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Diff: Quat.h
- Revision:
- 0:785cff1e5a7c
diff -r 000000000000 -r 785cff1e5a7c Quat.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Quat.h Mon Jan 04 15:19:10 2016 +0000
@@ -0,0 +1,296 @@
+#ifndef __Quat__
+#define __Quat__
+#include "Vec3.h"
+#include "Mat3.h"
+#include "Vec4.h"
+#include "Mat4.h"
+
+class Quat
+{
+public:
+ // constructors
+ Quat();
+ Quat(Real q0, Real q1, Real q2, Real q3); // [q0,(q1,q2,q3)]
+ Quat (const Vec3 &axis, Real angle);
+ Quat (const Mat3 &m);
+
+ Int Elts() const { return (4); };
+
+ Real &operator [] (Int i);
+ const Real &operator [] (Int i) const;
+
+ // Assignment operators
+
+ Quat &operator = (const Quat &a);
+ Quat &operator += (const Quat &a);
+ Quat &operator -= (const Quat &a);
+ Quat &operator *= (const Quat &a);
+ Quat &operator *= (Real s);
+ Quat &operator /= (Real s);
+
+ // Arithmetic operators
+
+ Quat operator + (const Quat &a) const; // v + a
+ Quat operator - (const Quat &a) const; // v - a
+ Quat operator - () const; // -v
+ Quat operator * (const Quat &a) const; // v * a (vx * ax, ...)
+ Quat operator * (Real s) const; // v * s
+ Quat operator / (Real s) const; // v / s
+
+
+ Quat &Normalise(); // normalise vector
+
+protected:
+ Real elt[4];
+};
+
+inline Quat operator * (Real s, const Quat &v); // Left mult. by s
+inline Real dot(const Quat &a, const Quat &b); // v . a
+inline Real len(const Quat &v); // || v ||
+inline Real sqrlen(const Quat &v); // v . v
+inline Quat norm(const Quat &v); // v / || v ||
+inline Void normalise(Quat &v); // v = norm(v)
+inline Quat slerp(const Quat &q1, const Quat &q2, Real t);
+inline Quat conjugate(const Quat &q);
+
+Mat3 Rot3(const Quat &q);
+Mat4 HRot4(const Quat &q);
+
+
+//std::ostream &operator << (std::ostream &s, const Quat &v);
+//std::istream &operator >> (std::istream &s, Quat &v);
+
+void printQuat(const Quat &v);
+
+inline Real &Quat::operator [] (Int i)
+{
+ CheckRange(i, 0, 4, "(Quat::[i]) index out of range");
+ return(elt[i]);
+}
+
+inline const Real &Quat::operator [] (Int i) const
+{
+ CheckRange(i, 0, 4, "(Quat::[i]) index out of range");
+ return(elt[i]);
+}
+
+inline Quat::Quat()
+{
+}
+
+inline Quat::Quat(Real q0, Real q1, Real q2, Real q3)
+{
+ elt[0] = q0;
+ elt[1] = q1;
+ elt[2] = q2;
+ elt[3] = q3;
+}
+
+inline Quat::Quat(const Vec3 &axis, Real angle)
+{
+ Vec3 n = norm(axis);
+ Real sinhalf = sin(angle/2);
+ elt[1] = sinhalf*n[0];
+ elt[2] = sinhalf*n[1];
+ elt[3] = sinhalf*n[2];
+
+ elt[0] = cos(angle/2);
+}
+
+
+inline Quat &Quat::operator = (const Quat &v)
+{
+ elt[0] = v[0];
+ elt[1] = v[1];
+ elt[2] = v[2];
+ elt[3] = v[3];
+
+ return(SELF);
+}
+
+inline Quat &Quat::operator += (const Quat &v)
+{
+ elt[0] += v[0];
+ elt[1] += v[1];
+ elt[2] += v[2];
+ elt[3] += v[3];
+
+ return(SELF);
+}
+
+inline Quat &Quat::operator -= (const Quat &v)
