Albert Tan-Mulligan / Mbed 2 deprecated ELEC2645_Project_el18ajst

Dependencies:   mbed

Revision:
21:3235ac9b6e7b
Parent:
15:3dbb3f4d7ae6
Child:
22:f329b05e26ff
diff -r f74d0bc4720c -r 3235ac9b6e7b Enemy/Enemy.h
--- a/Enemy/Enemy.h	Tue May 26 23:22:22 2020 +0000
+++ b/Enemy/Enemy.h	Tue May 26 23:34:57 2020 +0000
@@ -2,18 +2,37 @@
 #include "N5110.h"
 #include "Gamepad.h"
 
+/** Enemy Class
+@brief  - Defines instances of Enemies for a 2D shooter game
+
+@author Albert Tan Muligan, Student at University of Leeds
+@date May 2020
+
+
+*/ 
 
 class Enemy
 {
 public:
+    /** 
+  * @brief Constructor that sets inital x and y with random seet
+  * @param x and y  @details x and y in pixels (places enemy somewhere on the edge of a 84x48 board)
+  */
     Enemy(int seed);
     ~Enemy();
     void draw(N5110 &lcd);
     void update(int player_x, int player_y);
+    ///X value accessor
     int get_x();
+    ///Y value accessor
     int get_y();
+     /** 
+  * @brief Reset enemy to edge with random seed, and creates an animation on death
+  * @param seed, lcd  @details integer seed and pointer to lcd
+  */
     void reset(int seed, N5110 &lcd);
 private:
+    ///small animation on death
     void death_animation(N5110 &lcd);
     int _x;
     int _y;