4D hyperchaotic rossler attractor

Committer:
JLS
Date:
Mon Apr 04 16:14:50 2011 +0000
Revision:
0:276aaf2f7d38

        

Who changed what in which revision?

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JLS 0:276aaf2f7d38 1 //
JLS 0:276aaf2f7d38 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:276aaf2f7d38 3 //
JLS 0:276aaf2f7d38 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:276aaf2f7d38 5 //
JLS 0:276aaf2f7d38 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:276aaf2f7d38 7 // it under the terms of the GNU General Public License as published by
JLS 0:276aaf2f7d38 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:276aaf2f7d38 9 // (at your option) any later version.
JLS 0:276aaf2f7d38 10 //
JLS 0:276aaf2f7d38 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:276aaf2f7d38 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:276aaf2f7d38 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:276aaf2f7d38 14 // GNU General Public License for more details.
JLS 0:276aaf2f7d38 15 //
JLS 0:276aaf2f7d38 16 // You should have received a copy of the GNU General Public License
JLS 0:276aaf2f7d38 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:276aaf2f7d38 18
JLS 0:276aaf2f7d38 19 #include "mbed.h"
JLS 0:276aaf2f7d38 20 #include "TFT_4DGL.h"
JLS 0:276aaf2f7d38 21
JLS 0:276aaf2f7d38 22 //****************************************************************************************************
JLS 0:276aaf2f7d38 23 void TFT_4DGL :: set_font(char mode) { // set font size
JLS 0:276aaf2f7d38 24 char command[2]= "";
JLS 0:276aaf2f7d38 25
JLS 0:276aaf2f7d38 26 int w, h, fx = 8, fy = 8;
JLS 0:276aaf2f7d38 27
JLS 0:276aaf2f7d38 28 command[0] = SETFONT;
JLS 0:276aaf2f7d38 29 command[1] = mode;
JLS 0:276aaf2f7d38 30
JLS 0:276aaf2f7d38 31 current_font = mode;
JLS 0:276aaf2f7d38 32
JLS 0:276aaf2f7d38 33 if (current_orientation == IS_PORTRAIT) {
JLS 0:276aaf2f7d38 34 w = SIZE_X;
JLS 0:276aaf2f7d38 35 h = SIZE_Y;
JLS 0:276aaf2f7d38 36 } else {
JLS 0:276aaf2f7d38 37 w = SIZE_Y;
JLS 0:276aaf2f7d38 38 h = SIZE_X;
JLS 0:276aaf2f7d38 39 }
JLS 0:276aaf2f7d38 40
JLS 0:276aaf2f7d38 41 switch (mode) {
JLS 0:276aaf2f7d38 42 case FONT_5X7 :
JLS 0:276aaf2f7d38 43 fx = 6;
JLS 0:276aaf2f7d38 44 fy = 8;
JLS 0:276aaf2f7d38 45 break;
JLS 0:276aaf2f7d38 46 case FONT_8X8 :
JLS 0:276aaf2f7d38 47 fx = 8;
JLS 0:276aaf2f7d38 48 fy = 8;
JLS 0:276aaf2f7d38 49 break;
JLS 0:276aaf2f7d38 50 case FONT_8X12 :
JLS 0:276aaf2f7d38 51 fx = 8;
JLS 0:276aaf2f7d38 52 fy = 12;
JLS 0:276aaf2f7d38 53 break;
JLS 0:276aaf2f7d38 54 case FONT_12X16 :
JLS 0:276aaf2f7d38 55 fx = 12;
JLS 0:276aaf2f7d38 56 fy = 16;
JLS 0:276aaf2f7d38 57 break;
JLS 0:276aaf2f7d38 58 }
JLS 0:276aaf2f7d38 59
JLS 0:276aaf2f7d38 60 max_col = w / fx;
JLS 0:276aaf2f7d38 61 max_row = h / fy;
JLS 0:276aaf2f7d38 62
JLS 0:276aaf2f7d38 63 writeCOMMAND(command, 2);
JLS 0:276aaf2f7d38 64 }
JLS 0:276aaf2f7d38 65
JLS 0:276aaf2f7d38 66 //****************************************************************************************************
JLS 0:276aaf2f7d38 67 void TFT_4DGL :: text_mode(char mode) { // set text mode
JLS 0:276aaf2f7d38 68 char command[2]= "";
JLS 0:276aaf2f7d38 69
JLS 0:276aaf2f7d38 70 command[0] = TEXTMODE;
