0:46b738bd46bb 101
JLS 0:46b738bd46bb 102 command[1] = c;
JLS 0:46b738bd46bb 103
JLS 0:46b738bd46bb 104 command[2] = (x >> 8) & 0xFF;
JLS 0:46b738bd46bb 105 command[3] = x & 0xFF;
JLS 0:46b738bd46bb 106
JLS 0:46b738bd46bb 107 command[4] = (y >> 8) & 0xFF;
JLS 0:46b738bd46bb 108 command[5] = y & 0xFF;
JLS 0:46b738bd46bb 109
JLS 0:46b738bd46bb 110 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:46b738bd46bb 111 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:46b738bd46bb 112 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:46b738bd46bb 113
JLS 0:46b738bd46bb 114 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:46b738bd46bb 115 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:46b738bd46bb 116
JLS 0:46b738bd46bb 117 command[8] = width;
JLS 0:46b738bd46bb 118
JLS 0:46b738bd46bb 119 command[9] = height;
JLS 0:46b738bd46bb 120
JLS 0:46b738bd46bb 121 writeCOMMAND(command, 10);
JLS 0:46b738bd46bb 122 }
JLS 0:46b738bd46bb 123
JLS 0:46b738bd46bb 124 //****************************************************************************************************
JLS 0:46b738bd46bb 125 void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) { // draw a text string
JLS 0:46b738bd46bb 126
JLS 0:46b738bd46bb 127 char command[1000]= "";
JLS 0:46b738bd46bb 128 int size = strlen(s);
JLS 0:46b738bd46bb 129 int i = 0;
JLS 0:46b738bd46bb 130
JLS 0:46b738bd46bb 131 command[0] = TEXTSTRING;
JLS 0:46b738bd46bb 132
JLS 0:46b738bd46bb 133 command[1] = col;
JLS 0:46b738bd46bb 134 command[2] = row;
JLS 0:46b738bd46bb 135
JLS 0:46b738bd46bb 136 command[3] = font;
JLS 0:46b738bd46bb 137
JLS 0:46b738bd46bb 138 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:46b738bd46bb 139 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:46b738bd46bb 140 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:46b738bd46bb 141
JLS 0:46b738bd46bb 142 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:46b738bd46bb 143 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:46b738bd46bb 144
JLS 0:46b738bd46bb 145 for (i=0; i<size; i++) command[6+i] = s[i];
JLS 0:46b738bd46bb 146
JLS 0:46b738bd46bb 147 command[6+size] = 0;
JLS 0:46b738bd46bb 148
JLS 0:46b738bd46bb 149 writeCOMMAND(command, 7 + size);
JLS 0:46b738bd46bb 150 }
JLS 0:46b738bd46bb 151
JLS 0:46b738bd46bb 152 //****************************************************************************************************
JLS 0:46b738bd46bb 153 void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) { // draw a text string
JLS 0:46b738bd46bb 154
JLS 0:46b738bd46bb 155 char command[1000]= "";
JLS 0:46b738bd46bb 156 int size = strlen(s);
JLS 0:46b738bd46bb 157 int i = 0;
JLS 0:46b738bd46bb 158
JLS 0:46b738bd46bb 159 command[0] = GRAPHSTRING;
JLS 0:46b738bd46bb 160
JLS 0:46b738bd46bb 161 command[1] = (x >> 8) & 0xFF;
JLS 0:46b738bd46bb 162 command[2] = x & 0xFF;
JLS 0:46b738bd46bb 163
JLS 0:46b738bd46bb 164 command[3] = (y >> 8) & 0xFF;
JLS 0:46b738bd46bb 165 command[4] = y & 0xFF;
JLS 0:46b738bd46bb 166
JLS 0:46b738bd46bb 167 command[5] = font;
JLS 0:46b738bd46bb 168
JLS 0:46b738bd46bb 169 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:46b738bd46bb 170 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:46b738bd46bb 171 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:46b738bd46bb 172
JLS 0:46b738bd46bb 173 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:46b738bd46bb 174 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:46b738bd46bb 175
JLS 0:46b738bd46bb 176 command[8] = width;
JLS 0:46b738bd46bb 177
JLS 0:46b738bd46bb 178 command[9] = height;
JLS 0:46b738bd46bb 179
JLS 0:46b738bd46bb 180 for (i=0; i<size; i++) command[10+i] = s[i];
JLS 0:46b738bd46bb 181
JLS 0:46b738bd46bb 182 command[10+size] = 0;
JLS 0:46b738bd46bb 183
JLS 0:46b738bd46bb 184 writeCOMMAND(command, 11 + size);
JLS 0:46b738bd46bb 185 }
JLS 0:46b738bd46bb 186
JLS 0:46b738bd46bb 187 //****************************************************************************************************
