Modified Celikovsky chaotic system - II

Committer:
JLS
Date:
Wed Mar 30 20:20:28 2011 +0000
Revision:
0:178b94e1f446

        

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JLS 0:178b94e1f446 1 //
JLS 0:178b94e1f446 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:178b94e1f446 3 //
JLS 0:178b94e1f446 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:178b94e1f446 5 //
JLS 0:178b94e1f446 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:178b94e1f446 7 // it under the terms of the GNU General Public License as published by
JLS 0:178b94e1f446 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:178b94e1f446 9 // (at your option) any later version.
JLS 0:178b94e1f446 10 //
JLS 0:178b94e1f446 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:178b94e1f446 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:178b94e1f446 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:178b94e1f446 14 // GNU General Public License for more details.
JLS 0:178b94e1f446 15 //
JLS 0:178b94e1f446 16 // You should have received a copy of the GNU General Public License
JLS 0:178b94e1f446 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:178b94e1f446 18
JLS 0:178b94e1f446 19 #include "mbed.h"
JLS 0:178b94e1f446 20 #include "TFT_4DGL.h"
JLS 0:178b94e1f446 21
JLS 0:178b94e1f446 22 //****************************************************************************************************
JLS 0:178b94e1f446 23 void TFT_4DGL :: set_font(char mode) { // set font size
JLS 0:178b94e1f446 24 char command[2]= "";
JLS 0:178b94e1f446 25
JLS 0:178b94e1f446 26 int w, h, fx = 8, fy = 8;
JLS 0:178b94e1f446 27
JLS 0:178b94e1f446 28 command[0] = SETFONT;
JLS 0:178b94e1f446 29 command[1] = mode;
JLS 0:178b94e1f446 30
JLS 0:178b94e1f446 31 current_font = mode;
JLS 0:178b94e1f446 32
JLS 0:178b94e1f446 33 if (current_orientation == IS_PORTRAIT) {
JLS 0:178b94e1f446 34 w = SIZE_X;
JLS 0:178b94e1f446 35 h = SIZE_Y;
JLS 0:178b94e1f446 36 } else {
JLS 0:178b94e1f446 37 w = SIZE_Y;
JLS 0:178b94e1f446 38 h = SIZE_X;
JLS 0:178b94e1f446 39 }
JLS 0:178b94e1f446 40
JLS 0:178b94e1f446 41 switch (mode) {
JLS 0:178b94e1f446 42 case FONT_5X7 :
JLS 0:178b94e1f446 43 fx = 6;
JLS 0:178b94e1f446 44 fy = 8;
JLS 0:178b94e1f446 45 break;
JLS 0:178b94e1f446 46 case FONT_8X8 :
JLS 0:178b94e1f446 47 fx = 8;
JLS 0:178b94e1f446 48 fy = 8;
JLS 0:178b94e1f446 49 break;
JLS 0:178b94e1f446 50 case FONT_8X12 :
JLS 0:178b94e1f446 51 fx = 8;
JLS 0:178b94e1f446 52 fy = 12;
JLS 0:178b94e1f446 53 break;
JLS 0:178b94e1f446 54 case FONT_12X16 :
JLS 0:178b94e1f446 55 fx = 12;
JLS 0:178b94e1f446 56 fy = 16;
JLS 0:178b94e1f446 57 break;
JLS 0:178b94e1f446 58 }
JLS 0:178b94e1f446 59
JLS 0:178b94e1f446 60 max_col = w / fx;
JLS 0:178b94e1f446 61 max_row = h / fy;
JLS 0:178b94e1f446 62
JLS 0:178b94e1f446 63 writeCOMMAND(command, 2);
JLS 0:178b94e1f446 64 }
JLS 0:178b94e1f446 65
JLS 0:178b94e1f446 66 //****************************************************************************************************
JLS 0:178b94e1f446 67 void TFT_4DGL :: text_mode(char mode) { // set text mode
JLS 0:178b94e1f446 68 char command[2]= "";
JLS 0:178b94e1f446 69
JLS 0:178b94e1f446 70 command[0] = TEXTMODE;
JLS 0:178b94e1f446 71 command[1] = mode;
JLS 0:178b94e1f446 72
JLS 0:178b94e1f446 73 writeCOMMAND(command, 2);
JLS 0:178b94e1f446 74 }
JLS 0:178b94e1f446 75
JLS 0:178b94e1f446 76 //****************************************************************************************************
JLS 0:178b94e1f446 77 void TFT_4DGL :: text_char(char c, char col, char row, int color) { // draw a text char
JLS 0:178b94e1f446 78 char command[6]= "";
JLS 0:178b94e1f446 79
JLS 0:178b94e1f446 80 command[0] = TEXTCHAR;
JLS 0:178b94e1f446 81
JLS 0:178b94e1f446 82 command[1] = c;
JLS 0:178b94e1f446 83 command[2] = col;
JLS 0:178b94e1f446 84 command[3] = row;
JLS 0:178b94e1f446 85
JLS 0:178b94e1f446 86 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:178b94e1f446 87 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:178b94e1f446 88 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:178b94e1f446 89
JLS 0:178b94e1f446 90 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:178b94e1f446 91 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:178b94e1f446 92
