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Character/Character.cpp@4:b16b6078a432, 2020-05-18 (annotated)
- Committer:
 - Albutt
 - Date:
 - Mon May 18 15:42:26 2020 +0000
 - Revision:
 - 4:b16b6078a432
 - Parent:
 - 3:fcc9cf213a61
 - Child:
 - 9:62fe47a1374f
 
Bullets w/o despawn
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| Albutt | 2:c25ec0da7636 | 1 | #include "Character.h" | 
| Albutt | 2:c25ec0da7636 | 2 | #include <Bitmap.h> | 
| Albutt | 2:c25ec0da7636 | 3 | Serial pcc(USBTX, USBRX); | 
| Albutt | 2:c25ec0da7636 | 4 | // nothing doing in the constructor and destructor | 
| Albutt | 2:c25ec0da7636 | 5 | Character::Character() | 
| Albutt | 2:c25ec0da7636 | 6 | { | 
| Albutt | 2:c25ec0da7636 | 7 | |
| Albutt | 2:c25ec0da7636 | 8 | } | 
| Albutt | 2:c25ec0da7636 | 9 | |
| Albutt | 2:c25ec0da7636 | 10 | Character::~Character() | 
| Albutt | 2:c25ec0da7636 | 11 | { | 
| Albutt | 2:c25ec0da7636 | 12 | |
| Albutt | 2:c25ec0da7636 | 13 | } | 
| Albutt | 2:c25ec0da7636 | 14 | |
| Albutt | 2:c25ec0da7636 | 15 | void Character::init(int x,int y) | 
| Albutt | 2:c25ec0da7636 | 16 | { | 
| Albutt | 2:c25ec0da7636 | 17 | _x = x; // initial x | 
| Albutt | 2:c25ec0da7636 | 18 | _y = y; // initial y | 
| Albutt | 2:c25ec0da7636 | 19 | _speed = 1; // default speed | 
| Albutt | 2:c25ec0da7636 | 20 | _level = 0; // start score from zero | 
| Albutt | 2:c25ec0da7636 | 21 | } | 
| Albutt | 2:c25ec0da7636 | 22 | |
| Albutt | 2:c25ec0da7636 | 23 | void Character::draw(N5110 &lcd) | 
| Albutt | 2:c25ec0da7636 | 24 | { //sprite is facing left | 
| Albutt | 2:c25ec0da7636 | 25 | static int sprite_data[] = { | 
| Albutt | 2:c25ec0da7636 | 26 | 0,1,1,1,1, | 
| Albutt | 2:c25ec0da7636 | 27 | 1,1,1,1,1, | 
| Albutt | 2:c25ec0da7636 | 28 | 1,1,1,1,1, | 
| Albutt | 2:c25ec0da7636 | 29 | 1,1,1,1,1, | 
| Albutt | 2:c25ec0da7636 | 30 | 0,1,1,1,1 | 
| Albutt | 2:c25ec0da7636 | 31 | }; | 
| Albutt | 2:c25ec0da7636 | 32 | //turning the sprite | 
| Albutt | 4:b16b6078a432 | 33 | for(int i = 0; i < 25; i++){ | 
| Albutt | 2:c25ec0da7636 | 34 | sprite_data[i] = 1; | 
| Albutt | 2:c25ec0da7636 | 35 | } | 
| Albutt | 4:b16b6078a432 | 36 | if (_dir == 0) { | 
| Albutt | 2:c25ec0da7636 | 37 | sprite_data[0] = 0; | 
| Albutt | 2:c25ec0da7636 | 38 | sprite_data[4] = 0; | 
| Albutt | 2:c25ec0da7636 | 39 | } else if (_dir == 1) { | 
| Albutt | 2:c25ec0da7636 | 40 | sprite_data[4] = 0; | 
| Albutt | 2:c25ec0da7636 | 41 | sprite_data[24] = 0; | 
| Albutt | 2:c25ec0da7636 | 42 | } else if (_dir == 2) { | 
| Albutt | 2:c25ec0da7636 | 43 | sprite_data[20] = 0; | 
| Albutt | 2:c25ec0da7636 | 44 | sprite_data[24] = 0; | 
| Albutt | 2:c25ec0da7636 | 45 | } else if (_dir == 3) { | 
| Albutt | 2:c25ec0da7636 | 46 | sprite_data[0] = 0; | 
| Albutt | 2:c25ec0da7636 | 47 | sprite_data[20] = 0; | 
| Albutt | 2:c25ec0da7636 | 48 | } | 
| Albutt | 2:c25ec0da7636 | 49 | // Instantiate the Bitmap | 
| Albutt | 2:c25ec0da7636 | 50 | Bitmap sprite(sprite_data, 5, 5); | 
| Albutt | 2:c25ec0da7636 | 51 | |
| Albutt | 2:c25ec0da7636 | 52 | // Rendered at X and Y | 
| Albutt | 2:c25ec0da7636 | 53 | sprite.render(lcd, _x, _y); | 
| Albutt | 2:c25ec0da7636 | 54 | } | 
