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GameObjects/Snake/Snake.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-01
- Revision:
- 63:205f0ca48473
- Parent:
- 53:527cf297b088
- Child:
- 68:b9cfd27987ac
File content as of revision 63:205f0ca48473:
#include "Snake.h"
Snake::Snake()
{
}
Snake::~Snake()
{
}
//The Snake Sprite.
int snake_sprite[3][3] = {
{0,1,0},
{1,0,1},
{0,1,0},
};
void Snake::init()
{
_speed = 1;// change this according to the options selected
m = 0; //Variable used to allow a starting location for the player.
}
void Snake::draw(N5110 &lcd, int length, int level)
{
_length = length;
if(m == 0) {
_x[0] = WIDTH/2; //Spawns player sprite near the middle of the screen.
_y[0] = HEIGHT - 3;
for(int i=0; i<=13; i++) {
_x[i+1] = _x[i];
_y[i+1] = _y[i] - 3;
b[i] = 1;
}
b[14] = 1;
m = m+1;
}
//printf("SPRITE %d %d \n", _x[0], _y[0]);
for(int a=1; a<=10; a++) {
if(_length == a) {
for(int i=0; i<=a-1; i++) {
lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite.
}
}
}
if(_length >= 10) {
for(int a=1; a<=10; a++) {
for(int i=0; i<=a-1; i++) {
lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite.
}
}
}
}
Vector2D Snake::get_pos()
{
for(int i=1; i<=10; i++) {
if(_length == i) {
Vector2D snakepos = {_x[i-1],_y[i-1]}; //Obtains the snake position.
return snakepos;
}
}
if(_length >= 10) {
Vector2D snakepos = {_x[9],_y[9]}; //Obtains the snake position.
return snakepos;
}
Vector2D snakepos = {-20,-20}; //Obtains the snake position.
return snakepos;
//printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y);
}
Vector2D Snake::get_pos_before1() //this sends data of following sprites.
{
for(int i=2; i<=10; i++) {
if(_length == i) {
Vector2D snakepos_b1 = {_x[i-2],_y[i-2]}; //Obtains the snake position.
return snakepos_b1;
}
}
if(_length >= 10) {
Vector2D snakepos_b1 = {_x[8],_y[8]}; //Obtains the snake position.
return snakepos_b1;
}
Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position.
return snakepos_b1;
//printf("snakepos_b1 from player = %f %f \n", snakepos_b1.x, snakepos_b1.y);
}
Vector2D Snake::get_pos_before2() //this sends data of following sprites.
{
for(int i=3; i<=10; i++) {
if(_length == i) {
Vector2D snakepos_b2 = {_x[i-3],_y[i-3]}; //Obtains the snake position.
return snakepos_b2;
}
}
if(_length >= 10) {
Vector2D snakepos_b2 = {_x[7],_y[7]}; //Obtains the snake position.
return snakepos_b2;
}
Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position.
return snakepos_b2;
//printf("snakepos_b2 from player = %f %f \n", snakepos_b2.x, snakepos_b2.y);
}
Vector2D Snake::get_pos_before3() //this sends data of following sprites.
{
for(int i=4; i<=10; i++) {
if(_length == i) {
Vector2D snakepos_b3 = {_x[i-4],_y[i-4]}; //Obtains the snake position.
return snakepos_b3;
}
}
if(_length >= 10) {
Vector2D snakepos_b3 = {_x[6],_y[6]}; //Obtains the snake position.
return snakepos_b3;
}
Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position.
return snakepos_b3;
//printf("snakepos_b3 from player = %f %f \n", snakepos_b3.x, snakepos_b3.y);
}
Vector2D Snake::get_pos_before4() //this sends data of following sprites.
{
for(int i=5; i<=10; i++) {
if(_length == i) {
Vector2D snakepos_b4 = {_x[i-5],_y[i-5]}; //Obtains the snake position.
return snakepos_b4;
}
}
if(_length >= 10) {
Vector2D snakepos_b4 = {_x[5],_y[5]}; //Obtains the snake position.
return snakepos_b4;
}
Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position.
return snakepos_b4;
//printf("snakepos_b4 from player = %f %f \n", snakepos_b4.x, snakepos_b4.y);
}
Vector2D Snake::get_pos_before5() //this sends data of following sprites.
