"Lost treasure of mBedungu" 100 level puzzle game for RETRO
Dependencies: LCD_ST7735 RetroPlatform mbed
Game/LevelScreen.h@0:f5f961973d01, 2015-02-21 (annotated)
- Committer:
- Architect
- Date:
- Sat Feb 21 06:19:29 2015 +0000
- Revision:
- 0:f5f961973d01
- Child:
- 1:dcea5500a32d
Before switching to 16 colors
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Architect | 0:f5f961973d01 | 1 | #ifndef __LEVEL_SCREEN_H__ |
Architect | 0:f5f961973d01 | 2 | #define __LEVEL_SCREEN_H__ |
Architect | 0:f5f961973d01 | 3 | |
Architect | 0:f5f961973d01 | 4 | #include "ScreenBase.h" |
Architect | 0:f5f961973d01 | 5 | |
Architect | 0:f5f961973d01 | 6 | class LevelScreen : public ScreenBase |
Architect | 0:f5f961973d01 | 7 | { |
Architect | 0:f5f961973d01 | 8 | int _state; |
Architect | 0:f5f961973d01 | 9 | public: |
Architect | 0:f5f961973d01 | 10 | int GameLevel; |
Architect | 0:f5f961973d01 | 11 | public: |
Architect | 0:f5f961973d01 | 12 | LevelScreen(); |
Architect | 0:f5f961973d01 | 13 | virtual Screen Update(); |
Architect | 0:f5f961973d01 | 14 | |
Architect | 0:f5f961973d01 | 15 | }; |
Architect | 0:f5f961973d01 | 16 | |
Architect | 0:f5f961973d01 | 17 | #endif //__LEVEL_SCREEN_H__ |