Rikitake chaotic system

Dependencies:   mbed

Committer:
JLS
Date:
Wed Mar 02 18:27:55 2011 +0000
Revision:
0:0e1b2bdda33f

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 0:0e1b2bdda33f 1 //
JLS 0:0e1b2bdda33f 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:0e1b2bdda33f 3 //
JLS 0:0e1b2bdda33f 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:0e1b2bdda33f 5 //
JLS 0:0e1b2bdda33f 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:0e1b2bdda33f 7 // it under the terms of the GNU General Public License as published by
JLS 0:0e1b2bdda33f 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:0e1b2bdda33f 9 // (at your option) any later version.
JLS 0:0e1b2bdda33f 10 //
JLS 0:0e1b2bdda33f 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:0e1b2bdda33f 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:0e1b2bdda33f 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:0e1b2bdda33f 14 // GNU General Public License for more details.
JLS 0:0e1b2bdda33f 15 //
JLS 0:0e1b2bdda33f 16 // You should have received a copy of the GNU General Public License
JLS 0:0e1b2bdda33f 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:0e1b2bdda33f 18
JLS 0:0e1b2bdda33f 19 #include "mbed.h"
JLS 0:0e1b2bdda33f 20 #include "TFT_4DGL.h"
JLS 0:0e1b2bdda33f 21
JLS 0:0e1b2bdda33f 22 //****************************************************************************************************
JLS 0:0e1b2bdda33f 23 void TFT_4DGL :: set_font(char mode) { // set font size
JLS 0:0e1b2bdda33f 24 char command[2]= "";
JLS 0:0e1b2bdda33f 25
JLS 0:0e1b2bdda33f 26 int w, h, fx = 8, fy = 8;
JLS 0:0e1b2bdda33f 27
JLS 0:0e1b2bdda33f 28 command[0] = SETFONT;
JLS 0:0e1b2bdda33f 29 command[1] = mode;
JLS 0:0e1b2bdda33f 30
JLS 0:0e1b2bdda33f 31 current_font = mode;
JLS 0:0e1b2bdda33f 32
JLS 0:0e1b2bdda33f 33 if (current_orientation == IS_PORTRAIT) {
JLS 0:0e1b2bdda33f 34 w = SIZE_X;
JLS 0:0e1b2bdda33f 35 h = SIZE_Y;
JLS 0:0e1b2bdda33f 36 } else {
JLS 0:0e1b2bdda33f 37 w = SIZE_Y;
JLS 0:0e1b2bdda33f 38 h = SIZE_X;
JLS 0:0e1b2bdda33f 39 }
JLS 0:0e1b2bdda33f 40
JLS 0:0e1b2bdda33f 41 switch (mode) {
JLS 0:0e1b2bdda33f 42 case FONT_5X7 :
JLS 0:0e1b2bdda33f 43 fx = 6;
JLS 0:0e1b2bdda33f 44 fy = 8;
JLS 0:0e1b2bdda33f 45 break;
JLS 0:0e1b2bdda33f 46 case FONT_8X8 :
JLS 0:0e1b2bdda33f 47 fx = 8;
JLS 0:0e1b2bdda33f 48 fy = 8;
JLS 0:0e1b2bdda33f 49 break;
JLS 0:0e1b2bdda33f 50 case FONT_8X12 :
JLS 0:0e1b2bdda33f 51 fx = 8;
JLS 0:0e1b2bdda33f 52 fy = 12;
JLS 0:0e1b2bdda33f 53 break;
JLS 0:0e1b2bdda33f 54 case FONT_12X16 :
JLS 0:0e1b2bdda33f 55 fx = 12;
JLS 0:0e1b2bdda33f 56 fy = 16;
JLS 0:0e1b2bdda33f 57 break;
JLS 0:0e1b2bdda33f 58 }
JLS 0:0e1b2bdda33f 59
JLS 0:0e1b2bdda33f 60 max_col = w / fx;
JLS 0:0e1b2bdda33f 61 max_row = h / fy;
JLS 0:0e1b2bdda33f 62
JLS 0:0e1b2bdda33f 63 writeCOMMAND(command, 2);
JLS 0:0e1b2bdda33f 64 }
JLS 0:0e1b2bdda33f 65
JLS 0:0e1b2bdda33f 66 //****************************************************************************************************
JLS 0:0e1b2bdda33f 67 void TFT_4DGL :: text_mode(char mode) { // set text mode
JLS 0:0e1b2bdda33f 68 char command[2]= "";
JLS 0:0e1b2bdda33f 69
JLS 0:0e1b2bdda33f 70 command[0] = TEXTMODE;