| Albutt | 2:c25ec0da7636 | 55 | |
| Albutt | 2:c25ec0da7636 | 56 | void Character::update(Direction d,float mag) | 
| Albutt | 2:c25ec0da7636 | 57 | { | 
| Albutt | 4:b16b6078a432 | 58 | _speed = 1; //scale of speed | 
| Albutt | 2:c25ec0da7636 | 59 | |
| Albutt | 3:fcc9cf213a61 | 60 | //printf statements for speed | 
| Albutt | 3:fcc9cf213a61 | 61 | //pcc.printf("speed = %d \n", _speed); | 
| Albutt | 2:c25ec0da7636 | 62 | |
| Albutt | 2:c25ec0da7636 | 63 | // update x and y value depending on direction of movement | 
| Albutt | 2:c25ec0da7636 | 64 | // Set direction and speed according to north south directions | 
| Albutt | 2:c25ec0da7636 | 65 | if (d == N) { | 
| Albutt | 2:c25ec0da7636 | 66 | _y-=_speed; | 
| Albutt | 2:c25ec0da7636 | 67 | _dir = 0; | 
| Albutt | 2:c25ec0da7636 | 68 | } else if (d == S) { | 
| Albutt | 2:c25ec0da7636 | 69 | _y+=_speed; | 
| Albutt | 2:c25ec0da7636 | 70 | _dir = 2; | 
| Albutt | 2:c25ec0da7636 | 71 | } else if (d == E) { | 
| Albutt | 2:c25ec0da7636 | 72 | _x+=_speed; | 
| Albutt | 2:c25ec0da7636 | 73 | _dir = 1; | 
| Albutt | 2:c25ec0da7636 | 74 | } else if (d == W) { | 
| Albutt | 2:c25ec0da7636 | 75 | _x-=_speed; | 
| Albutt | 2:c25ec0da7636 | 76 | _dir = 3; | 
| Albutt | 2:c25ec0da7636 | 77 | } | 
| Albutt | 2:c25ec0da7636 | 78 | //testing _x and _y | 
| Albutt | 3:fcc9cf213a61 | 79 | //pcc.printf("x = %d \n", _x); | 
| Albutt | 3:fcc9cf213a61 | 80 | //pcc.printf("y = %d \n", _y); | 
| Albutt | 2:c25ec0da7636 | 81 | |
| Albutt | 2:c25ec0da7636 | 82 | // check the x and y position] to ensure that the paddle doesn't go off screen | 
| Albutt | 2:c25ec0da7636 | 83 | if (_x < 1) { | 
| Albutt | 2:c25ec0da7636 | 84 | _x = 1; | 
| Albutt | 2:c25ec0da7636 | 85 | } | 
| Albutt | 2:c25ec0da7636 | 86 | if (_y < 1) { | 
| Albutt | 2:c25ec0da7636 | 87 | _y = 1; | 
| Albutt | 2:c25ec0da7636 | 88 | } | 
| Albutt | 2:c25ec0da7636 | 89 | if (_x > 79){ | 
| Albutt | 2:c25ec0da7636 | 90 | _x = 79; | 
| Albutt | 2:c25ec0da7636 | 91 | } | 
| Albutt | 2:c25ec0da7636 | 92 | if (_y > 43){ | 
| Albutt | 2:c25ec0da7636 | 93 | _y = 43; | 
| Albutt | 2:c25ec0da7636 | 94 | } | 
| Albutt | 2:c25ec0da7636 | 95 | } | 
| Albutt | 2:c25ec0da7636 | 96 | void Character::level_up() | 
| Albutt | 2:c25ec0da7636 | 97 | { //Mutator function for leveling up | 
| Albutt | 2:c25ec0da7636 | 98 | _level++; | 
| Albutt | 2:c25ec0da7636 | 99 | } | 
| Albutt | 2:c25ec0da7636 | 100 | int Character::get_level() | 
| Albutt | 2:c25ec0da7636 | 101 | { //Accessor function for level | 
| Albutt | 2:c25ec0da7636 | 102 | return _level; | 
| Albutt | 2:c25ec0da7636 | 103 | } | 
| Albutt | 4:b16b6078a432 | 104 | int Character::get_x() | 
| Albutt | 4:b16b6078a432 | 105 | { | 
| Albutt | 4:b16b6078a432 | 106 | return _x; | 
| Albutt | 4:b16b6078a432 | 107 | |
| Albutt | 4:b16b6078a432 | 108 | } | 
| Albutt | 4:b16b6078a432 | 109 | int Character::get_y() | 
| Albutt | 4:b16b6078a432 | 110 | { | 
| Albutt | 4:b16b6078a432 | 111 | return _y; | 
| Albutt | 4:b16b6078a432 | 112 | |
| Albutt | 4:b16b6078a432 | 113 | } | 
| Albutt | 4:b16b6078a432 | 114 | int Character::get_direction(){ | 
| Albutt | 4:b16b6078a432 | 115 | return _dir; | 
| Albutt | 4:b16b6078a432 | 116 | } |