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GameObjects/Snake/Snake-test.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-09
- Revision:
- 99:4841f326200f
- Parent:
- 87:871d9fecb593
- Child:
- 101:5108621b207f
File content as of revision 99:4841f326200f:
#ifndef SNAKE_TEST_H
#define SNAKE_TEST_H
/** @file Snake-test.h
* @brief Used to check response of the snake to different kinds of inputs.
*/
///////////// prototypes //////////////
bool check_initialisation();
bool check_west_movement();
bool check_east_movement();
bool check_freeze_movement();
bool check_chain_reaction();
bool check_block_collision_and_relative_movement();
bool check_food_collision_and_relative_movement();
/////////////// object ///////////////
Snake snake;
//GLOBALS//
Direction d; //represents the direction of movement of the snake.
int immobile_bead_n[10]; //each element in this array represents the beed number in the snake.
bool success_flag; //stores success / failure from a test.
/**
* @brief Check that Snake object goes to correct position when moved and/ when collides.
*
* @returns true if all the tests passed
*/
bool Snake_test_movement()
{
success_flag = true;
success_flag = check_initialisation();
success_flag = check_west_movement();
success_flag = check_east_movement();
success_flag = check_freeze_movement();
success_flag = check_chain_reaction();
success_flag = check_block_collision_and_relative_movement();
success_flag = check_food_collision_and_relative_movement();
return success_flag;
}
bool check_initialisation()
{
// Change Snake to a length of 15, and x axis speed of 2.
snake._setLength(15);
snake._setSpeed(2);
// Set the position to WIDTH/2, HEIGHT - 3
Vector2D initial_pos = {WIDTH/2, HEIGHT - 3}; //Spawns player sprite near the middle of the screen.
snake.set_pos(initial_pos);
// Read the position
Vector2D read_pos_1 = snake.get_pos(0);
printf("%f, %f\n", read_pos_1.x, read_pos_1.y);
// Fail the test if the initial position is wrong
if (read_pos_1.x != WIDTH/2 || read_pos_1.y != 18) { //18 because I'm testing the position of the first snake beed, from the top.
success_flag = false;
}
return success_flag;
}
bool check_west_movement()
{
// Set the direction to W and set snake motion free by setting immobile_bead_n as 1;
d = W;
for(int i=0; i<=9; i++) {
immobile_bead_n[i] = 1;
}
// Update the snake position
snake.update(d, immobile_bead_n);
// Read the position
Vector2D read_pos_2 = snake.get_pos(0); //getting the position of the first beed
printf("%f, %f\n", read_pos_2.x, read_pos_2.y);
// Fail the test if the final position after moving West is wrong
if (read_pos_2.x != ((WIDTH/2)-2) || read_pos_2.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)-2) because speed is set to 2.
success_flag = false;
}
return success_flag;
}
bool check_east_movement()
{
// Set the direction to E and set snake motion free by setting immobile_bead_n as 1;
d = E;
for(int i=0; i<=9; i++) {
immobile_bead_n[i] = 1;
}
// Update the snake position
snake.update(d, immobile_bead_n);
// Read the position
Vector2D read_pos_3 = snake.get_pos(0); //getting the position of the first beed
printf("%f, %f\n", read_pos_3.x, read_pos_3.y);
// Fail the test if the final position after moving East is wrong
if (read_pos_3.x != ((WIDTH/2)) || read_pos_3.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because speed is set to 2
//and it moves back from its previous position.
success_flag = false;
}
return success_flag;
}
bool check_freeze_movement()
{
// Set the direction to W, length and speed both to 10 and set snake motion stopped by setting immobile_bead_n as 0 (simulates block sides collision) ;
d = W;
snake._setLength(10);
snake._setSpeed(10);
for(int i=0; i<=9; i++) {
immobile_bead_n[i] = 0;
}
// Update the snake position
snake.update(d, immobile_bead_n);
// Read the position
Vector2D read_pos_4 = snake.get_pos(0); //getting the position of the first beed
printf("%f, %f\n", read_pos_4.x, read_pos_4.y);
// Fail the test if the final position after moving West but stopping motion using immobile_bead_n[i] = 0; is wrong.
