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MenuClasses/StartScreen/StartScreen.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-28
- Revision:
- 57:845781aea5ec
- Parent:
- 56:142e9fdb77a8
- Child:
- 58:affb42c56cf8
File content as of revision 57:845781aea5ec:
#include "StartScreen.h"
Settings settings;
int sprite[48][84] = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
{1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
};
int arrow[7][9] = {
{0,0,0,0,1,0,0,0,0},
{0,0,0,1,1,0,0,0,0},
{0,0,1,1,1,0,0,0,0},
{0,1,1,1,1,1,1,1,1},
{0,0,1,1,1,0,0,0,0},
{0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,0,0,0,0},
};
int motionControl[12][21] = {
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
{1,1,1,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,1,1,1},
{1,1,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,1,1},
{1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1},
{0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0},
{0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
};
int joystick[13][48] = {
{0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0},
{0,0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0},
{0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,0,0},
{0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0},
{1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1},
{0,1,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,1,0},
{0,0,1,1,0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,0,0},
{0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0},
{0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
};
int navL[13][8] = {
{0,0,0,0,0,0,1,1},
{0,0,0,0,0,1,1,0},
{0,0,0,0,1,1,0,0},
{0,0,0,1,1,0,0,0},
{0,0,1,1,0,0,0,0},
{0,1,1,0,0,0,0,0},
{1,1,1,1,1,1,1,1},
{0,1,1,0,0,0,0,0},
{0,0,1,1,0,0,0,0},
{0,0,0,1,1,0,0,0},
{0,0,0,0,1,1,0,0},
{0,0,0,0,0,1,1,0},
{0,0,0,0,0,0,1,1},
};
int navR[13][8] = {
{1,1,0,0,0,0,0,0},
{0,1,1,0,0,0,0,0},
{0,0,1,1,0,0,0,0},
{0,0,0,1,1,0,0,0},
{0,0,0,0,1,1,0,0},
{0,0,0,0,0,1,1,0},
{1,1,1,1,1,1,1,1},
{0,0,0,0,0,1,1,0},
{0,0,0,0,1,1,0,0},
{0,0,0,1,1,0,0,0},
{0,0,1,1,0,0,0,0},
{0,1,1,0,0,0,0,0},
{1,1,0,0,0,0,0,0},
};
StartScreen::StartScreen()
{
}
StartScreen::~StartScreen()
{
}
void StartScreen::init()
{
i = 16; //main menu selection arrow position
g_mode = 1; //game mode selection (joystick/motion control).
gs = 2; //game speed page selection.
st = 1; //this is the sr num of settings pages.
sc = 1; //this helps in wether ot not to show credits to the user.
cs = 4; //sensitivity of control speed of menu options.
}
void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
{
//this saves the Theme song I want to play at the start.
int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370};
pad.leds_on();
for(int ani = -51; ani <= 0; ani+=3) {
lcd.clear();
lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
lcd.refresh();
pad.tone(song[(ani+48)/3],0.1);
wait(0.2);
}
wait(0.3);
pad.leds_off();
lcd.clear();
StartScreen::instruct(lcd,pad); //after the screen_saver is displayed we need to send in instructions of how to preoceed to menu.
}
void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
{
lcd.printString("Please Press",5,1); //Function used to promt the user to start.
lcd.printString("Start",25,3);
lcd.printString("to Begin",15,5);
lcd.refresh();
pad.init();
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
}
pad.tone(1000.0,0.1);
lcd.clear();
pad.leds_off();
}
void StartScreen::credits(N5110 &lcd)
{
lcd.clear();
if(sc) {
lcd.printString("Created BY",8,1);
lcd.printString("Ahmed",24,3);
lcd.printString("Adamjee",20,4);
lcd.printString("201161436",15,5);
lcd.refresh();
wait(2);
}
lcd.clear();
}
void StartScreen::read_stats(SDFileSystem &sd)
{
_stats.read(sd);
}
void StartScreen::main_menu(N5110 &lcd, Gamepad &pad)
{
lcd.clear();
//StartScreen::init();
pad.init();
while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
StartScreen::ImplementMenu(lcd, pad);
}
pad.tone(1000.0,0.1);
wait(1/cs);
StartScreen::NextMenu(lcd, pad);
}
void StartScreen::ImplementMenu(N5110 &lcd, Gamepad &pad)
{
lcd.printString("SnakeVSBlock",5,0);
lcd.printString("Play",0,2);
lcd.printString("Settings",0,3);
lcd.printString("Stats",0,4);
lcd.printString("Tutorial",0,5);
Direction d = pad.get_direction();
if((d==N)&&(i>16)) {
i=i-8;
}
if((d==S)&&(i<40)) {
i=i+8;
}
lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
lcd.refresh();
wait(1/cs);
lcd.clear();
}
void StartScreen::NextMenu(N5110 &lcd, Gamepad &pad)
{
switch (i) {
case 16:
game_mode(lcd, pad);
break;
case 24:
float *cs_sc;
cs_sc = settings.Implement(lcd, pad, cs);
cs = cs_sc[0]; //saves the number in cs which controls the control speed of the menu oftions (basically the wait time of between reading joystick input).
