sonar sensor is working in the version of code but the reading are not correct
Dependencies: C12832 Pulse RangeFinder Servo mbed rtos
Fork of Team_Sprint2 by
main.cpp@7:24d62ef1ed34, 2015-03-23 (annotated)
- Committer:
- Soldier7
- Date:
- Mon Mar 23 18:07:16 2015 +0000
- Revision:
- 7:24d62ef1ed34
- Parent:
- 4:70090f3b1f07
- Child:
- 8:fe434a018d96
Started up-down servo control. Not working. Readme added.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Soldier7 | 0:5edc27224a37 | 1 | #include "mbed.h" |
Soldier7 | 0:5edc27224a37 | 2 | #include "rtos.h" |
Soldier7 | 0:5edc27224a37 | 3 | #include "Servo.h" |
Soldier7 | 0:5edc27224a37 | 4 | #include "C12832.h" |
Soldier7 | 7:24d62ef1ed34 | 5 | //Servo sPan(p21); |
Soldier7 | 7:24d62ef1ed34 | 6 | Servo sTilt(p22); |
Soldier7 | 0:5edc27224a37 | 7 | Serial pc(USBTX, USBRX); |
Soldier7 | 7:24d62ef1ed34 | 8 | Servo sVert(p21); // temporary assigned 21 for testing |
Soldier7 | 0:5edc27224a37 | 9 | Mutex mutexIn; |
Soldier7 | 0:5edc27224a37 | 10 | Mutex mutexOut; |
Soldier7 | 4:70090f3b1f07 | 11 | |
Soldier7 | 4:70090f3b1f07 | 12 | AnalogIn p1(p19); |
Soldier7 | 4:70090f3b1f07 | 13 | AnalogIn p2(p20); |
Soldier7 | 0:5edc27224a37 | 14 | |
Soldier7 | 0:5edc27224a37 | 15 | // Globel variables |
Ali_taher | 2:b109a4eb9b0d | 16 | char cordinates[20]; |
Ali_taher | 3:3d53799c2f18 | 17 | char corHoriz[20]; |
Soldier7 | 4:70090f3b1f07 | 18 | char corVert[20]; |
PaulF | 1:28ea653772dc | 19 | //float corDeep; |
Soldier7 | 4:70090f3b1f07 | 20 | float outVert; |
PaulF | 1:28ea653772dc | 21 | //float outHoriz; |
Soldier7 | 0:5edc27224a37 | 22 | C12832 lcd(p5, p7, p6, p8, p11);// lcd is an object from class c12832 initialised by p5,p7.... |
Soldier7 | 0:5edc27224a37 | 23 | |
Soldier7 | 0:5edc27224a37 | 24 | /* Thread Serial 1 - handles the output data from the control thread, and pass to the servo. |
Soldier7 | 0:5edc27224a37 | 25 | @update s1, s2 */ |
Soldier7 | 0:5edc27224a37 | 26 | void serial_thread(void const *args) { |
Soldier7 | 0:5edc27224a37 | 27 | while (true) { |
Soldier7 | 0:5edc27224a37 | 28 | mutexIn.lock(); |
Ali_taher | 2:b109a4eb9b0d | 29 | // pc.gets(cordinates,4); |
Ali_taher | 2:b109a4eb9b0d | 30 | // cordinates = pc.putc(pc.getc()); |
Soldier7 | 4:70090f3b1f07 | 31 | pc.scanf("%s \n %s \n ",corHoriz,corVert);// read from serial port the data |
Soldier7 | 0:5edc27224a37 | 32 | mutexIn.unlock(); |
Soldier7 | 0:5edc27224a37 | 33 | Thread::wait(200); |
Soldier7 | 0:5edc27224a37 | 34 | } |
Soldier7 | 0:5edc27224a37 | 35 | } |
Soldier7 | 0:5edc27224a37 | 36 | |
Soldier7 | 0:5edc27224a37 | 37 | /* Thread LCD 2 - handles the input data from the sonar sensor, and display on the LCD screen. |
Soldier7 | 0:5edc27224a37 | 38 | @update inData */ |
Soldier7 | 0:5edc27224a37 | 39 | void lcd_thread(void const *args) { |
Soldier7 | 0:5edc27224a37 | 40 | while (true) { |
Soldier7 | 0:5edc27224a37 | 41 | mutexIn.lock(); |
Soldier7 | 0:5edc27224a37 | 42 | mutexOut.lock(); |
Soldier7 | 0:5edc27224a37 | 43 | // Display values on the LCD screen |
Soldier7 | 0:5edc27224a37 | 44 | lcd.cls(); // clear the display |
