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Dependencies: mbed Gamepad FLAPPY_BIRD
Revision 2:6e82af30ae91, committed 2019-05-05
- Comitter:
- 877963042
- Date:
- Sun May 05 15:14:33 2019 +0000
- Parent:
- 1:fd889b38d387
- Commit message:
- doxgen changed
Changed in this revision
| Bird/Bird.h | Show annotated file Show diff for this revision Revisions of this file | 
diff -r fd889b38d387 -r 6e82af30ae91 Bird/Bird.h
--- a/Bird/Bird.h	Sun May 05 15:04:29 2019 +0000
+++ b/Bird/Bird.h	Sun May 05 15:14:33 2019 +0000
@@ -156,6 +156,7 @@
 
 /** Difficulty choosing
     *
+    *   Using N5110, Gamepad
     *   Choose difficulty
     *   determine the speed of barrier vb
     */ 
@@ -163,6 +164,7 @@
 
 /** Display score
     *
+    *   Using N5110
     *   start at 0
     *   plus 1 each time pass the barrier
     */ 
@@ -170,6 +172,7 @@
 
 /** Pause screen
     *
+    *   Using N5110, Gamepad
     *   run if button back is pressed
     *   return game if press again
     */ 
@@ -177,12 +180,14 @@
 
 /** Game start structure
     *
+    *   Using N5110
     *   draw out the basic structure
     */ 
 void stru(N5110 &lcd);
 
 /** Random barrier
     *
+    *   Using N5110
     *   random barrier produced
     *   move in the speed be given
     */ 
@@ -190,6 +195,7 @@
 
 /** Bird fly up
     *
+    *   Using N5110
     *   run as button A is pressed
     *   bird fly up 8 pixel each time
     */ 
@@ -197,6 +203,7 @@
 
 /** Bird fly down
     *
+    *   Using N5110
     *   run each time screen refresh
     *   drop 2 pixel each time
     */ 
@@ -211,6 +218,7 @@
 
 /** Failure screen 
     *
+    *   Using N5110, Gamepad
     *   show failure as collided
     *   ask if play again
     */ 
@@ -218,6 +226,7 @@
 
 /** Ready screen 
     *
+    *   Using N5110
     *   give three seconds to prepare
     *   play game later
     */