Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
98:3061aa318fa2
Parent:
95:b068b0735f45
--- a/GameEngine/SnakevsBlock/SnakevsBlock.cpp	Thu May 09 09:39:02 2019 +0000
+++ b/GameEngine/SnakevsBlock/SnakevsBlock.cpp	Thu May 09 09:59:05 2019 +0000
@@ -304,7 +304,7 @@
             //the or for the block's y position is due to the fact the exact y co-ordinate might not be collided if the snake's length has increased in the same itteration.
             //printf("snake collision working \n");
             //audio feedback
-            srn = CheckBlock(block);  //this tells us which of the 5 blocks we are colliding with
+            srn = CheckCollidingBlock(block);  //this tells us which of the 5 blocks we are colliding with
             blocknum = b_number[srn]; //this saves the number inside the colliding block into blocknum.
             ImplementSnakeBlockCollision(); //this implements the collision once the conditions are met.
             SnakevsBlock::_setVelocity(srn); //sets the block and foods free or frezes them depending on snake length.
@@ -312,7 +312,7 @@
     }
 }
 
-int SnakevsBlock::CheckBlock(int block)
+int SnakevsBlock::CheckCollidingBlock(int block)
 {
 //This gets the value of int block from the loop in SnakevsBlock::CheckSnakeBlockCollision() and compares it to some preset ranges, and sees which sr num
 //should be allocated to it concidering there are 5 blocks numbered 0-4 from right to left, and this identifies the relevant block due to its x axis positions.