Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameEngine/SnakevsBlock/SnakevsBlock.cpp
- Revision:
- 93:7f9c31ed5cab
- Parent:
- 92:693a6ae0ff8e
- Child:
- 95:b068b0735f45
--- a/GameEngine/SnakevsBlock/SnakevsBlock.cpp Wed May 08 22:27:45 2019 +0000 +++ b/GameEngine/SnakevsBlock/SnakevsBlock.cpp Wed May 08 23:08:49 2019 +0000 @@ -357,7 +357,7 @@ if(blocknum > 0) { // to make sure that snake doesn't decrease in _length if number on the block is less than 1; _l.MinusLength(); //instructs the length manager class to subtract the length by 1. _pad->tone(432.0,0.1); - wait(0.07); //The wait here makes the player feel that they have enough time to slide away and avoid collision. + wait(0.04); //The wait here makes the player feel that they have enough time to slide away and avoid collision. } blocknum-=1; }