+{
+ elt[0] -= v[0];
+ elt[1] -= v[1];
+ elt[2] -= v[2];
+ elt[3] -= v[3];
+
+ return(SELF);
+}
+
+inline Quat &Quat::operator *= (const Quat &v)
+{
+ Quat tmp(elt[0],elt[1],elt[2],elt[3]);
+ tmp = tmp * v;
+
+ elt[0] = tmp[0];
+ elt[1] = tmp[1];
+ elt[2] = tmp[2];
+ elt[3] = tmp[3];
+
+ return(SELF);
+}
+
+inline Quat &Quat::operator *= (Real s)
+{
+ elt[0] *= s;
+ elt[1] *= s;
+ elt[2] *= s;
+ elt[3] *= s;
+
+ return(SELF);
+}
+
+inline Quat &Quat::operator /= (Real s)
+{
+ elt[0] /= s;
+ elt[1] /= s;
+ elt[2] /= s;
+ elt[3] /= s;
+
+ return(SELF);
+}
+
+
+inline Quat Quat::operator + (const Quat &a) const
+{
+ Quat result;
+
+ result[0] = elt[0] + a[0];
+ result[1] = elt[1] + a[1];
+ result[2] = elt[2] + a[2];
+ result[3] = elt[3] + a[3];
+
+ return(result);
+}
+
+inline Quat Quat::operator - (const Quat &a) const
+{
+ Quat result;
+
+ result[0] = elt[0] - a[0];
+ result[1] = elt[1] - a[1];
+ result[2] = elt[2] - a[2];
+ result[3] = elt[3] - a[3];
+
+ return(result);
+}
+
+inline Quat Quat::operator - () const
+{
+ Quat result;
+
+ result[0] = -elt[0];
+ result[1] = -elt[1];
+ result[2] = -elt[2];
+ result[3] = -elt[3];
+
+ return(result);
+}
+
+inline Quat Quat::operator * (const Quat &a) const
+{
+ Quat result;
+
+ Vec3 qv(elt[1],elt[2],elt[3]); Real qs = elt[0];
+ Vec3 av(a[1],a[2],a[3]); Real as = a[0];
+
+ Vec3 rv = qs*av + as*qv + cross(qv,av);
+ Real rs = qs*as - dot(qv,av);
+
+ result[1] = rv[0];
+ result[2] = rv[1];
+ result[3] = rv[2];
+ result[0] = rs;
+
+ return(result);
+}
+
+inline Quat Quat::operator * (Real s) const
+{
+ Quat result;
+
+ result[0] = elt[0] * s;
+ result[1] = elt[1] * s;
+ result[2] = elt[2] * s;
+ result[3] = elt[3] * s;
+
+ return(result);
+}
+
+inline Quat Quat::operator / (Real s) const
+{
+ Quat result;
+
+ result[0] = elt[0] / s;
+ result[1] = elt[1] / s;
+ result[2] = elt[2] / s;
+ result[3] = elt[3] / s;
+
+ return(result);
+}
+
+inline Quat operator * (Real s, const Quat &v)
+{
+ return(v * s);
+}
+
+// for convenience. Quat has no dot operation.
+inline Real dot(const Quat &a, const Quat &b)
+{
+ return(a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]);
+}
+
+inline Real len(const Quat &v)
+{
+ return(sqrt(dot(v, v)));
+}
+
+inline Real sqrlen(const Quat &v)
+{
+ return(dot(v, v));
+}
+
+inline Quat norm(const Quat &v)
+{
+ Assert(sqrlen(v) > 0.0, "normalising length-zero vector");
+ return(v / len(v));
+}
+
+inline Void normalise(Quat &v)
+{
+ v /= len(v);
+}
+
+inline Quat slerp (const Quat& q1, const Quat& q2, Real t)
+{
+ Quat result;
+ Quat qq = q1;
+
+ if (dot(qq,q2) < 0)
+ qq = -q1;
+
+ Real phi = acos(dot (qq, q2));
+ Real denom = sin(phi);
+
+ result = sin(phi*(1-t))/denom * qq + sin(phi*t)/denom * q2;
+
+ return result;
+}
+
+inline Quat conjugate(const Quat &q)
+{
+ return Quat (q[0], -q[1], -q[2], -q[3]);
+}
+
+#endif