if (read_pos_4.x != ((WIDTH/2)) || read_pos_4.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because it is not meant to move.
success_flag = false;
}
return success_flag;
}
bool check_chain_reaction()
{
// Set the direction to W, length to 20 and speed to 2 and set snake motion free by setting immobile_bead_n as 1;
d = W;
snake._setLength(20);
snake._setSpeed(2);
for(int i=0; i<=9; i++) {
immobile_bead_n[i] = 1;
}
// Update the snake position 3 times because i want to read the position of the third bead that only moves with a chain reaction.
snake.update(d, immobile_bead_n);
snake.update(d, immobile_bead_n);
snake.update(d, immobile_bead_n);
// Read the position
Vector2D read_pos_5 = snake.get_pos(2); //getting the position of the third beed
printf("%f, %f\n", read_pos_5.x, read_pos_5.y);
// Fail the test if the final position of the third beed after moving West and after 3 itterations; is wrong.
if (read_pos_5.x != ((WIDTH/2)-2) || read_pos_5.y != 24) { //24 because I'm testing the position of the third snake beed, from the top and ((WIDTH/2)) because it is not meant to move.
success_flag = false;
}
return success_flag;
}
bool check_block_collision_and_relative_movement()
{
// Set the direction to E, length to 8 and set snake motion free by setting immobile_bead_n as 1;
d = E;
snake._setLength(8);
for(int i=0; i<=9; i++) {
immobile_bead_n[i] = 1;
}
// Update the snake position 2 times and then reduce length to 7 (this can simulate block collision of number 1).
snake.update(d, immobile_bead_n);
snake.update(d, immobile_bead_n);
snake._setLength(7);
d = E;//now direction is set to east as it continues to move after collision and then update snake object again.
snake.update(d, immobile_bead_n);
// Read the position
Vector2D read_pos_6 = snake.get_pos(0); //getting the position of the first beed
printf("%f, %f\n", read_pos_6.x, read_pos_6.y);
// Fail the test if the final position of the first beed after moving East 3 times and colliding with block numbered 1; is wrong.
if (read_pos_6.x != ((WIDTH/2)+2) || read_pos_6.y != 27) { //27 because I'm testing the position of the first snake beed of length 8, from the top
// and colliding once with a block numbered 1, read_pos_6.x = ((WIDTH/2)+2) because the 7th beed from bottom moved only 2 times in effect.
success_flag = false;
}
return success_flag;
}
bool check_food_collision_and_relative_movement()
{
// Set the direction to W, length to 7 and set snake motion free by setting immobile_bead_n as 1;
d = W;
snake._setLength(7);
for(int i=0; i<=9; i++) {
immobile_bead_n[i] = 1;
}
// Update the snake position 2 times (2 game loops) and then increase length to 9 (this can simulate food collision of 2 times).
snake.update(d, immobile_bead_n);
snake.update(d, immobile_bead_n);
snake._setLength(9);
d = W;//now direction is set to west as it continues to move after food collision and then update snake object again.
snake.update(d, immobile_bead_n);
// Read the position
Vector2D read_pos_7 = snake.get_pos(0); //getting the position of the first beed
printf("%f, %f\n", read_pos_7.x, read_pos_7.y);
// Fail the test if the final position of the first beed after moving East 3 times and colliding with block numbered 1; is wrong.
if (read_pos_7.x != ((WIDTH/2)-4) || read_pos_7.y != 21) { //21 because I'm testing the position of the first snake beed of length 9, from the top
// and colliding twice with food, read_pos_7.x = ((WIDTH/2)-4) because the current top beed moved same number of times to the top beed before it ate food.
success_flag = false;
}
return success_flag;
}
#endif