JLS 0:46b738bd46bb 188 void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) { // draw a text string
JLS 0:46b738bd46bb 189
JLS 0:46b738bd46bb 190 char command[1000]= "";
JLS 0:46b738bd46bb 191 int size = strlen(s);
JLS 0:46b738bd46bb 192 int i = 0, red5, green6, blue5;
JLS 0:46b738bd46bb 193
JLS 0:46b738bd46bb 194 command[0] = TEXTBUTTON;
JLS 0:46b738bd46bb 195
JLS 0:46b738bd46bb 196 command[1] = mode;
JLS 0:46b738bd46bb 197
JLS 0:46b738bd46bb 198 command[2] = (x >> 8) & 0xFF;
JLS 0:46b738bd46bb 199 command[3] = x & 0xFF;
JLS 0:46b738bd46bb 200
JLS 0:46b738bd46bb 201 command[4] = (y >> 8) & 0xFF;
JLS 0:46b738bd46bb 202 command[5] = y & 0xFF;
JLS 0:46b738bd46bb 203
JLS 0:46b738bd46bb 204 red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:46b738bd46bb 205 green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:46b738bd46bb 206 blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:46b738bd46bb 207
JLS 0:46b738bd46bb 208 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:46b738bd46bb 209 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:46b738bd46bb 210
JLS 0:46b738bd46bb 211 command[8] = font;
JLS 0:46b738bd46bb 212
JLS 0:46b738bd46bb 213 red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:46b738bd46bb 214 green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:46b738bd46bb 215 blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:46b738bd46bb 216
JLS 0:46b738bd46bb 217 command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:46b738bd46bb 218 command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:46b738bd46bb 219
JLS 0:46b738bd46bb 220 command[11] = width;
JLS 0:46b738bd46bb 221
JLS 0:46b738bd46bb 222 command[12] = height;
JLS 0:46b738bd46bb 223
JLS 0:46b738bd46bb 224 for (i=0; i<size; i++) command[13+i] = s[i];
JLS 0:46b738bd46bb 225
JLS 0:46b738bd46bb 226 command[13+size] = 0;
JLS 0:46b738bd46bb 227
JLS 0:46b738bd46bb 228 writeCOMMAND(command, 14 + size);
JLS 0:46b738bd46bb 229 }
JLS 0:46b738bd46bb 230
JLS 0:46b738bd46bb 231 //****************************************************************************************************
JLS 0:46b738bd46bb 232 void TFT_4DGL :: locate(char col, char row) { // place text curssor at col, row
JLS 0:46b738bd46bb 233 current_col = col;
JLS 0:46b738bd46bb 234 current_row = row;
JLS 0:46b738bd46bb 235 }
JLS 0:46b738bd46bb 236
JLS 0:46b738bd46bb 237 //****************************************************************************************************
JLS 0:46b738bd46bb 238 void TFT_4DGL :: color(int color) { // set text color
JLS 0:46b738bd46bb 239 current_color = color;
JLS 0:46b738bd46bb 240 }
JLS 0:46b738bd46bb 241
JLS 0:46b738bd46bb 242 //****************************************************************************************************
JLS 0:46b738bd46bb 243 void TFT_4DGL :: putc(char c) { // place char at current cursor position
JLS 0:46b738bd46bb 244
JLS 0:46b738bd46bb 245 text_char(c, current_col++, current_row, current_color);
JLS 0:46b738bd46bb 246
JLS 0:46b738bd46bb 247 if (current_col == max_col) {
JLS 0:46b738bd46bb 248 current_col = 0;
JLS 0:46b738bd46bb 249 current_row++;
JLS 0:46b738bd46bb 250 }
JLS 0:46b738bd46bb 251 if (current_row == max_row) {
JLS 0:46b738bd46bb 252 current_row = 0;
JLS 0:46b738bd46bb 253 }
JLS 0:46b738bd46bb 254 }
JLS 0:46b738bd46bb 255
JLS 0:46b738bd46bb 256 //****************************************************************************************************
JLS 0:46b738bd46bb 257 void TFT_4DGL :: puts(char *s) { // place string at current cursor position
JLS 0:46b738bd46bb 258
JLS 0:46b738bd46bb 259 text_string(s, current_col, current_row, current_font, current_color);
JLS 0:46b738bd46bb 260
JLS 0:46b738bd46bb 261 current_col += strlen(s);
JLS 0:46b738bd46bb 262
JLS 0:46b738bd46bb 263 if (current_col >= max_col) {
JLS 0:46b738bd46bb 264 current_row += current_col / max_col;
JLS 0:46b738bd46bb 265 current_col %= max_col;
JLS 0:46b738bd46bb 266 }
JLS 0:46b738bd46bb 267 if (current_row >= max_row) {
JLS 0:46b738bd46bb 268 current_row %= max_row;
JLS 0:46b738bd46bb 269 }
JLS 0:46b738bd46bb 270 }