JLS 0:0e1b2bdda33f 71 command[1] = mode;
JLS 0:0e1b2bdda33f 72
JLS 0:0e1b2bdda33f 73 writeCOMMAND(command, 2);
JLS 0:0e1b2bdda33f 74 }
JLS 0:0e1b2bdda33f 75
JLS 0:0e1b2bdda33f 76 //****************************************************************************************************
JLS 0:0e1b2bdda33f 77 void TFT_4DGL :: text_char(char c, char col, char row, int color) { // draw a text char
JLS 0:0e1b2bdda33f 78 char command[6]= "";
JLS 0:0e1b2bdda33f 79
JLS 0:0e1b2bdda33f 80 command[0] = TEXTCHAR;
JLS 0:0e1b2bdda33f 81
JLS 0:0e1b2bdda33f 82 command[1] = c;
JLS 0:0e1b2bdda33f 83 command[2] = col;
JLS 0:0e1b2bdda33f 84 command[3] = row;
JLS 0:0e1b2bdda33f 85
JLS 0:0e1b2bdda33f 86 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:0e1b2bdda33f 87 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:0e1b2bdda33f 88 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:0e1b2bdda33f 89
JLS 0:0e1b2bdda33f 90 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:0e1b2bdda33f 91 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:0e1b2bdda33f 92
JLS 0:0e1b2bdda33f 93 writeCOMMAND(command, 8);
JLS 0:0e1b2bdda33f 94 }
JLS 0:0e1b2bdda33f 95
JLS 0:0e1b2bdda33f 96 //****************************************************************************************************
JLS 0:0e1b2bdda33f 97 void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) { // draw a graphic char
JLS 0:0e1b2bdda33f 98 char command[10]= "";
JLS 0:0e1b2bdda33f 99
JLS 0:0e1b2bdda33f 100 command[0] = GRAPHCHAR;
JLS 0:0e1b2bdda33f 101
JLS 0:0e1b2bdda33f 102 command[1] = c;
JLS 0:0e1b2bdda33f 103
JLS 0:0e1b2bdda33f 104 command[2] = (x >> 8) & 0xFF;
JLS 0:0e1b2bdda33f 105 command[3] = x & 0xFF;
JLS 0:0e1b2bdda33f 106
JLS 0:0e1b2bdda33f 107 command[4] = (y >> 8) & 0xFF;
JLS 0:0e1b2bdda33f 108 command[5] = y & 0xFF;
JLS 0:0e1b2bdda33f 109
JLS 0:0e1b2bdda33f 110 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:0e1b2bdda33f 111 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:0e1b2bdda33f 112 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:0e1b2bdda33f 113
JLS 0:0e1b2bdda33f 114 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:0e1b2bdda33f 115 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:0e1b2bdda33f 116
JLS 0:0e1b2bdda33f 117 command[8] = width;
JLS 0:0e1b2bdda33f 118
JLS 0:0e1b2bdda33f 119 command[9] = height;
JLS 0:0e1b2bdda33f 120
JLS 0:0e1b2bdda33f 121 writeCOMMAND(command, 10);
JLS 0:0e1b2bdda33f 122 }
JLS 0:0e1b2bdda33f 123
JLS 0:0e1b2bdda33f 124 //****************************************************************************************************
JLS 0:0e1b2bdda33f 125 void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) { // draw a text string
JLS 0:0e1b2bdda33f 126
JLS 0:0e1b2bdda33f 127 char command[1000]= "";
JLS 0:0e1b2bdda33f 128 int size = strlen(s);
JLS 0:0e1b2bdda33f 129 int i = 0;
JLS 0:0e1b2bdda33f 130
JLS 0:0e1b2bdda33f 131 command[0] = TEXTSTRING;
JLS 0:0e1b2bdda33f 132
JLS 0:0e1b2bdda33f 133 command[1] = col;
JLS 0:0e1b2bdda33f 134 command[2] = row;
JLS 0:0e1b2bdda33f 135
JLS 0:0e1b2bdda33f 136 command[3] = font;
JLS 0:0e1b2bdda33f 137
