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MenuClasses/StartScreen/StartScreen.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-25
- Revision:
- 43:233f93860d08
- Parent:
- StartScreen/StartScreen.h@ 42:973bb6036f81
- Child:
- 49:441c32f6603e
File content as of revision 43:233f93860d08:
#ifndef StartScreen_H
#define StartScreen_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Settings.h"
#include "Stats.h"
#include "SDFileSystem.h"
class StartScreen
{
public:
StartScreen();
~StartScreen()
;
/** Initialise StartScreen
*
* This function initialises the Game Interface and restarts the display.
*/
void init();
/** Draw
*
* This function draws the Sprite onto the screen.
*/
void screen_saver(N5110 &lcd, Gamepad &pad);
/** Instruct
*
* This function updates the user about how to progress after the game banner has been displayed..
*/
void instruct(N5110 &lcd, Gamepad &pad);
/** Display userID
*
* This function shows who the author of the game is before showing the menu screen.
*/
void info(N5110 &lcd, Gamepad &pad);
/** The First Menu Screen
*
* This function obtains the user input on how they want to progress.
*/
void main_menu(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
/** Displaying The First Menu Screen
*
* This function just displays Menu Screen 1 contents.
*/
void DisplayMMContents(N5110 &lcd, Gamepad &pad);
/** Implementing The First Menu Screen
*
* This function just implements the things decided in main menu.
*/
void ImplementMM(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
/** The Second Menu Screen
*
* This function obtains the user input on the game type they would like to play.
*/
void game_mode(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
/** Implementing GM
*
* This function just decides what has to selected in the next iteration.
*/
void ImplementGM(Gamepad &pad);
/** Displaying GAME mode Contents
*
* This function just displays game_mode contents.
*/
void DisplayGMContents(N5110 &lcd);
/** The Third Menu Screen
*
* This function obtains the user input on the game speed that suits them.
*/
void game_speed(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
/** Implementing GS
*
* This function just decides what has to be done next.
*/
void ImplementGS(Gamepad &pad);
/** Displaying GAME speed Contents
*
* This function just displays game_speed contents.
*/
void DisplayGSContents(N5110 &lcd);
int fps; // this sends over the game speed
int i;
int lr;
int gs;
int g_mode; //this helps to select between joystick and motion control.
int st;
int sc;
float cs;
int back_pressed; //remembers if back is pressed.
private:
int _level;
Stats _stats;
};
#endif