F746 GUI other class.

Dependents:   DISCO-F746NG_test001

Revision:
0:944b36823ef2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GUIinit.cpp	Fri Jun 24 01:20:07 2016 +0000
@@ -0,0 +1,111 @@
+//
+//  2016/04/27, Copyright (c) 2016 Takashi Inoue 
+//  Button OverLapping Class Source File
+//  ver 0.9 rev 0.1 2016/5/18
+//-----------------------------------------------------------
+
+
+#include "GUIinit.hpp"
+
+namespace TakaIno
+{
+   // Constructor
+  
+    GUIinit::GUIinit(
+        uint16_t x, uint16_t y, sFONT &fonts,
+        uint32_t textColor, uint32_t backColor,
+        uint32_t createdColor, uint32_t touchedColor,
+        uint32_t inactiveColor, uint32_t inactiveTextColor)
+        
+    :GuiBase(x, y, fonts,                                       //Initializer=  GUIinit Const's args --> GuiBase Const.
+                        textColor, backColor, createdColor,
+                        touchedColor, inactiveColor,
+                        inactiveTextColor)
+                        
+                        ,m_x(x), m_y(y), m_fonts(&fonts),       //member initializer  member(arg)
+          m_text_color(textColor), m_back_color(backColor),
+          m_created_color(createdColor),
+          m_touched_color(touchedColor),
+          m_inactive_color(inactiveColor),
+          m_inactive_text_color(inactiveTextColor)       
+
+    {
+ 
+            lcd_p = GetLcdPtr();
+            ts_p = GetTsPtr();
+            ts_state = GetTsState();
+            ts_touch_detected = ts_state.touchDetected;
+            
+            bk_info.i_txtColor = textColor;
+           
+            bk_info.i_bakColor = backColor;
+
+           g_lcd_width = BSP_LCD_GetXSize() ;
+           g_lcd_height = BSP_LCD_GetYSize() ; 
+           g_width = g_lcd_width;
+           g_height_offset = 0;
+    }
+    
+    GUIinit::~GUIinit() {;}
+
+    //GUI Resource Set Init    
+    void GUIinit::SetInit(sFONT &title_font, uint16_t btn_width)
+    {
+        g_lcd_width = BSP_LCD_GetXSize() ;
+        g_lcd_height = BSP_LCD_GetYSize() ; 
+                   
+        g_width = g_lcd_width - btn_width;    //X game area limit
+        g_height_offset = title_font.Height;    //Y game area first
+        
+  
+     }
+  
+    LCD_DISCO_F746NG* GUIinit::GetLcdPtrOth()
+    {
+        return lcd_p;
+    }
+    
+    TS_DISCO_F746NG* GUIinit::GetTsPtrOth()
+    {
+        return ts_p;
+    }
+
+    TS_StateTypeDef GUIinit::GetTsStateOth()
+    {
+        ts_p->GetState(&ts_state);       
+        return ts_state;
+    }    
+    // If panel touched, return true
+    bool GUIinit::PanelTouchedOth()
+    {
+       ts_p->GetState(&ts_state); 
+       // if (touchDetected is not changed) then return false
+       if( ts_touch_detected != ts_state.touchDetected )
+       {
+           ts_touch_detected = ts_state.touchDetected;
+           return (bool)(ts_state.touchDetected);
+       }
+       return false;
+ 
+    }
+    
+    
+    LCD_DISCO_F746NG *GUIinit::lcd_p;
+    TS_DISCO_F746NG *GUIinit::ts_p;
+    
+    TS_StateTypeDef GUIinit::ts_state;
+
+    uint16_t GUIinit::g_width;
+    uint16_t GUIinit::g_height_offset; 
+            
+    uint16_t GUIinit::g_lcd_width;
+    uint16_t GUIinit::g_lcd_height; 
+                
+  
+    //bool GUIinit::ts_touch_detected;
+    bool ts_touch_detected;    
+}
+
+
+
+