JLS 0:0e1b2bdda33f 138 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:0e1b2bdda33f 139 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:0e1b2bdda33f 140 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:0e1b2bdda33f 141
JLS 0:0e1b2bdda33f 142 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:0e1b2bdda33f 143 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:0e1b2bdda33f 144
JLS 0:0e1b2bdda33f 145 for (i=0; i<size; i++) command[6+i] = s[i];
JLS 0:0e1b2bdda33f 146
JLS 0:0e1b2bdda33f 147 command[6+size] = 0;
JLS 0:0e1b2bdda33f 148
JLS 0:0e1b2bdda33f 149 writeCOMMAND(command, 7 + size);
JLS 0:0e1b2bdda33f 150 }
JLS 0:0e1b2bdda33f 151
JLS 0:0e1b2bdda33f 152 //****************************************************************************************************
JLS 0:0e1b2bdda33f 153 void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) { // draw a text string
JLS 0:0e1b2bdda33f 154
JLS 0:0e1b2bdda33f 155 char command[1000]= "";
JLS 0:0e1b2bdda33f 156 int size = strlen(s);
JLS 0:0e1b2bdda33f 157 int i = 0;
JLS 0:0e1b2bdda33f 158
JLS 0:0e1b2bdda33f 159 command[0] = GRAPHSTRING;
JLS 0:0e1b2bdda33f 160
JLS 0:0e1b2bdda33f 161 command[1] = (x >> 8) & 0xFF;
JLS 0:0e1b2bdda33f 162 command[2] = x & 0xFF;
JLS 0:0e1b2bdda33f 163
JLS 0:0e1b2bdda33f 164 command[3] = (y >> 8) & 0xFF;
JLS 0:0e1b2bdda33f 165 command[4] = y & 0xFF;
JLS 0:0e1b2bdda33f 166
JLS 0:0e1b2bdda33f 167 command[5] = font;
JLS 0:0e1b2bdda33f 168
JLS 0:0e1b2bdda33f 169 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:0e1b2bdda33f 170 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:0e1b2bdda33f 171 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:0e1b2bdda33f 172
JLS 0:0e1b2bdda33f 173 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:0e1b2bdda33f 174 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:0e1b2bdda33f 175
JLS 0:0e1b2bdda33f 176 command[8] = width;
JLS 0:0e1b2bdda33f 177
JLS 0:0e1b2bdda33f 178 command[9] = height;
JLS 0:0e1b2bdda33f 179
JLS 0:0e1b2bdda33f 180 for (i=0; i<size; i++) command[10+i] = s[i];
JLS 0:0e1b2bdda33f 181
JLS 0:0e1b2bdda33f 182 command[10+size] = 0;
JLS 0:0e1b2bdda33f 183
JLS 0:0e1b2bdda33f 184 writeCOMMAND(command, 11 + size);
JLS 0:0e1b2bdda33f 185 }
JLS 0:0e1b2bdda33f 186
JLS 0:0e1b2bdda33f 187 //****************************************************************************************************
JLS 0:0e1b2bdda33f 188 void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) { // draw a text string
JLS 0:0e1b2bdda33f 189
JLS 0:0e1b2bdda33f 190 char command[1000]= "";
JLS 0:0e1b2bdda33f 191 int size = strlen(s);
JLS 0:0e1b2bdda33f 192 int i = 0, red5, green6, blue5;
JLS 0:0e1b2bdda33f 193
JLS 0:0e1b2bdda33f 194 command[0] = TEXTBUTTON;
JLS 0:0e1b2bdda33f 195
JLS 0:0e1b2bdda33f 196 command[1] = mode;
JLS 0:0e1b2bdda33f 197
JLS 0:0e1b2bdda33f 198 command[2] = (x >> 8) & 0xFF;
JLS 0:0e1b2bdda33f 199 command[3] = x & 0xFF;
JLS 0:0e1b2bdda33f 200
JLS 0:0e1b2bdda33f 201 command[4] = (y >> 8) & 0xFF;
JLS 0:0e1b2bdda33f 202 command[5] = y & 0xFF;
JLS 0:0e1b2bdda33f 203
JLS 0:0e1b2bdda33f 204 red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:0e1b2bdda33f 205 green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:0e1b2bdda33f 206 blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:0e1b2bdda33f 207