JLS 0:178b94e1f446 93 writeCOMMAND(command, 8);
JLS 0:178b94e1f446 94 }
JLS 0:178b94e1f446 95
JLS 0:178b94e1f446 96 //****************************************************************************************************
JLS 0:178b94e1f446 97 void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) { // draw a graphic char
JLS 0:178b94e1f446 98 char command[10]= "";
JLS 0:178b94e1f446 99
JLS 0:178b94e1f446 100 command[0] = GRAPHCHAR;
JLS 0:178b94e1f446 101
JLS 0:178b94e1f446 102 command[1] = c;
JLS 0:178b94e1f446 103
JLS 0:178b94e1f446 104 command[2] = (x >> 8) & 0xFF;
JLS 0:178b94e1f446 105 command[3] = x & 0xFF;
JLS 0:178b94e1f446 106
JLS 0:178b94e1f446 107 command[4] = (y >> 8) & 0xFF;
JLS 0:178b94e1f446 108 command[5] = y & 0xFF;
JLS 0:178b94e1f446 109
JLS 0:178b94e1f446 110 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:178b94e1f446 111 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:178b94e1f446 112 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:178b94e1f446 113
JLS 0:178b94e1f446 114 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:178b94e1f446 115 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:178b94e1f446 116
JLS 0:178b94e1f446 117 command[8] = width;
JLS 0:178b94e1f446 118
JLS 0:178b94e1f446 119 command[9] = height;
JLS 0:178b94e1f446 120
JLS 0:178b94e1f446 121 writeCOMMAND(command, 10);
JLS 0:178b94e1f446 122 }
JLS 0:178b94e1f446 123
JLS 0:178b94e1f446 124 //****************************************************************************************************
JLS 0:178b94e1f446 125 void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) { // draw a text string
JLS 0:178b94e1f446 126
JLS 0:178b94e1f446 127 char command[1000]= "";
JLS 0:178b94e1f446 128 int size = strlen(s);
JLS 0:178b94e1f446 129 int i = 0;
JLS 0:178b94e1f446 130
JLS 0:178b94e1f446 131 command[0] = TEXTSTRING;
JLS 0:178b94e1f446 132
JLS 0:178b94e1f446 133 command[1] = col;
JLS 0:178b94e1f446 134 command[2] = row;
JLS 0:178b94e1f446 135
JLS 0:178b94e1f446 136 command[3] = font;
JLS 0:178b94e1f446 137
JLS 0:178b94e1f446 138 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:178b94e1f446 139 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:178b94e1f446 140 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:178b94e1f446 141
JLS 0:178b94e1f446 142 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:178b94e1f446 143 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:178b94e1f446 144
JLS 0:178b94e1f446 145 for (i=0; i<size; i++) command[6+i] = s[i];
JLS 0:178b94e1f446 146
JLS 0:178b94e1f446 147 command[6+size] = 0;
JLS 0:178b94e1f446 148
JLS 0:178b94e1f446 149 writeCOMMAND(command, 7 + size);
JLS 0:178b94e1f446 150 }
JLS 0:178b94e1f446 151
JLS 0:178b94e1f446 152 //****************************************************************************************************
JLS 0:178b94e1f446 153 void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) { // draw a text string
JLS 0:178b94e1f446 154
JLS 0:178b94e1f446 155 char command[1000]= "";
JLS 0:178b94e1f446 156 int size = strlen(s);
JLS 0:178b94e1f446 157 int i = 0;
JLS 0:178b94e1f446 158
JLS 0:178b94e1f446 159 command[0] = GRAPHSTRING;
JLS 0:178b94e1f446 160
JLS 0:178b94e1f446 161 command[1] = (x >> 8) & 0xFF;
JLS 0:178b94e1f446 162 command[2] = x & 0xFF;
JLS 0:178b94e1f446 163
JLS 0:178b94e1f446 164 command[3] = (y >> 8) & 0xFF;
JLS 0:178b94e1f446 165 command[4] = y & 0xFF;
JLS 0:178b94e1f446 166
JLS 0:178b94e1f446 167 command[5] = font;
JLS 0:178b94e1f446 168
JLS 0:178b94e1f446 169 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:178b94e1f446 170 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:178b94e1f446 171 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:178b94e1f446 172
JLS 0:178b94e1f446 173 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:178b94e1f446 174 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:178b94e1f446 175
JLS 0:178b94e1f446 176 command[8] = width;
JLS 0:178b94e1f446 177
JLS 0:178b94e1f446 178 command[9] = height;
JLS 0:178b94e1f446 179
JLS 0:178b94e1f446 180 for (i=0; i<size; i++) command[10+i] = s[i];
JLS 0:178b94e1f446 181
JLS 0:178b94e1f446 182 command[10+size] = 0;
JLS 0:178b94e1f446 183
JLS 0:178b94e1f446 184 writeCOMMAND(command, 11 + size);
