Final Submission. I have read and agreed with Statement of Academic Integrity.
Dependencies: mbed Gamepad FLAPPY_BIRD
Revision 2:6e82af30ae91, committed 2019-05-05
- Comitter:
- 877963042
- Date:
- Sun May 05 15:14:33 2019 +0000
- Parent:
- 1:fd889b38d387
- Commit message:
- doxgen changed
Changed in this revision
Bird/Bird.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/Bird/Bird.h Sun May 05 15:04:29 2019 +0000 +++ b/Bird/Bird.h Sun May 05 15:14:33 2019 +0000 @@ -156,6 +156,7 @@ /** Difficulty choosing * + * Using N5110, Gamepad * Choose difficulty * determine the speed of barrier vb */ @@ -163,6 +164,7 @@ /** Display score * + * Using N5110 * start at 0 * plus 1 each time pass the barrier */ @@ -170,6 +172,7 @@ /** Pause screen * + * Using N5110, Gamepad * run if button back is pressed * return game if press again */ @@ -177,12 +180,14 @@ /** Game start structure * + * Using N5110 * draw out the basic structure */ void stru(N5110 &lcd); /** Random barrier * + * Using N5110 * random barrier produced * move in the speed be given */ @@ -190,6 +195,7 @@ /** Bird fly up * + * Using N5110 * run as button A is pressed * bird fly up 8 pixel each time */ @@ -197,6 +203,7 @@ /** Bird fly down * + * Using N5110 * run each time screen refresh * drop 2 pixel each time */ @@ -211,6 +218,7 @@ /** Failure screen * + * Using N5110, Gamepad * show failure as collided * ask if play again */ @@ -218,6 +226,7 @@ /** Ready screen * + * Using N5110 * give three seconds to prepare * play game later */