JLS 0:276aaf2f7d38 71 command[1] = mode;
JLS 0:276aaf2f7d38 72
JLS 0:276aaf2f7d38 73 writeCOMMAND(command, 2);
JLS 0:276aaf2f7d38 74 }
JLS 0:276aaf2f7d38 75
JLS 0:276aaf2f7d38 76 //****************************************************************************************************
JLS 0:276aaf2f7d38 77 void TFT_4DGL :: text_char(char c, char col, char row, int color) { // draw a text char
JLS 0:276aaf2f7d38 78 char command[6]= "";
JLS 0:276aaf2f7d38 79
JLS 0:276aaf2f7d38 80 command[0] = TEXTCHAR;
JLS 0:276aaf2f7d38 81
JLS 0:276aaf2f7d38 82 command[1] = c;
JLS 0:276aaf2f7d38 83 command[2] = col;
JLS 0:276aaf2f7d38 84 command[3] = row;
JLS 0:276aaf2f7d38 85
JLS 0:276aaf2f7d38 86 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:276aaf2f7d38 87 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:276aaf2f7d38 88 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:276aaf2f7d38 89
JLS 0:276aaf2f7d38 90 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:276aaf2f7d38 91 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:276aaf2f7d38 92
JLS 0:276aaf2f7d38 93 writeCOMMAND(command, 8);
JLS 0:276aaf2f7d38 94 }
JLS 0:276aaf2f7d38 95
JLS 0:276aaf2f7d38 96 //****************************************************************************************************
JLS 0:276aaf2f7d38 97 void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) { // draw a graphic char
JLS 0:276aaf2f7d38 98 char command[10]= "";
JLS 0:276aaf2f7d38 99
JLS 0:276aaf2f7d38 100 command[0] = GRAPHCHAR;
JLS 0:276aaf2f7d38 101
JLS 0:276aaf2f7d38 102 command[1] = c;
JLS 0:276aaf2f7d38 103
JLS 0:276aaf2f7d38 104 command[2] = (x >> 8) & 0xFF;
JLS 0:276aaf2f7d38 105 command[3] = x & 0xFF;
JLS 0:276aaf2f7d38 106
JLS 0:276aaf2f7d38 107 command[4] = (y >> 8) & 0xFF;
JLS 0:276aaf2f7d38 108 command[5] = y & 0xFF;
JLS 0:276aaf2f7d38 109
JLS 0:276aaf2f7d38 110 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:276aaf2f7d38 111 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:276aaf2f7d38 112 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:276aaf2f7d38 113
JLS 0:276aaf2f7d38 114 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:276aaf2f7d38 115 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:276aaf2f7d38 116
JLS 0:276aaf2f7d38 117 command[8] = width;
JLS 0:276aaf2f7d38 118
JLS 0:276aaf2f7d38 119 command[9] = height;
JLS 0:276aaf2f7d38 120
JLS 0:276aaf2f7d38 121 writeCOMMAND(command, 10);
JLS 0:276aaf2f7d38 122 }
JLS 0:276aaf2f7d38 123
JLS 0:276aaf2f7d38 124 //****************************************************************************************************
JLS 0:276aaf2f7d38 125 void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) { // draw a text string
JLS 0:276aaf2f7d38 126
JLS 0:276aaf2f7d38 127 char command[1000]= "";
JLS 0:276aaf2f7d38 128 int size = strlen(s);
JLS 0:276aaf2f7d38 129 int i = 0;
JLS 0:276aaf2f7d38 130
JLS 0:276aaf2f7d38 131 command[0] = TEXTSTRING;
JLS 0:276aaf2f7d38 132
JLS 0:276aaf2f7d38 133 command[1] = col;
JLS 0:276aaf2f7d38 134 command[2] = row;
JLS 0:276aaf2f7d38 135
JLS 0:276aaf2f7d38 136 command[3] = font;
JLS 0:276aaf2f7d38 137