JLS 0:0e1b2bdda33f 208 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:0e1b2bdda33f 209 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:0e1b2bdda33f 210
JLS 0:0e1b2bdda33f 211 command[8] = font;
JLS 0:0e1b2bdda33f 212
JLS 0:0e1b2bdda33f 213 red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:0e1b2bdda33f 214 green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:0e1b2bdda33f 215 blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:0e1b2bdda33f 216
JLS 0:0e1b2bdda33f 217 command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:0e1b2bdda33f 218 command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:0e1b2bdda33f 219
JLS 0:0e1b2bdda33f 220 command[11] = width;
JLS 0:0e1b2bdda33f 221
JLS 0:0e1b2bdda33f 222 command[12] = height;
JLS 0:0e1b2bdda33f 223
JLS 0:0e1b2bdda33f 224 for (i=0; i<size; i++) command[13+i] = s[i];
JLS 0:0e1b2bdda33f 225
JLS 0:0e1b2bdda33f 226 command[13+size] = 0;
JLS 0:0e1b2bdda33f 227
JLS 0:0e1b2bdda33f 228 writeCOMMAND(command, 14 + size);
JLS 0:0e1b2bdda33f 229 }
JLS 0:0e1b2bdda33f 230
JLS 0:0e1b2bdda33f 231 //****************************************************************************************************
JLS 0:0e1b2bdda33f 232 void TFT_4DGL :: locate(char col, char row) { // place text curssor at col, row
JLS 0:0e1b2bdda33f 233 current_col = col;
JLS 0:0e1b2bdda33f 234 current_row = row;
JLS 0:0e1b2bdda33f 235 }
JLS 0:0e1b2bdda33f 236
JLS 0:0e1b2bdda33f 237 //****************************************************************************************************
JLS 0:0e1b2bdda33f 238 void TFT_4DGL :: color(int color) { // set text color
JLS 0:0e1b2bdda33f 239 current_color = color;
JLS 0:0e1b2bdda33f 240 }
JLS 0:0e1b2bdda33f 241
JLS 0:0e1b2bdda33f 242 //****************************************************************************************************
JLS 0:0e1b2bdda33f 243 void TFT_4DGL :: putc(char c) { // place char at current cursor position
JLS 0:0e1b2bdda33f 244
JLS 0:0e1b2bdda33f 245 text_char(c, current_col++, current_row, current_color);
JLS 0:0e1b2bdda33f 246
JLS 0:0e1b2bdda33f 247 if (current_col == max_col) {
JLS 0:0e1b2bdda33f 248 current_col = 0;
JLS 0:0e1b2bdda33f 249 current_row++;
JLS 0:0e1b2bdda33f 250 }
JLS 0:0e1b2bdda33f 251 if (current_row == max_row) {
JLS 0:0e1b2bdda33f 252 current_row = 0;
JLS 0:0e1b2bdda33f 253 }
JLS 0:0e1b2bdda33f 254 }
JLS 0:0e1b2bdda33f 255
JLS 0:0e1b2bdda33f 256 //****************************************************************************************************
JLS 0:0e1b2bdda33f 257 void TFT_4DGL :: puts(char *s) { // place string at current cursor position
JLS 0:0e1b2bdda33f 258
JLS 0:0e1b2bdda33f 259 text_string(s, current_col, current_row, current_font, current_color);
JLS 0:0e1b2bdda33f 260
JLS 0:0e1b2bdda33f 261 current_col += strlen(s);
JLS 0:0e1b2bdda33f 262
JLS 0:0e1b2bdda33f 263 if (current_col >= max_col) {
JLS 0:0e1b2bdda33f 264 current_row += current_col / max_col;
JLS 0:0e1b2bdda33f 265 current_col %= max_col;
JLS 0:0e1b2bdda33f 266 }
JLS 0:0e1b2bdda33f 267 if (current_row >= max_row) {
JLS 0:0e1b2bdda33f 268 current_row %= max_row;
JLS 0:0e1b2bdda33f 269 }
JLS 0:0e1b2bdda33f 270 }