Celikovsky chaotic system

Dependencies:   mbed

Committer:
JLS
Date:
Mon Mar 28 20:06:53 2011 +0000
Revision:
0:a2fd829cf01b

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 0:a2fd829cf01b 1 //
JLS 0:a2fd829cf01b 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:a2fd829cf01b 3 //
JLS 0:a2fd829cf01b 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:a2fd829cf01b 5 //
JLS 0:a2fd829cf01b 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:a2fd829cf01b 7 // it under the terms of the GNU General Public License as published by
JLS 0:a2fd829cf01b 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:a2fd829cf01b 9 // (at your option) any later version.
JLS 0:a2fd829cf01b 10 //
JLS 0:a2fd829cf01b 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:a2fd829cf01b 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:a2fd829cf01b 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:a2fd829cf01b 14 // GNU General Public License for more details.
JLS 0:a2fd829cf01b 15 //
JLS 0:a2fd829cf01b 16 // You should have received a copy of the GNU General Public License
JLS 0:a2fd829cf01b 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:a2fd829cf01b 18
JLS 0:a2fd829cf01b 19 #include "mbed.h"
JLS 0:a2fd829cf01b 20 #include "TFT_4DGL.h"
JLS 0:a2fd829cf01b 21
JLS 0:a2fd829cf01b 22 //******************************************************************************************************
JLS 0:a2fd829cf01b 23 void TFT_4DGL :: touch_mode(char mode) { // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
JLS 0:a2fd829cf01b 24
JLS 0:a2fd829cf01b 25 char command[2]= "";
JLS 0:a2fd829cf01b 26
JLS 0:a2fd829cf01b 27 command[0] = GETTOUCH;
JLS 0:a2fd829cf01b 28 command[1] = mode;
JLS 0:a2fd829cf01b 29
JLS 0:a2fd829cf01b 30 writeCOMMAND(command, 2);
JLS 0:a2fd829cf01b 31 }
JLS 0:a2fd829cf01b 32
JLS 0:a2fd829cf01b 33 //******************************************************************************************************
JLS 0:a2fd829cf01b 34 void TFT_4DGL :: get_touch(int *x, int *y) { // Get the touch coordinates
JLS 0:a2fd829cf01b 35
JLS 0:a2fd829cf01b 36 char command[2] = "";
JLS 0:a2fd829cf01b 37
JLS 0:a2fd829cf01b 38 command[0] = GETTOUCH;
JLS 0:a2fd829cf01b 39 command[1] = GETPOSITION;
JLS 0:a2fd829cf01b 40
JLS 0:a2fd829cf01b 41 getTOUCH(command, 2, x, y);
JLS 0:a2fd829cf01b 42 }
JLS 0:a2fd829cf01b 43
JLS 0:a2fd829cf01b 44 //******************************************************************************************************
JLS 0:a2fd829cf01b 45 int TFT_4DGL :: touch_status(void) { // Get the touch screen status
JLS 0:a2fd829cf01b 46
JLS 0:a2fd829cf01b 47 char command[2] = "";
JLS 0:a2fd829cf01b 48
JLS 0:a2fd829cf01b 49 command[0] = GETTOUCH;
JLS 0:a2fd829cf01b 50 command[1] = STATUS;
JLS 0:a2fd829cf01b 51
JLS 0:a2fd829cf01b 52 return getSTATUS(command, 2);
JLS 0:a2fd829cf01b 53 }
JLS 0:a2fd829cf01b 54
JLS 0:a2fd829cf01b 55
JLS 0:a2fd829cf01b 56 //******************************************************************************************************
JLS 0:a2fd829cf01b 57 void TFT_4DGL :: wait_touch(int delay) { // wait until touch within a delay in milliseconds
JLS 0:a2fd829cf01b 58
JLS 0:a2fd829cf01b 59 char command[3]= "";
JLS 0:a2fd829cf01b 60
JLS 0:a2fd829cf01b 61 command[0] = WAITTOUCH;
JLS 0:a2fd829cf01b 62
JLS 0:a2fd829cf01b 63 command[1] = (delay >> 8) & 0xFF;
JLS 0:a2fd829cf01b 64 command[2] = delay & 0xFF;
JLS 0:a2fd829cf01b 65
JLS 0:a2fd829cf01b 66 writeCOMMAND(command, 3);
JLS 0:a2fd829cf01b 67 }
JLS 0:a2fd829cf01b 68
JLS 0:a2fd829cf01b 69 //******************************************************************************************************
JLS 0:a2fd829cf01b 70 void TFT_4DGL :: set_touch(int x1, int y1 , int x2, int y2) { // define touch area
JLS 0:a2fd829cf01b 71
JLS 0:a2fd829cf01b 72 char command[9]= "";
JLS 0:a2fd829cf01b 73
JLS 0:a2fd829cf01b 74 command[0] = SETTOUCH;
JLS 0:a2fd829cf01b 75
JLS 0:a2fd829cf01b 76 command[1] = (x1 >> 8) & 0xFF;
JLS 0:a2fd829cf01b 77 command[2] = x1 & 0xFF;
JLS 0:a2fd829cf01b 78
JLS 0:a2fd829cf01b 79 command[3] = (y1 >> 8) & 0xFF;
JLS 0:a2fd829cf01b 80 command[4] = y1 & 0xFF;
JLS 0:a2fd829cf01b 81
JLS 0:a2fd829cf01b 82 command[5] = (x2 >> 8) & 0xFF;
JLS 0:a2fd829cf01b 83 command[6] = x2 & 0xFF;
JLS 0:a2fd829cf01b 84
JLS 0:a2fd829cf01b 85 command[7] = (y2 >> 8) & 0xFF;
JLS 0:a2fd829cf01b 86 command[8] = y2 & 0xFF;
JLS 0:a2fd829cf01b 87
JLS 0:a2fd829cf01b 88 writeCOMMAND(command, 9);
JLS 0:a2fd829cf01b 89 }
JLS 0:a2fd829cf01b 90
JLS 0:a2fd829cf01b 91 //******************************************************************************************************
JLS 0:a2fd829cf01b 92 // There is no way to have the uLCD-32PT trigger an interrupt when touched.
JLS 0:a2fd829cf01b 93 // This function polls the screen and waits for a touch to regiester
JLS 0:a2fd829cf01b 94 //******************************************************************************************************
JLS 0:a2fd829cf01b 95 void TFT_4DGL :: Pause_Until_Touch(int *x, int *y) { // Actually waits for a TouchScreen release!
JLS 0:a2fd829cf01b 96
JLS 0:a2fd829cf01b 97 char TouchStatus = 0; //Initalise the TouchStatus as 0 = no touch activity
JLS 0:a2fd829cf01b 98 char command[2] = "";
JLS 0:a2fd829cf01b 99
JLS 0:a2fd829cf01b 100 do{
JLS 0:a2fd829cf01b 101 TouchStatus = touch_status(); //Get the touchscreen status
JLS 0:a2fd829cf01b 102 wait(0.1);
JLS 0:a2fd829cf01b 103 }while (TouchStatus != 2);
JLS 0:a2fd829cf01b 104
JLS 0:a2fd829cf01b 105 command[0] = GETTOUCH;
JLS 0:a2fd829cf01b 106 command[1] = GETPOSITION;
JLS 0:a2fd829cf01b 107
JLS 0:a2fd829cf01b 108 getTOUCH(command, 2, x, y);
JLS 0:a2fd829cf01b 109 }