JLS 0:276aaf2f7d38 138 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:276aaf2f7d38 139 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:276aaf2f7d38 140 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:276aaf2f7d38 141
JLS 0:276aaf2f7d38 142 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:276aaf2f7d38 143 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:276aaf2f7d38 144
JLS 0:276aaf2f7d38 145 for (i=0; i<size; i++) command[6+i] = s[i];
JLS 0:276aaf2f7d38 146
JLS 0:276aaf2f7d38 147 command[6+size] = 0;
JLS 0:276aaf2f7d38 148
JLS 0:276aaf2f7d38 149 writeCOMMAND(command, 7 + size);
JLS 0:276aaf2f7d38 150 }
JLS 0:276aaf2f7d38 151
JLS 0:276aaf2f7d38 152 //****************************************************************************************************
JLS 0:276aaf2f7d38 153 void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) { // draw a text string
JLS 0:276aaf2f7d38 154
JLS 0:276aaf2f7d38 155 char command[1000]= "";
JLS 0:276aaf2f7d38 156 int size = strlen(s);
JLS 0:276aaf2f7d38 157 int i = 0;
JLS 0:276aaf2f7d38 158
JLS 0:276aaf2f7d38 159 command[0] = GRAPHSTRING;
JLS 0:276aaf2f7d38 160
JLS 0:276aaf2f7d38 161 command[1] = (x >> 8) & 0xFF;
JLS 0:276aaf2f7d38 162 command[2] = x & 0xFF;
JLS 0:276aaf2f7d38 163
JLS 0:276aaf2f7d38 164 command[3] = (y >> 8) & 0xFF;
JLS 0:276aaf2f7d38 165 command[4] = y & 0xFF;
JLS 0:276aaf2f7d38 166
JLS 0:276aaf2f7d38 167 command[5] = font;
JLS 0:276aaf2f7d38 168
JLS 0:276aaf2f7d38 169 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:276aaf2f7d38 170 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:276aaf2f7d38 171 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:276aaf2f7d38 172
JLS 0:276aaf2f7d38 173 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:276aaf2f7d38 174 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:276aaf2f7d38 175
JLS 0:276aaf2f7d38 176 command[8] = width;
JLS 0:276aaf2f7d38 177
JLS 0:276aaf2f7d38 178 command[9] = height;
JLS 0:276aaf2f7d38 179
JLS 0:276aaf2f7d38 180 for (i=0; i<size; i++) command[10+i] = s[i];
JLS 0:276aaf2f7d38 181
JLS 0:276aaf2f7d38 182 command[10+size] = 0;
JLS 0:276aaf2f7d38 183
JLS 0:276aaf2f7d38 184 writeCOMMAND(command, 11 + size);
JLS 0:276aaf2f7d38 185 }
JLS 0:276aaf2f7d38 186
JLS 0:276aaf2f7d38 187 //****************************************************************************************************
JLS 0:276aaf2f7d38 188 void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) { // draw a text string
JLS 0:276aaf2f7d38 189
JLS 0:276aaf2f7d38 190 char command[1000]= "";
JLS 0:276aaf2f7d38 191 int size = strlen(s);
JLS 0:276aaf2f7d38 192 int i = 0, red5, green6, blue5;
JLS 0:276aaf2f7d38 193
JLS 0:276aaf2f7d38 194 command[0] = TEXTBUTTON;
JLS 0:276aaf2f7d38 195
JLS 0:276aaf2f7d38 196 command[1] = mode;
JLS 0:276aaf2f7d38 197
JLS 0:276aaf2f7d38 198 command[2] = (x >> 8) & 0xFF;
JLS 0:276aaf2f7d38 199 command[3] = x & 0xFF;
JLS 0:276aaf2f7d38 200
JLS 0:276aaf2f7d38 201 command[4] = (y >> 8) & 0xFF;
JLS 0:276aaf2f7d38 202 command[5] = y & 0xFF;
JLS 0:276aaf2f7d38 203
JLS 0:276aaf2f7d38 204 red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:276aaf2f7d38 205 green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:276aaf2f7d38 206 blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:276aaf2f7d38 207
