Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
main.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-01
- Revision:
- 63:205f0ca48473
- Parent:
- 62:ebf6ecf8a6d5
- Child:
- 66:e47333ffc6ca
File content as of revision 63:205f0ca48473:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Ahmed Nomaan Adamjee Username: el17ana Student ID Number: 201161436 Date: */ ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "FXOS8700CQ.h" #include "StartScreen.h" #include "SnakevsBlock.h" #include "SDFileSystem.h" /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; FXOS8700CQ device(I2C_SDA,I2C_SCL); StartScreen _start; Stats stats; SnakevsBlock game; AnalogIn noisy(PTB0); //This creates a random noise which I can use to seed the random numbers. // Connections to SD card holder on K64F (SPI interface) SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS //Serial serial(USBTX, USBRX); // for PC debug ///////////// prototypes ////////////// void init(); void refresh_game(); //Constants// int fps = 40; // frames per second, this will be changed in menu. int g_mode = 1; //selects between joystick and motion control. int back; //this allows us to use the back key to exit the game loop; ///////////// MAIN //////////////// int main() { init(); _start.screen_saver(lcd, pad); while(1) { //This loop is created for Play/Continue configuration _start.read_stats(sd); //this is to save the current highest level in the stats class that can be used in menu. stats.write(1, sd); //this tells the stats class that the game has started from level 1; _start.main_menu(lcd, pad); // this takes us to main menu inside startscreen, and connects automatically to all other menu functions. _start.credits(lcd); // this is after the menu to allow us to hide credits if we want to play the game fast. fps = _start.fps; // sets the frames per second required, selected from the game speed menu. g_mode = _start.g_mode;// allows us to pass this information on to the snakevsblock class, to set the controls to either joystick or motion control. // start the game refresh_game(); wait(1.0f/fps); // snakeVSblock - detect input respect to the menu options, and update data and refresh screen while (1) { game.read_input(pad, device, g_mode); //this reads the angle or joystick direction, on the condition of either of them being selected. game.update(lcd, pad); //updates the game screen and checks for any collisions. back = game.CheckGameProgression(lcd, pad, sd); //the int back stores the value 1 if back is pressed inside the update function of snakevsblock, //This function also handles level progression and level failure operations by using the class WinLoose. //and also sends relevant data to the sd card to implement stats functionality. if(back) { break; //and this allows us to return to main menu by using the keyword break. } refresh_game(); wait(1.0f/fps); } } } void init() { // need to initialise LCD and Gamepad lcd.init(); //init for the N5110 Library. device.init(); //init for the FXOS8700CQ Library. pad.init(); //init for the Gamepad Library. game.init(); //init for the SnakeVSBlock Class. _start.init(); //init for the Menu Class --> StartScreen. srand(100000*noisy.read_u16()); //seeds the random number generator with a random noise from the K64F. } void refresh_game() { lcd.clear(); //clears the N5110 screen for the next frame game.draw(lcd, pad); //draws the next game frame game.get_pos(); //takes the game object coordinates and saves it privately to use later for implementing collisions. lcd.refresh(); //refreshes the N5110 screen to display the frame. }