{
for(int i=6; i<=10; i++) {
if(_length == i) {
Vector2D snakepos_b5 = {_x[i-6],_y[i-6]}; //Obtains the snake position.
return snakepos_b5;
}
}
if(_length >= 10) {
Vector2D snakepos_b5 = {_x[4],_y[4]}; //Obtains the snake position.
return snakepos_b5;
}
Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position.
return snakepos_b5;
//printf("snakepos_b5 from player = %f %f \n", snakepos_b5.x, snakepos_b5.y);
}
Vector2D Snake::get_pos_before6() //this sends data of following sprites.
{
for(int i=7; i<=10; i++) {
if(_length == i) {
Vector2D snakepos_b6 = {_x[i-7],_y[i-7]}; //Obtains the snake position.
return snakepos_b6;
}
}
if(_length >= 10) {
Vector2D snakepos_b6 = {_x[3],_y[3]}; //Obtains the snake position.
return snakepos_b6;
}
Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position.
return snakepos_b6;
//printf("snakepos_b6 from player = %f %f \n", snakepos_b6.x, snakepos_b6.y);
}
Vector2D Snake::get_pos_before7() //this sends data of following sprites.
{
for(int i=8; i<=10; i++) {
if(_length == i) {
Vector2D snakepos_b7 = {_x[i-8],_y[i-8]}; //Obtains the snake position.
return snakepos_b7;
}
}
if(_length >= 10) {
Vector2D snakepos_b7 = {_x[2],_y[2]}; //Obtains the snake position.
return snakepos_b7;
}
Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position.
return snakepos_b7;
//printf("snakepos_b7 from player = %f %f \n", snakepos_b7.x, snakepos_b7.y);
}
Vector2D Snake::get_pos_before8() //this sends data of following sprites.
{
for(int i=9; i<=10; i++) {
if(_length == i) {
Vector2D snakepos_b8 = {_x[i-9],_y[i-9]}; //Obtains the snake position.
return snakepos_b8;
}
}
if(_length >= 10) {
Vector2D snakepos_b8 = {_x[1],_y[1]}; //Obtains the snake position.
return snakepos_b8;
}
Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position.
return snakepos_b8;
//printf("snakepos_b8 from player = %f %f \n", snakepos_b8.x, snakepos_b8.y);
}
Vector2D Snake::get_pos_before9() //this sends data of following sprites.
{
for(int i=10; i<=10; i++) {
if(_length == i) {
Vector2D snakepos_b9 = {_x[i-10],_y[i-10]}; //Obtains the snake position.
return snakepos_b9;
}
}
if(_length >= 10) {
Vector2D snakepos_b9 = {_x[0],_y[0]}; //Obtains the snake position.
return snakepos_b9;
}
Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position.
return snakepos_b9;
//printf("snakepos_b9 from player = %f %f \n", snakepos_b9.x, snakepos_b9.y);
}
void Snake::update(Direction d, int* b)
{
if(_length >= 10) {
_length = 10; //to stop the snake length virtually at 10 when it goes past it.
}
//this makes all of the snake beeds chained together by making the lower ones drag towards where the top one was in the previous loop
//the b[i] makes sure that the snake beed doesn't move if that beed is deactivated by colliding with a barrier. b[i] also signifies the specific beed number by i.
for(int i=0; i<=13; i++) {
if((_length > i+1)&&(_x[i] != _x[i+1])) {
if ((_x[i] > _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) {
_x[i]-=_speed;
}
if ((_x[i] < _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) {
_x[i]+=_speed;
}
}
}
//this makes the controls of W/E directions only exclusive to the top beed in the snake
for(int i=14; i>=0; i--) {
if((_length == i+1)&&(b[i] == 1)) {
if (d == E) {
_x[i]+= _speed;
}
if (d == W) {
_x[i]-= _speed;
}
}
}
// the following makes sure that when the length is increased, the snake stays where it was when it ate food.
for(int i=2; i<=15; i++) {
if(_length < i) {
_x[i-1] = _x[i-2];
}
}
//Limits set so that the snake does not travel off the screen.
for(int i=0; i<=14; i++) {
if (_x[i] <= 0) {
_x[i] = 0;
}
if (_x[i] > 81) {
_x[i] = 81;
}
}
}