Forked LEDMatrix and added horizontal scrolling
Fork of LEDMatrix by
LEDMatrix.h
00001 /** 00002 * LED Matrix library for http://www.seeedstudio.com/depot/ultrathin-16x32-red-led-matrix-panel-p-1582.html 00003 * The LED Matrix panel has 32x16 pixels. Several panel can be combined together as a large screen. 00004 * 00005 * Coordinate & Connection (mbed -> panel 0 -> panel 1 -> ...) 00006 * (0, 0) (0, 0) 00007 * +--------+--------+--------+ +--------+--------+ 00008 * | 5 | 3 | 1 | | 1 | 0 | 00009 * | | | | | | |<----- mbed 00010 * +--------+--------+--------+ +--------+--------+ 00011 * | 4 | 2 | 0 | (64, 16) 00012 * | | | |<----- mbed 00013 * +--------+--------+--------+ 00014 * (96, 32) 00015 * Copyright (c) 2013 Seeed Technology Inc. 00016 * @auther Yihui Xiong 00017 * @date Nov 7, 2013 00018 * @license Apache 00019 */ 00020 00021 00022 #ifndef __LED_MATRIX_H__ 00023 #define __LED_MATRIX_H__ 00024 00025 #include "mbed.h" 00026 00027 const int LED_MATRIX_LEDS_HORIZONTALLY = 32; 00028 const int LED_MATRIX_LEDS_VERTICALLY = 16; 00029 const int LED_MATRIX_MAX_LINES = 2; 00030 00031 class LEDMatrix 00032 { 00033 public: 00034 00035 LEDMatrix(PinName pinA, PinName pinB, PinName pinC, PinName pinD, PinName pinOE, PinName pinR1, PinName pinSTB, PinName pinCLK); 00036 00037 /** 00038 * set the display's display buffer and number, the buffer's size must be not less than 512 * number / 8 bytes 00039 * @param pDisplayBuf display buffer 00040 * @param number panels' number 00041 */ 00042 void begin(uint8_t *pDisplayBuf, uint16_t width, uint16_t height, uint16_t scrollWidth, 00043 uint16_t numLines, int charSeparation = 1, int flashRate = -1, int scrollRate = -1); 00044 00045 /** 00046 * draw a point - origin is like a graph with 0,0 at the lower-left corner 00047 * @param x x 00048 * @param y y 00049 * @param pixel 0: led off, >0: led on 00050 */ 00051 void drawPoint(uint16_t x, uint16_t y, uint8_t pixel); 00052 00053 /** 00054 * draw a rect - origin is like a graph with 0,0 at the lower-left corner 00055 * @param (x1, y1) top-left position 00056 * @param (x2, y2) bottom-right position, not included in the rect 00057 * @param pixel 0: rect off, >0: rect on 00058 */ 00059 void drawRect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint8_t pixel); 00060 00061 /** 00062 * draw a image 00063 * @param (x1, y1) top-left position 00064 * @param (x2, y2) bottom-right position, not included in the rect 00065 * @param pixels contents, 1 bit to 1 led 00066 */ 00067 void drawImage(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint8_t *image); 00068 00069 /** 00070 * turn off 1/16 leds and turn on another 1/16 leds 00071 */ 00072 void scan(); 00073 00074 void invertColour(); 00075 00076 uint8_t isInvertedColour(); 00077 00078 void on(); 00079 00080 void off(); 00081 00082 // Passing lineIdx == -1 to the following functions resets all lines 00083 // Lines are numbered starting at 0 00084 void clear(int lineIdx = -1); 00085 void scroll(int lineIdx, bool scrollLeft); 00086 void scrollReset(int lineIdx = -1); 00087 void scrollToPos(int lineIdx, int pos); 00088 void setupScroll(int lineIdx, int scrollWidth, int scrollInc); 00089 00090 uint8_t reverseBits(uint8_t b); 00091 int displayChar(int xPos, int yPos, char ch); 00092 int displayLargeDigit(int curX, int curY, char ch); 00093 int displayLine(int lineIdx, const char* line); 00094 00095 void setScrollRate(int rate); 00096 void setFlashRate(int rate); 00097 void setHighlight(int lineIdx, bool highlightOn); 00098 00099 // Called frequently and regularly to handle effects like scrolling 00100 void serviceEffects(); 00101 00102 private: 00103 bool getRowsToWorkOn(int lineIdx, int &startRow, int &numRows); 00104 DigitalOut a, b, c, d, oe, r1, stb, clk; 00105 uint8_t *_pDisplayBuf; 00106 uint16_t width; 00107 uint16_t height; 00108 uint16_t dispBufWidth; 00109 uint16_t numLines; 00110 uint8_t mask; 00111 bool _isEnabled; 00112 int _hScrollPos[LED_MATRIX_LEDS_VERTICALLY]; 00113 int _hScrollWidth[LED_MATRIX_LEDS_VERTICALLY]; 00114 bool _isBusy; 00115 int _charSeparation; 00116 int _lineScrollInc[LED_MATRIX_MAX_LINES]; 00117 bool _lineHighlight[LED_MATRIX_MAX_LINES]; 00118 bool _lineInvert[LED_MATRIX_MAX_LINES]; 00119 int _flashCounter; 00120 int _flashRate; 00121 bool _flashState; 00122 int _scrollCounter; 00123 int _scrollRate; 00124 }; 00125 00126 #endif
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