Soldier7 | 4:70090f3b1f07 | 45 | lcd.locate(0,5); // the location where you want your charater to be displayed |
Soldier7 | 4:70090f3b1f07 | 46 | lcd.printf("Hor:%s",corHoriz); |
Ali_taher | 3:3d53799c2f18 | 47 | lcd.locate(0,20); // the location where you want your charater to be displayed |
Soldier7 | 4:70090f3b1f07 | 48 | lcd.printf("Ver%s", corVert); |
Soldier7 | 0:5edc27224a37 | 49 | mutexIn.unlock(); |
Soldier7 | 0:5edc27224a37 | 50 | mutexOut.unlock(); |
Soldier7 | 0:5edc27224a37 | 51 | Thread::wait(25); |
Soldier7 | 0:5edc27224a37 | 52 | } |
Soldier7 | 0:5edc27224a37 | 53 | } |
Soldier7 | 0:5edc27224a37 | 54 | |
Soldier7 | 0:5edc27224a37 | 55 | /* Thread Control 3 - handles the input data from the sonar sensor, and display on the LCD screen. |
Soldier7 | 0:5edc27224a37 | 56 | @update inData */ |
Soldier7 | 0:5edc27224a37 | 57 | void control_thread(void const *args) { |
Soldier7 | 0:5edc27224a37 | 58 | while (true) { |
Soldier7 | 0:5edc27224a37 | 59 | mutexIn.lock(); |
Soldier7 | 0:5edc27224a37 | 60 | // The control code will come here |
Soldier7 | 7:24d62ef1ed34 | 61 | // if (corHoriz[1]=='1') |
Soldier7 | 7:24d62ef1ed34 | 62 | // s1 = s1 + 0.25; |
Soldier7 | 7:24d62ef1ed34 | 63 | // if (corHoriz[1]=='2') |
Soldier7 | 7:24d62ef1ed34 | 64 | // s1 = s1 - 0.25; |
Soldier7 | 7:24d62ef1ed34 | 65 | if (corVert > .5) { // check if face is below the half of the camera view |
Soldier7 | 7:24d62ef1ed34 | 66 | if (outVert > .5) { // check if lamp head is facing down |
Soldier7 | 7:24d62ef1ed34 | 67 | sVert = ; // moves lamp down by the fraction of the difference from the middle |
Soldier7 | 0:5edc27224a37 | 68 | mutexIn.unlock(); |
Soldier7 | 0:5edc27224a37 | 69 | Thread::wait(25); |
Soldier7 | 0:5edc27224a37 | 70 | } |
Soldier7 | 0:5edc27224a37 | 71 | } |
Soldier7 | 0:5edc27224a37 | 72 | |
Soldier7 | 0:5edc27224a37 | 73 | /* Thread Servo 4 - handles the output data from the control thread, and pass to the servo. |
Soldier7 | 0:5edc27224a37 | 74 | @update s1, s2 */ |
Soldier7 | 0:5edc27224a37 | 75 | void servo_thread(void const *args) { |
Soldier7 | 0:5edc27224a37 | 76 | while (true) { |
Soldier7 | 0:5edc27224a37 | 77 | mutexOut.lock(); |
Soldier7 | 0:5edc27224a37 | 78 | // s1 = outVert; |
Soldier7 | 0:5edc27224a37 | 79 | // s2 = outHoriz; |
Soldier7 | 0:5edc27224a37 | 80 | mutexOut.unlock(); |
Soldier7 | 0:5edc27224a37 | 81 | Thread::wait(200); |
Soldier7 | 0:5edc27224a37 | 82 | } |
Soldier7 | 0:5edc27224a37 | 83 | } |
Soldier7 | 0:5edc27224a37 | 84 | |
Soldier7 | 0:5edc27224a37 | 85 | int main() { |
Soldier7 | 0:5edc27224a37 | 86 | Thread thread_1(serial_thread); // Start Serial Thread |
Soldier7 | 0:5edc27224a37 | 87 | Thread thread_2(lcd_thread); // Start LCD Thread |
Soldier7 | 0:5edc27224a37 | 88 | Thread thread_3(control_thread); // Start Control Thread |
Soldier7 | 0:5edc27224a37 | 89 | Thread thread_4(servo_thread); // Start Servo Thread |
Soldier7 | 0:5edc27224a37 | 90 | while(1) { |
Soldier7 | 0:5edc27224a37 | 91 | Thread::wait(10); |
Soldier7 | 0:5edc27224a37 | 92 | } |
Soldier7 | 0:5edc27224a37 | 93 | } |