Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
74:7b6568bc16d5
Parent:
71:4bd2b27693f3
Child:
76:7fa91122907f
--- a/GameEngine/SnakevsBlock/SnakevsBlock.cpp	Sun May 05 10:58:33 2019 +0000
+++ b/GameEngine/SnakevsBlock/SnakevsBlock.cpp	Sun May 05 11:46:08 2019 +0000
@@ -21,6 +21,7 @@
     send_block_number = 0; //this is 0 when there is no collision, thus block number isn't remembered for next set (which would lead to empty blocks).
     blockgap = 300; //this is the number of itterations the block will reccur after in the first level.
 
+    //To make default motion of the snake free.
     for(int i=0; i<=9; i++)  {
         b[i] = 1;
     }
@@ -34,6 +35,10 @@
     if(blockgap >= 60) {
         blockgap -= 10;   //to make progressive levels harder by making the blocks drop more frequently.
     }
+    //To make default motion of the snake free.
+    for(int i=0; i<=9; i++)  {
+        b[i] = 1;
+    }
 }
 
 void SnakevsBlock::object_initialisations()