JLS 0:178b94e1f446 185 }
JLS 0:178b94e1f446 186
JLS 0:178b94e1f446 187 //****************************************************************************************************
JLS 0:178b94e1f446 188 void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) { // draw a text string
JLS 0:178b94e1f446 189
JLS 0:178b94e1f446 190 char command[1000]= "";
JLS 0:178b94e1f446 191 int size = strlen(s);
JLS 0:178b94e1f446 192 int i = 0, red5, green6, blue5;
JLS 0:178b94e1f446 193
JLS 0:178b94e1f446 194 command[0] = TEXTBUTTON;
JLS 0:178b94e1f446 195
JLS 0:178b94e1f446 196 command[1] = mode;
JLS 0:178b94e1f446 197
JLS 0:178b94e1f446 198 command[2] = (x >> 8) & 0xFF;
JLS 0:178b94e1f446 199 command[3] = x & 0xFF;
JLS 0:178b94e1f446 200
JLS 0:178b94e1f446 201 command[4] = (y >> 8) & 0xFF;
JLS 0:178b94e1f446 202 command[5] = y & 0xFF;
JLS 0:178b94e1f446 203
JLS 0:178b94e1f446 204 red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:178b94e1f446 205 green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:178b94e1f446 206 blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:178b94e1f446 207
JLS 0:178b94e1f446 208 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:178b94e1f446 209 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:178b94e1f446 210
JLS 0:178b94e1f446 211 command[8] = font;
JLS 0:178b94e1f446 212
JLS 0:178b94e1f446 213 red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:178b94e1f446 214 green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:178b94e1f446 215 blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:178b94e1f446 216
JLS 0:178b94e1f446 217 command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:178b94e1f446 218 command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:178b94e1f446 219
JLS 0:178b94e1f446 220 command[11] = width;
JLS 0:178b94e1f446 221
JLS 0:178b94e1f446 222 command[12] = height;
JLS 0:178b94e1f446 223
JLS 0:178b94e1f446 224 for (i=0; i<size; i++) command[13+i] = s[i];
JLS 0:178b94e1f446 225
JLS 0:178b94e1f446 226 command[13+size] = 0;
JLS 0:178b94e1f446 227
JLS 0:178b94e1f446 228 writeCOMMAND(command, 14 + size);
JLS 0:178b94e1f446 229 }
JLS 0:178b94e1f446 230
JLS 0:178b94e1f446 231 //****************************************************************************************************
JLS 0:178b94e1f446 232 void TFT_4DGL :: locate(char col, char row) { // place text curssor at col, row
JLS 0:178b94e1f446 233 current_col = col;
JLS 0:178b94e1f446 234 current_row = row;
JLS 0:178b94e1f446 235 }
JLS 0:178b94e1f446 236
JLS 0:178b94e1f446 237 //****************************************************************************************************
JLS 0:178b94e1f446 238 void TFT_4DGL :: color(int color) { // set text color
JLS 0:178b94e1f446 239 current_color = color;
JLS 0:178b94e1f446 240 }
JLS 0:178b94e1f446 241
JLS 0:178b94e1f446 242 //****************************************************************************************************
JLS 0:178b94e1f446 243 void TFT_4DGL :: putc(char c) { // place char at current cursor position
JLS 0:178b94e1f446 244
JLS 0:178b94e1f446 245 text_char(c, current_col++, current_row, current_color);
JLS 0:178b94e1f446 246
JLS 0:178b94e1f446 247 if (current_col == max_col) {
JLS 0:178b94e1f446 248 current_col = 0;
JLS 0:178b94e1f446 249 current_row++;
JLS 0:178b94e1f446 250 }
JLS 0:178b94e1f446 251 if (current_row == max_row) {
JLS 0:178b94e1f446 252 current_row = 0;
JLS 0:178b94e1f446 253 }
JLS 0:178b94e1f446 254 }
JLS 0:178b94e1f446 255
JLS 0:178b94e1f446 256 //****************************************************************************************************
JLS 0:178b94e1f446 257 void TFT_4DGL :: puts(char *s) { // place string at current cursor position
JLS 0:178b94e1f446 258
JLS 0:178b94e1f446 259 text_string(s, current_col, current_row, current_font, current_color);
JLS 0:178b94e1f446 260
JLS 0:178b94e1f446 261 current_col += strlen(s);
JLS 0:178b94e1f446 262
JLS 0:178b94e1f446 263 if (current_col >= max_col) {
JLS 0:178b94e1f446 264 current_row += current_col / max_col;
JLS 0:178b94e1f446 265 current_col %= max_col;
JLS 0:178b94e1f446 266 }
JLS 0:178b94e1f446 267 if (current_row >= max_row) {
JLS 0:178b94e1f446 268 current_row %= max_row;
JLS 0:178b94e1f446 269 }
JLS 0:178b94e1f446 270 }