sc = cs_sc[1]; //saves the number in sc which decides weather or not to show credits when game starts.
main_menu(lcd, pad); //to return to main_menu if back is pressed
break;
case 32:
_stats.StatsDisplay(lcd, pad);
main_menu(lcd, pad); //to return to main_menu if back is pressed
break;
default:
main_menu(lcd, pad); //to return to main_menu if back is pressed
break;
}
}
void StartScreen::game_mode(N5110 &lcd, Gamepad &pad)
{
lcd.clear();
wait(2/cs);
pad.init();
while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
StartScreen::ModeOptions(lcd); //displays to the user what are the mode options
StartScreen::SelectMode(pad); //the mode is selected by moving joystick in this function.
if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop.
pad.tone(1000.0,0.1);
back_pressed = 1;
break;
}
else {back_pressed = 0;}
}
if(back_pressed) {
main_menu(lcd, pad);
}
else {
pad.tone(1000.0,0.1);
lcd.clear();
game_speed(lcd, pad);
}
}
void StartScreen::ModeOptions(N5110 &lcd)
{
lcd.clear();
switch (g_mode) {
case 1:
lcd.printString("Joystick",18,1);
lcd.drawSprite(17,22,13,48,(int *)joystick); //Function used to draw the sprite.
lcd.refresh();
break;
case 2:
lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
lcd.printString("Motion Control",1,1);
lcd.drawSprite(32,22,12,21,(int *)motionControl); //Function used to draw the sprite.
break;
}
lcd.refresh();
}
void StartScreen::SelectMode(Gamepad &pad)
{
Direction d = pad.get_direction();
wait(1/cs);
if(((d==E)||(d==W))&&(g_mode==1)) {
g_mode=2;
}
else if(((d==E)||(d==W))&&(g_mode==2)) {
g_mode=1;
}
}
void StartScreen::game_speed(N5110 &lcd, Gamepad &pad)
{
lcd.clear();
wait(2/cs);
pad.init();
while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
StartScreen::ImplementGS(pad);
StartScreen::DisplayGSContents(lcd);
if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop.
pad.tone(1000.0,0.1);
back_pressed = 1;
break;
}
else {back_pressed = 0;}
}
if(back_pressed) {
game_mode(lcd, pad);
}
else {
pad.tone(1000.0,0.1);
lcd.clear();
wait(1/cs);
}
}
void StartScreen::ImplementGS(Gamepad &pad)
{
Direction d = pad.get_direction();
wait(1/cs);
if((d==E)&&(gs==4)) {
gs=1;
}
else if((d==W)&&(gs==1)) {
gs=4;
}
else if((d==E)&&(1<=gs<=3)) {
gs=gs+1;
}
else if((d==W)&&(2<=gs<=4)) {
gs=gs-1;
}
}
void StartScreen::DisplayGSContents(N5110 &lcd)
{
lcd.clear();
lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
lcd.printString("Game Speed",10,1);
switch (gs) {
case 1:
lcd.printString("SNAIL",28,3);
fps = 12;
break;
case 2:
lcd.printString("HUMAN",28,3);
fps = 18;
break;
case 3:
lcd.printString("HORSE",28,3);
fps = 22;
break;
case 4:
lcd.printString("CHEETHA",21,3);
fps = 27;
}
lcd.refresh();
}