Another dice program for the mbuino.
Dependencies: mbed mBuino_Sleep
You probably want http://mbed.org/users/maxint/code/mBuino_Dice/ rather than this one, that was the original mbuino dice program.
This version is based off the original release of the project above. It was then significantly re-written for a mixture of power consumption, randomness and coding style reasons. Most of the changes and improvements have since been incorporated into later versions of maxint's dice program (together with a few of his later ideas being copied into this version) so there are no meaningful functional differences between the two.
This version is posted mainly to provide an example of a slightly different way to do the same thing.
dice.cpp
- Committer:
- AndyA
- Date:
- 2014-09-23
- Revision:
- 1:05f369319854
- Parent:
- 0:24177fc1e0e3
File content as of revision 1:05f369319854:
/* ** mBuino_Dice ** ** This electronic dice application allows the user to throw an electronic dice by the press of a button ** ** On mBuino P0.4 is close to GND and the two pitch distance is exactly the same as a mini-switch! ** ** Base code from version 1 of http://mbed.org/users/maxint/code/mBuino_Dice/ ** ** Modifed to improve randomness and decrease power draw and a few random changes to coding style ** Most meaningful changes are now implimented in the later versions of the above code. */ #include "mbed.h" #include "mBuinoSleep.h" InterruptIn ActionButton(P0_4); // Vibration sensor AnalogIn RandomIn(P0_14); // use the random noise on this analog input to seed the random generator // LED bus value to display uint8_t LEDValue = 0; // sleep can be sleep, deepsleep or power down. // clean power down and cleen deep sleep do a clean shutdown of the PLL. // However any code called during the wakeup IRQ will then run at a slower speed. //enum sleepMode_t {powerDown=0, deepSleep, lightSleep, cleanPowerDown, cleanDeepSleep}; // idle time to wait before sleeping const float timeoutBeforeSleep = 15; const uint8_t DicePattern[6] = { 0x08, // 0b 000_1_000 0x22, // 0b 010_0_010 0x2a, // 0b 010_1_010 0x55, // 0b 101_0_101 0x5d, // 0b 101_1_101 0x77 // 0b 111_0_111 }; volatile bool fButtonPressed; volatile bool sleepNow=false; Timer timeTracker; Timeout sleepMode; // this cycles the LEDs so they are on for 1/7th of the time with only one lit at a time. // but since it does it at 1kHz they just look a little dimmer to the human eye. // This can give a big power saving when running on a battery. Ticker ledCycle; void on1msTick() { static uint8_t ledIndex = 0; LEDs = LEDValue & 0x01<<ledIndex++; if (ledIndex == 7) ledIndex = 0; } // LED state setting functions. void SetLeds(bool on) { if (on) LEDValue=0x7f; else LEDValue=0; } void SetLed(uint8_t ledID, bool on) { if (ledID <= 6) { if (on) LEDValue = LEDValue | (0x01 << ledID); else LEDValue = LEDValue & ~(0x01 << ledID); } } void ToggleLeds() { LEDValue = ~LEDValue; } void ToggleLed(uint8_t ledID) { if (ledID <= 6) LEDValue = LEDValue ^ (0x01 << ledID); } void BlinkLeds(bool on=true, float delay=0.1) { uint8_t state = LEDValue; SetLeds(on); wait(delay); LEDValue = state; wait(delay); } void ShowDice(uint8_t nNumber) { // switch the leds of a particular dice-number on or off if(nNumber<1) nNumber=1; if(nNumber>6) nNumber=6; LEDValue=DicePattern[nNumber - 1]; } void BlinkOneLed(uint8_t ledID, float delay = 0.1) { ToggleLed(ledID); wait(delay); // delay ToggleLed(ledID); wait(delay); // delay } void SweepSingleLed(bool leftToRight = true, float delay = 0.2) { SetLeds(false); for(int n=0; n<7; n++) { SetLed(leftToRight?n:6-n,true); wait(delay); SetLed(leftToRight?n:6-n,false); } } void StackLEDs(float delay = 0.2) { SetLeds(false); int i; int j; for (i = 7; i > 0; i--) { for (j=0; j<i; j++) { SetLed(6-j,true); wait(delay); SetLed(6-j,false); } SetLed(7-j,true); } } void SweepAllLeds(bool leftToRight = true, float delay=0.2) { for(int n=0; n<7; n++) { SetLed(leftToRight?n:6-n, true); wait(delay); // delay } for(int n=0; n<7; n++) { SetLed(leftToRight?6-n:n, false); wait(delay); // delay } } void enterSleep(enum sleepMode_t mode) { SweepSingleLed(true, 0.1); SweepSingleLed(false, 0.1); // stop timers. timeTracker.stop(); ledCycle.detach(); // enter sleep mBuinoSleep(mode); // awake again amd running at full speed at this point. sleepNow = false; // restart timers timeTracker.start(); ledCycle.attach_us(on1msTick,1000); // show startup animation. StackLEDs(0.05); } void enterSleepTimeout(void) { sleepNow = true; } void buttonPressedIRQ() { sleepMode.detach(); fButtonPressed=true; } void setup(void) { // perform initialisations // create a 32 bit number out of 32 LSBs from the ADC uint32_t seedValue = 0; uint16_t value; uint8_t counter; for (counter = 0; counter < 32; counter++) { seedValue = seedValue<<1; value = RandomIn.read_u16(); // reads a 10 bit ADC normalised to 16 bits. if (value & 0x0040) // LSB of ADC output = 1 seedValue++; } srand(seedValue); // seed the random generator with the background noise of an analog input // start a timer used to determin delay between button presses, used to increase randomness. timeTracker.start(); // start LED cycling ticker ledCycle.attach_us(on1msTick,1000); // startup animation. StackLEDs(); // vibration sensor/button ActionButton.mode(PullUp); ActionButton.fall(buttonPressedIRQ); // Sleep timeout. sleepMode.attach(enterSleepTimeout,timeoutBeforeSleep); } int main() { setup(); while(true) { while(!fButtonPressed) { if (sleepNow) enterSleep(PowerDown); } uint8_t cycles = (timeTracker.read_us() % 20) + 30; uint8_t value = 1; while (cycles > 0) { value = rand()%6+1; ShowDice(value); wait_ms((55-cycles)*2); cycles--; } // clear the button flag now rather than as soon as we see it to avoid the need for de-bouncing. fButtonPressed=false; wait(0.5); for (int i = 0; i<3; i++) { BlinkLeds(false,0.2); } sleepMode.attach(enterSleepTimeout,timeoutBeforeSleep); } }