JLS 0:276aaf2f7d38 208 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:276aaf2f7d38 209 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:276aaf2f7d38 210
JLS 0:276aaf2f7d38 211 command[8] = font;
JLS 0:276aaf2f7d38 212
JLS 0:276aaf2f7d38 213 red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:276aaf2f7d38 214 green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:276aaf2f7d38 215 blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:276aaf2f7d38 216
JLS 0:276aaf2f7d38 217 command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:276aaf2f7d38 218 command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:276aaf2f7d38 219
JLS 0:276aaf2f7d38 220 command[11] = width;
JLS 0:276aaf2f7d38 221
JLS 0:276aaf2f7d38 222 command[12] = height;
JLS 0:276aaf2f7d38 223
JLS 0:276aaf2f7d38 224 for (i=0; i<size; i++) command[13+i] = s[i];
JLS 0:276aaf2f7d38 225
JLS 0:276aaf2f7d38 226 command[13+size] = 0;
JLS 0:276aaf2f7d38 227
JLS 0:276aaf2f7d38 228 writeCOMMAND(command, 14 + size);
JLS 0:276aaf2f7d38 229 }
JLS 0:276aaf2f7d38 230
JLS 0:276aaf2f7d38 231 //****************************************************************************************************
JLS 0:276aaf2f7d38 232 void TFT_4DGL :: locate(char col, char row) { // place text curssor at col, row
JLS 0:276aaf2f7d38 233 current_col = col;
JLS 0:276aaf2f7d38 234 current_row = row;
JLS 0:276aaf2f7d38 235 }
JLS 0:276aaf2f7d38 236
JLS 0:276aaf2f7d38 237 //****************************************************************************************************
JLS 0:276aaf2f7d38 238 void TFT_4DGL :: color(int color) { // set text color
JLS 0:276aaf2f7d38 239 current_color = color;
JLS 0:276aaf2f7d38 240 }
JLS 0:276aaf2f7d38 241
JLS 0:276aaf2f7d38 242 //****************************************************************************************************
JLS 0:276aaf2f7d38 243 void TFT_4DGL :: putc(char c) { // place char at current cursor position
JLS 0:276aaf2f7d38 244
JLS 0:276aaf2f7d38 245 text_char(c, current_col++, current_row, current_color);
JLS 0:276aaf2f7d38 246
JLS 0:276aaf2f7d38 247 if (current_col == max_col) {
JLS 0:276aaf2f7d38 248 current_col = 0;
JLS 0:276aaf2f7d38 249 current_row++;
JLS 0:276aaf2f7d38 250 }
JLS 0:276aaf2f7d38 251 if (current_row == max_row) {
JLS 0:276aaf2f7d38 252 current_row = 0;
JLS 0:276aaf2f7d38 253 }
JLS 0:276aaf2f7d38 254 }
JLS 0:276aaf2f7d38 255
JLS 0:276aaf2f7d38 256 //****************************************************************************************************
JLS 0:276aaf2f7d38 257 void TFT_4DGL :: puts(char *s) { // place string at current cursor position
JLS 0:276aaf2f7d38 258
JLS 0:276aaf2f7d38 259 text_string(s, current_col, current_row, current_font, current_color);
JLS 0:276aaf2f7d38 260
JLS 0:276aaf2f7d38 261 current_col += strlen(s);
JLS 0:276aaf2f7d38 262
JLS 0:276aaf2f7d38 263 if (current_col >= max_col) {
JLS 0:276aaf2f7d38 264 current_row += current_col / max_col;
JLS 0:276aaf2f7d38 265 current_col %= max_col;
JLS 0:276aaf2f7d38 266 }
JLS 0:276aaf2f7d38 267 if (current_row >= max_row) {
JLS 0:276aaf2f7d38 268 current_row %= max_row;
JLS 0:276aaf2f7d38 269 }
JLS 0:276aaf2f7d38 270 }