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bgm.h
00001 #ifndef BGM_H 00002 #define BGM_H 00003 #include <bitset> 00004 00005 #include "mbed.h" 00006 #include "N5110.h" 00007 00008 namespace mbed 00009 { 00010 class AnalogIn; 00011 class InterruptIn; 00012 class PwmOut; 00013 class Timeout; 00014 } 00015 /*My bgm Class 00016 @Library for bgm object in the spaceship project 00017 @coded by Li Ruofan 00018 @May 2020 00019 */ 00020 00021 class Bgm 00022 { 00023 00024 public: 00025 00026 /** Constructor & Destructor */ 00027 Bgm(); 00028 00029 ~Bgm(); 00030 00031 void tone(float frequency, float duration); 00032 /* Generate the bgm in the homepage: Chinese music "The East is Red" */ 00033 void welcome(); 00034 00035 /* Generate a bgm in the battlefield: Australia music "sheep clipping" */ 00036 void battlefield(); 00037 00038 /* Generate a bgm when the player is died: "London bridge is falling down" */ 00039 void died(); 00040 00041 private: 00042 void init_buttons(); 00043 void tone_off(); 00044 mbed::Timeout *_timeout; 00045 mbed::PwmOut *_buzzer; 00046 00047 }; 00048 00049 #endif
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