Personal Test Environment

Dependencies:   LCD_DISCO_F746NG TS_DISCO_F746NG mbed

Revision:
0:bab80a319f0d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/drawMe.h	Tue Mar 06 18:24:17 2018 +0000
@@ -0,0 +1,95 @@
+void drawGame()
+{
+//INITIATE LCD SCREEN
+    LCD_DISCO_F746NG LCDscreen;
+    TS_DISCO_F746NG LCDtouchScreen;
+    TS_StateTypeDef touchStatus;
+    LCDtouchScreen.Init(480, 272);
+
+//DECLARE VARIABLES
+    int circleDiameter = 5;
+    int counter = 0;
+    int screenColor = 1;
+//unsigned short xPrint;
+//unsigned short yPrint;
+
+//SET LCD SCREEN
+    LCDscreen.Clear(LCD_COLOR_BLACK);
+    LCDscreen.SetBackColor(LCD_COLOR_BLACK);
+    wait(1);
+
+    while(1) {
+//CLEAR THE SCREEN AND DRAW THE CIRCLES
+        LCDscreen.Clear(LCD_COLOR_BLACK);
+        LCDscreen.SetTextColor(LCD_COLOR_BLUE);
+        LCDscreen.FillCircle(20, 20, 20);
+        LCDscreen.SetTextColor(LCD_COLOR_RED);
+        LCDscreen.FillCircle(20, 60, 20);
+        LCDscreen.SetTextColor(LCD_COLOR_YELLOW);
+        LCDscreen.FillCircle(20, 100, 20);
+        LCDscreen.SetTextColor(LCD_COLOR_GREEN);
+        LCDscreen.FillCircle(20, 140, 20);
+        LCDscreen.SetTextColor(LCD_COLOR_WHITE);
+        LCDscreen.FillCircle(20, 180, 20);
+        LCDscreen.SetTextColor(LCD_COLOR_SADDLE_BROWN);
+        LCDscreen.FillCircle(20, 220, 20);
+
+//WHILE COUNTER IS INCRIMENTING, CHECK FOR INPUT AND DRAW CIRCLE WHERE TOUCH IS
+        while(counter < 10000) {
+            switch (screenColor) {
+                case 1:
+                    LCDscreen.SetTextColor(LCD_COLOR_BLUE);
+                    break;
+                case 2:
+                    LCDscreen.SetTextColor(LCD_COLOR_RED);
+                    break;
+                case 3:
+                    LCDscreen.SetTextColor(LCD_COLOR_YELLOW);
+                    break;
+                case 4:
+                    LCDscreen.SetTextColor(LCD_COLOR_GREEN);
+                    break;
+                case 5:
+                    LCDscreen.SetTextColor(LCD_COLOR_WHITE);
+                    break;
+                case 6:
+                    LCDscreen.SetTextColor(LCD_COLOR_SADDLE_BROWN);
+                    break;
+            }
+
+            LCDtouchScreen.GetState(&touchStatus);
+            if (touchStatus.touchDetected) {
+                if ((touchStatus.touchX[0] <= 40) && (touchStatus.touchY[0] <= 40))
+                    screenColor = 1;
+                else if ((touchStatus.touchX[0] <= 40) && (touchStatus.touchY[0] >= 40) && (touchStatus.touchY[0] <= 80))
+                    screenColor = 2;
+                else if ((touchStatus.touchX[0] <= 40) && (touchStatus.touchY[0] >= 80) && (touchStatus.touchY[0] <= 120))
+                    screenColor = 3;
+                else if ((touchStatus.touchX[0] <= 40) && (touchStatus.touchY[0] >= 120) && (touchStatus.touchY[0] <= 160))
+                    screenColor = 4;
+                else if ((touchStatus.touchX[0] <= 40) && (touchStatus.touchY[0] >= 160) && (touchStatus.touchY[0] <= 200))
+                    screenColor = 5;
+                else if ((touchStatus.touchX[0] <= 40) && (touchStatus.touchY[0] >= 200) && (touchStatus.touchY[0] <= 240))
+                    screenColor = 6;
+                if (touchStatus.touchY[0] < circleDiameter)
+                    counter = 0;
+                else if (touchStatus.touchX[0] > (480 - circleDiameter))
+                    counter = 0;
+                else if (touchStatus.touchX[0] < circleDiameter)
+                    counter = 0;
+                else if (touchStatus.touchY[0] > (272 - circleDiameter))
+                    counter = 0;
+                else {
+                    LCDscreen.FillCircle(touchStatus.touchX[0], touchStatus.touchY[0], circleDiameter);
+                    counter = 0;
+                    // xPrint = touchStatus.touchX[0];
+                    // yPrint = touchStatus.touchY[0];
+                    // printf("%hu %hu", xPrint, yPrint);
+                }
+            } else {
+                counter++;
+            }
+        }
+        counter = 0;
+    }
+}
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