Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

GameObjects/SnakeFood/SnakeFood.cpp

Committer:
AhmedPlaymaker
Date:
2019-04-26
Revision:
51:387249f9b333
Parent:
SnakeFood/SnakeFood.cpp@ 41:4edac50f010d
Child:
56:142e9fdb77a8

File content as of revision 51:387249f9b333:

#include "SnakeFood.h"

SnakeFood::SnakeFood()
{

}

SnakeFood::~SnakeFood()
{

}

//SnakeFood Sprite.
int food_sprite[3][3] = {
    {0,1,0},
    {1,0,1},
    {0,1,0},
    };
    
void SnakeFood::init() //Delete Int
{
    n = 0;
}


void SnakeFood::draw(N5110 &lcd, int blockbuff)
{   

    velocity.x = 0;
    velocity.y = 1;
    _blockbuff = blockbuff;
    
    //add sideways velocity incase I want to make it dodgy.
    
    //Resets SnakeFood position if it reaches the bottom of the screen.
    //Also prevents SnakeFood from going out of the side of the screen.
    if(_fx < 0) {_fx = 0;}
    if(_fx > 81) {_fx = 81;}
    if(_fy >= 48) {n = 0;}
    if(n == 0){
        _fx = (rand() % 82);  //this makes the food pop up at a random, unspecified location in the x axis.
        _fy = -3;
        if(!((_blockbuff <= 11)&&(_blockbuff >= -11)))  { //this makes sure that the snake food only appears when the block doesn't cover it.
            n = n+1;  
        }
    }

    lcd.drawSprite(_fx,_fy,3,3,(int *)food_sprite); //Function to draw the sprite.
}



Vector2D SnakeFood::get_pos() //Obtains the X and Y coordinate of the target.
{
    Vector2D snakefoodpos = {_fx,_fy};
    //printf("snakefoodpos from food = %f %f \n", snakefoodpos.x, snakefoodpos.y);
    return snakefoodpos;
}




void SnakeFood::update()
{
    _fx += velocity.x;
    _fy += velocity.y;
}


void SnakeFood::set_pos(Vector2D p)
{
    _fx = p.x;
    _fy = p.y;
    if(((_blockbuff <= 11)&&(_blockbuff >= -11))&&_fy == -3)  { //this makes sure that the snake food only appears when the block doesn't cover it.
        n = 0;  
    }
}