Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
93:7f9c31ed5cab
Parent:
92:693a6ae0ff8e
Child:
95:b068b0735f45
--- a/GameEngine/SnakevsBlock/SnakevsBlock.cpp	Wed May 08 22:27:45 2019 +0000
+++ b/GameEngine/SnakevsBlock/SnakevsBlock.cpp	Wed May 08 23:08:49 2019 +0000
@@ -357,7 +357,7 @@
     if(blocknum > 0)  {  // to make sure that snake doesn't decrease in _length if number on the block is less than 1;
         _l.MinusLength(); //instructs the length manager class to subtract the length by 1.
         _pad->tone(432.0,0.1);
-        wait(0.07); //The wait here makes the player feel that they have enough time to slide away and avoid collision.
+        wait(0.04); //The wait here makes the player feel that they have enough time to slide away and avoid collision.
     }
     blocknum-=1;
 }