Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Revision 104:17040265b7b4, committed 2019-05-09
- Comitter:
- AhmedPlaymaker
- Date:
- Thu May 09 14:52:19 2019 +0000
- Parent:
- 103:64bc823d71f4
- Commit message:
- Final Submission. I have read and agreed with Statement of Academic Integrity.
Changed in this revision
MenuClasses/Tutorial/Tutorial.cpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r 64bc823d71f4 -r 17040265b7b4 MenuClasses/Tutorial/Tutorial.cpp --- a/MenuClasses/Tutorial/Tutorial.cpp Thu May 09 14:36:21 2019 +0000 +++ b/MenuClasses/Tutorial/Tutorial.cpp Thu May 09 14:52:19 2019 +0000 @@ -351,7 +351,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -371,7 +370,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -391,7 +389,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -411,7 +408,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -431,7 +427,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); _lcd->clear(); while ((_pad->check_event(Gamepad::START_PRESSED) == false)&&(_pad->check_event(Gamepad::A_PRESSED) == false)) { //if button pressed. @@ -446,7 +441,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -466,7 +460,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); _lcd->clear(); while ((_pad->check_event(Gamepad::START_PRESSED) == false)&&(_pad->check_event(Gamepad::A_PRESSED) == false)) { //if button pressed. @@ -481,7 +474,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -502,7 +494,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -523,7 +514,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -544,7 +534,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -565,7 +554,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); _lcd->clear(); while ((_pad->check_event(Gamepad::START_PRESSED) == false)&&(_pad->check_event(Gamepad::A_PRESSED) == false)) { //if button pressed. @@ -581,7 +569,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -602,7 +589,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } @@ -624,7 +610,6 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); _lcd->clear(); while ((_pad->check_event(Gamepad::START_PRESSED) == false)&&(_pad->check_event(Gamepad::A_PRESSED) == false)) { //if button pressed. @@ -641,6 +626,5 @@ } } wait(0.3); - _pad->tone(1000.0,0.1); } } \ No newline at end of file