"Lost treasure of mBedungu" 100 level puzzle game for RETRO
Dependencies: LCD_ST7735 RetroPlatform mbed
Game/IntroScreen.h@1:dcea5500a32d, 2015-03-01 (annotated)
- Committer:
- Architect
- Date:
- Sun Mar 01 05:32:06 2015 +0000
- Revision:
- 1:dcea5500a32d
- Parent:
- 0:f5f961973d01
Initial checkin
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Architect | 1:dcea5500a32d | 1 | /* |
Architect | 1:dcea5500a32d | 2 | * (C) Copyright 2015 Valentin Ivanov. All rights reserved. |
Architect | 1:dcea5500a32d | 3 | * |
Architect | 1:dcea5500a32d | 4 | * This file is part of the "Lost treasure of mBedungu" game application for Retro |
Architect | 1:dcea5500a32d | 5 | * |
Architect | 1:dcea5500a32d | 6 | * The "Lost treasure of mBedungu" application is free software: you can redistribute it and/or modify |
Architect | 1:dcea5500a32d | 7 | * it under the terms of the GNU Lesser General Public License as published by |
Architect | 1:dcea5500a32d | 8 | * the Free Software Foundation, either version 3 of the License, or |
Architect | 1:dcea5500a32d | 9 | * (at your option) any later version. |
Architect | 1:dcea5500a32d | 10 | * |
Architect | 1:dcea5500a32d | 11 | * This program is distributed in the hope that it will be useful, |
Architect | 1:dcea5500a32d | 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
Architect | 1:dcea5500a32d | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
Architect | 1:dcea5500a32d | 14 | * GNU Lesser General Public License for more details. |
Architect | 1:dcea5500a32d | 15 | * |
Architect | 1:dcea5500a32d | 16 | * You should have received a copy of the GNU Lesser General Public License |
Architect | 1:dcea5500a32d | 17 | * along with this program. If not, see <http://www.gnu.org/licenses/> |
Architect | 1:dcea5500a32d | 18 | * |
Architect | 1:dcea5500a32d | 19 | */ |
Architect | 1:dcea5500a32d | 20 | |
Architect | 0:f5f961973d01 | 21 | #ifndef __INTRO_SCREEN_H__ |
Architect | 0:f5f961973d01 | 22 | #define __INTRO_SCREEN_H__ |
Architect | 0:f5f961973d01 | 23 | |
Architect | 0:f5f961973d01 | 24 | #include "ScreenBase.h" |
Architect | 0:f5f961973d01 | 25 | |
Architect | 0:f5f961973d01 | 26 | class IntroScreen : public ScreenBase |
Architect | 0:f5f961973d01 | 27 | { |
Architect | 0:f5f961973d01 | 28 | int _state; |
Architect | 0:f5f961973d01 | 29 | public: |
Architect | 0:f5f961973d01 | 30 | IntroScreen(); |
Architect | 0:f5f961973d01 | 31 | virtual Screen Update(); |
Architect | 0:f5f961973d01 | 32 | }; |
Architect | 0:f5f961973d01 | 33 | |
Architect | 0:f5f961973d01 | 34 | #endif //__INTRO_SCREEN_H__ |