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PlayLed.cpp
00001 #include "PlayLed.h" 00002 00003 /* 00004 * LED indicator: 00005 * off = not paused, nothing to do 00006 * flash = paused 00007 * on = a block is being executed 00008 */ 00009 00010 #include "PauseButton.h" 00011 #include "modules/robot/Conveyor.h" 00012 00013 PlayLed::PlayLed(){} 00014 00015 void PlayLed::on_module_loaded() 00016 { 00017 register_for_event(ON_CONFIG_RELOAD); 00018 00019 //register_for_event(ON_PLAY); 00020 //TODO: these two events happen in interrupt context and it's extremely important they don't last long. This should be done by checking the size of the queue once a second or something 00021 //register_for_event(ON_BLOCK_BEGIN); 00022 //register_for_event(ON_BLOCK_END); 00023 00024 on_config_reload(this); 00025 00026 THEKERNEL->slow_ticker->attach(4, this, &PlayLed::half_second_tick); 00027 } 00028 00029 void PlayLed::on_config_reload(void* argument) 00030 { 00031 string ledpin = "4.28!"; 00032 00033 ledpin = THEKERNEL->config->value( pause_led_pin_checksum )->by_default(ledpin)->as_string(); // check for pause_led_pin first 00034 ledpin = THEKERNEL->config->value( play_led_pin_checksum )->by_default(ledpin)->as_string(); // override with play_led_pin if it's found 00035 00036 led.from_string(ledpin)->as_output()->set(false); 00037 } 00038 00039 void PlayLed::on_block_begin(void* argument) 00040 { 00041 //led.set(true); 00042 } 00043 00044 void PlayLed::on_block_end(void* argument) 00045 { 00046 //led.set(false); 00047 } 00048 00049 void PlayLed::on_play(void* argument) 00050 { 00051 led.set(false); 00052 } 00053 00054 uint32_t PlayLed::half_second_tick(uint32_t) 00055 { 00056 if (THEKERNEL->pauser->paused()) 00057 led.set(!led.get()); 00058 else led.set(!THEKERNEL->conveyor->queue.is_empty()); 00059 00060 return 0; 00061 }
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